declare enum ItemBonusType { Invalid = 0, Agility = 1, ArcaneResistence = 2, ArcaneSpellDamage = 3, Armor = 4, AttackPower = 5, BeastSlaying = 6, Block = 7, CriticalHit = 8, Damage = 9, DamageAndHealingSpells = 10, Defense = 11, Dodge = 12, FireResistance = 13, FireSpellDamage = 14, FrostResistance = 15, FrostSpellDamage = 16, HealingSpells = 17, HealthEvery5 = 18, HolySpellDamage = 19, Intellect = 20, ManaEvery5 = 21, NatureResistance = 22, NatureSpellDamage = 23, RangedAttackPower = 24, ShadowResistance = 25, ShadowSpellDamage = 26, Spirit = 27, Stamina = 28, Strength = 29, AxeSkill = 30, BowSkill = 31, DaggerSkill = 32, GunSkill = 33, MaceSkill = 34, SwordSkill = 35, TwoHandedAxeSkill = 36, TwoHandedMaceSkill = 37, TwoHandedSwordSkill = 38, OnGetHitShadowBolt = 39 } export default ItemBonusType;