declare enum GearSlot { Head = 0, Hands = 1, Neck = 2, Waist = 3, Shoulder = 4, Legs = 5, Back = 6, Feet = 7, Chest = 8, Wrist = 9, Finger = 10, Finger2 = 11, Mainhand = 12, Offhand = 13, Trinket = 14, Trinket2 = 15, Relic = 16, Ranged = 17, Quiver = 18 } export default GearSlot;