/// declare class NativePointer { /** * 内存申请 * @param size 欲申请的内存的大小 * @returns NativePointer 指向新内存的指针 */ static malloc(size: number): NativePointer; /** * 销毁内存 * @param block NativePointer */ static free(block: NativePointer): void; /** * 指针偏移 * @param offset 偏移量 * @returns NativePointer 偏移后指针 */ offset(offset: number): NativePointer; /** * 获得符号地址 * @param symbol 需要查询的符号 * @returns 询结果,若查询失败则返回空指针 */ static fromSymbol(symbol: string): NativePointer; /** * 获得地址实例 * @param address 地址,以16进制字符串或数字表示 * @returns 对应地址的指针实例 */ static fromAddress(address: string | number): NativePointer; /** * 指针地址 * @returns 以数字形式表示的指针所指地址 */ asRawAddress(): number /** * 指针地址描述 * @returns 以十六进制形式表示的指针所指地址 */ asHexAddress(): string /** 判断指针是不是空指针 */ isNull(): boolean /** 指针内存Type */ byte: any; int8: any; uint8: any; int16: any; uint16: any; int32: any; uint32: any; long: any; ulong: any; int64: any; uint64: any; float: any; double: any; string: string; bool: boolean; asEntity(): LLSE_Entity asItem(): LLSE_Item asPlayer(): LLSE_Player asContainer(): LLSE_Container }