/// /** * @see {@linkcode Entity.hurt()} * @see [对实体造成伤害](https://docs.litebds.com/zh-Hans/#/LLSEPluginDevelopment/GameAPI/Entity?id=%e5%af%b9%e5%ae%9e%e4%bd%93%e9%80%a0%e6%88%90%e4%bc%a4%e5%ae%b3) * @see [LiteLoaderBDS/ScriptEngine/API/EntityAPI.cpp](https://github.com/LiteLDev/LiteLoaderBDS/blob/main/ScriptEngine/API/EntityAPI.cpp#L93) */ declare class ActorDamageCause { readonly Override = 0; readonly Contact = 1; readonly EntityAttack = 2; readonly Projectile = 3; readonly Suffocation = 4; readonly Fall = 5; readonly Fire = 6; readonly FireTick = 7; readonly Lava = 8; readonly Drowning = 9; readonly BlockExplosion = 10; readonly EntityExplosion = 11; readonly Void = 12; readonly Suicide = 13; readonly Magic = 14; readonly Wither = 15; readonly Starve = 16; readonly Anvil = 17; readonly Thorns = 18; readonly FallingBlock = 19; readonly Piston = 20; readonly FlyIntoWall = 21; readonly Magma = 22; readonly Fireworks = 23; readonly Lightning = 24; readonly Charging = 25; readonly Temperature = 26; readonly Freezing = 27; readonly Stalactite = 28; readonly Stalagmite = 29; }