/// /** * ### 指令执行所需权限枚举 * * @see [注册一条顶层命令](https://docs.litebds.com/zh-Hans/#/LLSEPluginDevelopment/GameAPI/Command?id=%e6%b3%a8%e5%86%8c%e4%b8%80%e6%9d%a1%e9%a1%b6%e5%b1%82%e5%91%bd%e4%bb%a4) * @see {@linkcode mc.newCommand()} * @see https://github.com/LiteLDev/LiteLoaderBDS/blob/main/LiteLoader/Header/MC/Command.hpp#L17 */ declare enum PermType { /** 任何人都可以执行这条指令 */ Any = 0, /** 只有OP可以执行这条指令(默认值) */ GameMasters = 1, Admin = 2, HostPlayer = 3, /** 只有控制台可以执行这条指令 */ Console = 4, Internal = 5, } /** * ### 命令参数类型 * * @see [有效的指令参数及其解释](https://docs.litebds.com/zh-Hans/#/LLSEPluginDevelopment/GameAPI/Command?id=%e6%9c%89%e6%95%88%e7%9a%84%e5%91%bd%e4%bb%a4%e5%8f%82%e6%95%b0%e7%b1%bb%e5%9e%8b%e5%8f%8a%e8%a7%a3%e9%87%8a) * @see [`Command.mandatory()`](Command.d.ts) * @see [`Command.optional()`](Command.d.ts) */ declare enum ParamType { /** `boolean` - 布尔值参数 */ Bool, /** `number` - 整数参数 */ Int, /** `number` - 浮点数参数 */ Float, /** `string` - 字符串参数 */ String, /** {@linkcode Entity} - 实体目标选择器参数 */ Actor, /** {@linkcode Player} - 玩家目标选择器参数 */ Player, /** {@linkcode IntPos} - 整数坐标参数 */ BlockPos, /** {@linkcode FloatPos} - 浮点数坐标参数 */ Vec3, /** `string` - 原始字符串参数(可包含特殊字符,如逗号空格) */ RawText, /** `string` - 消息类型参数(同 `/say` 指令参数,会自动展开目标选择器等) */ Message, /** `string` - `Json`字符串参数 */ JsonValue, /** [`Item`](../Item.d.ts) - 物品类型参数 */ Item, /** [`Block`](../Block/Block.d.ts) - 方块类型参数 */ Block, /** `string` - 效果类型参数 */ Effect, /** `string` - 枚举参数 */ Enum, /** `string` - 可变枚举参数 */ SoftEnum, /** `string` - 实体类型参数 */ ActorType, /** `string` - 指令名称参数(仅供测试) */ Command, /** `null` - WildcardCommandSelector\ */ WildcardSelector, } /** * ### 指令执行主体类型 * * @see [参数 origin :命令的执行者](https://docs.litebds.com/zh-Hans/#/LLSEPluginDevelopment/GameAPI/Command?id=%e5%8f%82%e6%95%b0-origin-%ef%bc%9a%e5%91%bd%e4%bb%a4%e7%9a%84%e6%89%a7%e8%a1%8c%e8%80%85) * @see {@linkcode CommandOrigin.type} * @see https://github.com/LiteLDev/LiteLoaderBDS/blob/main/LiteLoader/Header/MC/Command.hpp#L22 */ declare enum OriginType { Player = 0, Block = 1, MinecartBlock = 2, DevConsole = 3, Test = 4, AutomationPlayer = 5, ClientAutomation = 6, Server = 7, Actor = 8, Virtual = 9, GameArgument = 10, ActorServer = 11, Precompiled = 12, GameDirectorEntity = 13, Script = 14, ExecuteContext = 15, DedicatedServer = 7, // Server } /** * @see https://github.com/LiteLDev/LiteLoaderBDS/blob/main/ScriptEngine/API/CommandAPI.cpp#L32 * @see https://github.com/LiteLDev/LiteLoaderBDS/blob/main/LiteLoader/Header/MC/CommandParameterData.hpp#L29 */ declare enum ParamOption { None = 0, EnumAutocompleteExpansion = 1, /** be used in block or item name enum */ HasSemanticConstraint = 2, /** be used in NewExecuteCommand */ EnumAsChainedCommand = 4, }