/// declare namespace mc { /** 玩家开始连接服务器 */ function listen( event: 'onPreJoin', listener: (player: Player) => boolean | void ): boolean; /** 玩家进入游戏(加载世界完成) */ function listen(event: 'onJoin', listener: (player: Player) => void): boolean; /** 玩家离开游戏 */ function listen(event: 'onLeft', listener: (player: Player) => void): boolean; /** 玩家重生 */ function listen( event: 'onRespawn', listener: (player: Player) => void ): boolean; /** 玩家死亡 */ function listen( event: 'onPlayerDie', listener: (player: Player, source: Entity | null) => void ): boolean; /** 玩家执行命令 */ function listen( event: 'onPlayerCmd', listener: (player: Player, cmd: string) => boolean | void ): boolean; /** 玩家发送聊天信息 */ function listen( event: 'onChat', listener: (player: Player, msg: string) => boolean | void ): boolean; /** 玩家切换维度 */ function listen( event: 'onChangeDim', listener: (player: Player, dimId: 0 | 1 | 2) => void ): boolean; /** 玩家跳跃 */ function listen(event: 'onJump', listener: (player: Player) => void): boolean; /** 玩家切换潜行状态 */ function listen( event: 'onSneak', listener: (player: Player, isSneaking: boolean) => void ): boolean; /** 玩家攻击实体 */ function listen( event: 'onAttackEntity', listener: (player: Player, entity: Entity, damage: number) => boolean | void ): boolean; /** 玩家攻击方块 */ function listen( event: 'onAttackBlock', listener: (player: Player, block: Block, item: Item) => boolean | void ): boolean; /** 玩家使用物品 */ function listen( event: 'onUseItem', listener: (player: Player, item: Item) => boolean | void ): boolean; /** 玩家对方块使用物品(点击右键) */ function listen( event: 'onUseItemOn', listener: ( player: Player, item: Item, block: Block, side: number, pos: FloatPos ) => boolean | void ): boolean; /** 玩家捡起物品 */ function listen( event: 'onTakeItem', listener: (player: Player, entity: Entity, item: Item) => boolean | void ): boolean; /** 玩家丢出物品 */ function listen( event: 'onDropItem', listener: (player: Player, item: Item) => boolean | void ): boolean; /** 玩家正在吃食物 */ function listen( event: 'onEat', listener: (player: Player) => boolean | void ): boolean; /** 玩家消耗图腾 */ function listen( event: 'onConsumeTotem', listener: (player: Player) => boolean | void ): boolean; /** 玩家获得效果 */ function listen( event: 'onEffectAdded', listener: ( player: Player, effectName: string, amplifier: number, duration: number ) => boolean | void ): boolean; /** 玩家开始连接服务器 */ function listen( event: 'onPreJoin', listener: (player: Player) => boolean | void ): boolean; /** 玩家移除效果 */ function listen( event: 'onEffectRemoved', listener: (player: Player, effectName: string) => boolean | void ): boolean; /** 玩家刷新效果 */ function listen( event: 'onEffectUpdated', listener: ( player: Player, effectName: string, amplifier: number, duration: number ) => boolean | void ): boolean; /** 玩家开始破坏方块/点击左键 */ function listen( event: 'onStartDestroyBlock', listener: (player: Player, block: Block) => void ): boolean; /** 玩家破坏方块完成 */ function listen( event: 'onDestroyBlock', listener: (player: Player, block: Block) => boolean | void ): boolean; /** 玩家尝试放置方块 */ function listen( event: 'onPlaceBlock', listener: (player: Player, block: Block) => boolean | void ): boolean; /** 玩家放置方块 */ function listen( event: 'afterPlaceBlock', listener: (player: Player, block: Block) => void ): boolean; /** 玩家打开容器方块 */ function listen( event: 'onOpenContainer', listener: (player: Player, block: Block) => boolean | void ): boolean; /** 玩家关闭容器方块 */ function listen( event: 'onCloseContainer', listener: (player: Player, block: Block) => boolean | void ): boolean; /** 玩家物品栏变化 */ function listen( event: 'onInventoryChange', listener: ( player: Player, slotNum: number, oldItem: Item, newItem: Item ) => void ): boolean; /** 玩家改变疾跑状态 */ function listen( event: 'onChangeSprinting', listener: (player: Player, sprinting: boolean) => void ): boolean; /** 玩家使用重生锚 */ function listen( event: 'onUseRespawnAnchor', listener: (player: Player, pos: IntPos) => boolean | void ): boolean; /** 玩家改变盔甲栏 */ function listen( event: 'onSetArmor', listener: (player: Player, slotNum: number, item: Item) => boolean | void ): boolean; /** 玩家打开容器类GUI */ function listen( event: 'onOpenContainerScreen', listener: (player: Player) => boolean | void ): boolean; /** 玩家获得经验 */ function listen( event: 'onExperienceAdd', listener: (player: Player, exp: number) => boolean | void ): boolean; /** 玩家上床 */ function listen( event: 'onBedEnter', listener: (player: Player, pos: IntPos) => boolean | void ): boolean; /** 玩家使用桶装东西 */ function listen( event: 'onUseBucketPlace', listener: ( player: Player, item: Item, block: Block | Item, side: 1 | 2 | 3 | 4 | 5 | 6, pos: FloatPos ) => boolean | void ): boolean; /** 玩家吃下食物 */ function listen( event: 'onAte', listener: (player: Player, item: Item) => void ): boolean; }