/// declare namespace mc { /** 方块接受玩家互动 */ function listen( event: "onBlockInteracted", listener: (player: Player, block: Block) => boolean | void ): boolean; /** 方方块改变 */ function listen( event: "onBlockChanged", listener: (beforeBlock: Block, afterBlock: Block) => boolean | void ): boolean; /** 发生由方块引起的爆炸 */ function listen( event: "onBlockExplode", listener: ( source: Block, pos: FloatPos, radius: number, maxResistance: number, isDestroy: boolean, isFire: boolean ) => boolean | void ): boolean; /** 方块被爆炸破坏 */ function listen( event: "onBlockExploded", listener: (block: Block, source: Entity) => void ): boolean; /** 火焰蔓延 */ function listen( event: "onFireSpread", listener: (pos: IntPos) => boolean | void ): boolean; /** 命令方块执行命令 */ function listen( event: "onCmdBlockExecute", listener: (cmd: string, pos: IntPos, isMinecart: boolean) => boolean | void ): boolean; /** 容器内容改变 */ function listen( event: "onContainerChange", listener: ( player: Player, container: Block, slotNum: number, oldItem: Item, newItem: Item ) => void ): boolean; /** 方块被弹射物击中 */ function listen( event: "onProjectileHitBlock", listener: (player: Player, block: Block) => void ): boolean; /** 发生红石更新 */ function listen( event: "onRedStoneUpdate", listener: (block: Block, level: number, isActive: boolean) => boolean | void ): boolean; /** 漏斗(漏斗矿车)检测可否吸取物品 */ function listen( event: "onHopperSearchItem", listener: (pos: FloatPos, isMinecart: boolean) => boolean | void ): boolean; /** 漏斗输出物品 */ function listen( event: "onHopperPushOut", listener: (cmd: string, pos: IntPos, isMinecart: boolean) => boolean | void ): boolean; /** 活塞尝试推动 */ function listen( event: "onPistonTryPush", listener: (pistonPos: IntPos, block: Block) => boolean | void ): boolean; /** 活塞推动 */ function listen( event: "onPistonPush", listener: (pistonPos: IntPos, block: Block) => boolean | void ): boolean; /** 耕地退化 */ function listen( event: "onFarmLandDecay", listener: (pos: IntPos, entity: Entity) => boolean | void ): boolean; /** 操作物品展示框 */ function listen( event: "onUseFrameBlock", listener: (player: Player, block: Block) => boolean | void ): boolean; /** 液体方块流动 */ function listen( event: "onLiquidFlow", listener: (from: Block, to: IntPos) => boolean | void ): boolean; }