import { Object3D } from './../core/Object3D'; import { AudioContext } from './AudioContext'; export class AudioListener extends Object3D { constructor(); type: 'AudioListener'; context: AudioContext; gain: GainNode; filter: null | any; getInput(): GainNode; removeFilter(): void; setFilter(value: any): void; getFilter(): any; setMasterVolume(value: number): void; getMasterVolume(): number; updateMatrixWorld(force?: boolean): void; }