/** * Interactive zero-dependency Web Audio Synthesizer for Retro Game Sound Effects. * Generates audio waveforms on the fly without downloading external files! */ export declare class SoundEffects { private static ctx; private static ambientOsc; private static ambientLfo; private static ambientGain; private static filterNode; private static getContext; /** * Plays a coin/target pick up sound. * High-pitch modern retro bounce chime. */ static playCollect(): void; /** * Plays a jump sound. * Sweeps pitch from lower to higher. */ static playJump(): void; /** * Plays a collision or bounce impact bumper sound. * Low thud frequency. */ static playCollision(): void; /** * Plays a power-up or high-score sound cascade. */ static playLevelUp(): void; /** * Starts a rich low-frequency ambient space hum. * Utilizes a low LPF (Low-Pass Filter) modulated by an LFO for sub-spectral sweeps. */ static startAmbientSpaceHum(baseFreq?: number): void; /** * Adjusts the carrier frequency and filter peak based on physical updates. */ static updateAmbientFrequency(freq: number): void; /** * Safely stops the stateful ambient space drone. */ static stopAmbientSpaceHum(): void; } //# sourceMappingURL=audio.d.ts.map