# 0.1.11
 - NPM support
 - [boneHand] Add default shadowing and shadow camera. (yay)
 - [boneHand] Add callbacks for `onMeshCreated`, `onMeshUsed`, and `traverse` method.
 - [boneHand] Fix issue where `render` method is required.
 - [boneHand] Add `renderDepth` to meshes - prevents flicker (aka "transparency bouncing")
 - [boneHand] Name the bone meshes
 - [boneHand] Fix bug where color options would be ignored
 - [boneHand] Allow width and height to be passed in to default renderer.
 - [transform,boneHand] Add "desktop" mode - this sets units to meters, but leaves the coordinate system un-rotated.
 - [transform] subtle CPU optimize



# 0.1.10
 - [transform] Do not allow duplicate transformations (important for LeapJS 0.6.4+ with playback, which can emit the same frame multiple times)
 - [boneHand] Automatically scale the view frustum based upon scene scale.
 - [boneHand] Render after leapmotion pipeline runs, expose scope.render method
 - [boneHand] Expose HandMesh on scope
 - [boneHand] Fix issue where including plugins would depend on THREE.js
 - [boneHand] Fix issue where handMesh would not be cleaned up on hand lost
 - [boneHand] fix issue where deferred scene creation would result in a one hand maximum

# 0.1.9
 - [bone hand] Added bone hand plugin.
 - [bone hand] Optimized performance for new hands entering the scene.
 - [transform] Added preset VR mode
 - [transform] Add effectiveParent option
 - [transform] Add arm support, bone lengths, bone bases
 - [transform] Fix issue where rotations would be scaled
 - [playback, plotter] Minor speedup, removing errant console assertions.
 - [meta] Added grunt watch.

# 0.1.8
 - Add LeapDataPlotter utility
 - Fix issue where bone tip position would not be transformed.
 - Fix issue where playback would require globally accessible controller.

# 0.1.7
 - Transform plugin
 - resumeOnHandLost option added to playback
 - Fix an issue in playback which would cause the "connect leap" icon to be displayed incorrectly.

# 0.1.6.1
 - A couple of fixes for ie-compatibility with playback and hand-hold plugins
 - Screen position now uses palm/tip position in by default, rather than their stabalized counterparts

# 0.1.6
 - Fix issue where hand data would incorrectly stash data, or values could not be nulled

# 0.1.5
 - Allow hand-hold to accept default values
 - Upgrade playback to v0.2.0, now with better animations and 60% better file compression
 - Playback will no longer crash when used in the header
 - Version check has a more descriptive warning

# 0.1.4
 - Add playback
 - Add Version check plugin
 - Fix issue where multiple hands in frame on device-disconnect would misfire handLost
 - Fix issue in hand-entry where handFound would not fire after reconnect

# 0.1.3
 - Compatibility with leapjs 0.4.2  (plugin pipeline now on animationFrames)

# 0.1.2
 - Include lost hand data in handLost event
 - Add z-depth to screenPosition

# 0.1.1
 - Proximity Alert Plugin
 - Better Comments on the tops of js files
 - ScreenPosition now uses a top left origin rather than a bottom right one.
 - Node support