import CanvasBound from "./canvasBound"; import MapBound from "./mapBound"; import Windy from "./windy"; import CanvasLayer from "./L.CanvasLayer"; import VelocityLayer from "./L.VelocityLayer"; import ControlVelocity from './L.Control.Velocity'; (window).CanvasBound = CanvasBound; (window).MapBound = MapBound; (window).Windy = Windy; declare var L: any; L.CanvasLayer = (L.Layer ? L.Layer : L.Class).extend(new CanvasLayer()); L.canvasLayer = function () { return new L.CanvasLayer(); }; L.Control.Velocity = (L.Control).extend(new ControlVelocity); L.control.velocity = function (options: any) { return new L.Control.Velocity(options); }; L.VelocityLayer = (L.Layer ? L.Layer : L.Class).extend(new VelocityLayer()); L.velocityLayer = function (options: any) { return new L.VelocityLayer(options); };