export declare class MotionManager { attach(): void; detach(): void; events: Leaf.EventEmitter<{ x: number; y: number; z: number; shake: any; }>; private handler; private t; private direction; private counter; private reset(); shake: { axis: string; stale: number; sensitivity: number; bounce: number; }; private readonly sensitivityFactor; private check(motion); private bounce(); }