export declare class SceneContext { container: HTMLElement; index: number; constructor(container?: HTMLElement); private current; load(scene: SceneBehavior): boolean; } export declare class SceneBehavior { readonly widget: { node: HTMLElement; }; private context; static globalContext: SceneContext; zIndex: number; isShow: boolean; constructor(widget: { node: HTMLElement; }, context?: SceneContext); show(): void; events: Leaf.EventEmitter<{ load: any; unload: any; show: any; hide: any; }>; }