/// import { IIgnoreOption } from "../utils/FileUtil"; import { EventEmitter } from "events"; import { IPublishVo, IProjectVo } from "../data/Config"; export declare abstract class PublishBase extends EventEmitter { abstract readonly projDir: string; protected _publishVo: IPublishVo; protected mProjectInfo: IProjectVo; protected _version: string; protected _checkRes: boolean; private _logFunc; protected _complete: Function; protected _startTime: number; protected mOutPath: string; protected mProjPath: string; protected mTempProjPath: string; protected mToolPath: string; protected mFromPath: string; private _config; init($publishVo: IPublishVo, projectInfo: IProjectVo): void; packGame(version: string, checkRes: boolean, logFunc: (log: string) => void, complete: Function): void; abstract createProject(): any; abstract doPack(): any; showPreView(logFunc: Function): void; packOver(): void; log(msg: string): void; debug(msg: string): void; update(data: any): void; getConfigName(): string; readonly config: string; exec(cmd: string, option?: any): Promise<{}>; spawn(cmd: string, args: string[], options?: any, updateFunc?: (log: string) => void): import("child_process").ChildProcessWithoutNullStreams; compressJs(jsList: string[], binPath: string, toPath: string): Promise; copyDir(dirPath: string, toDirPath: string, hash?: boolean, ignores?: IIgnoreOption): Promise<{}>; compressImg(dirPath: string, excludeHash?: any): Promise<{}>; printMsg(msg: string): void; compressLibs(): void; }