~~ ~~ **{!game_chronos}** ~~ ~~ *({!utc_formatted})* It is now {!cycle}. There {+is|alive} __{!alive}__ player{+s|alive} alive. **A summary of __{!game_chronos_last}__'s events:** {;summary} `{!game_chronos_next} will begin on {!next_utc_formatted}.` {@alive}