/// import { IAnimation, IEntityOptions, Animation, ICaptureIndicator, Context } from './index'; import Konva from 'konva'; import { Vector2d } from 'konva/lib/types'; export declare class Entity extends EventTarget { x: number; y: number; offsetX: number; offsetY: number; width: number; height: number; animationDescriptors: IAnimation[]; scale: number; rotation: number; opacity: number; parent?: Konva.Layer | Konva.Group; backgroundParent?: Konva.Layer | Konva.Group; foregroundParent?: Konva.Layer | Konva.Group; drawingLayer?: Konva.Layer; konvaObject?: Konva.Group; backgroundKonvaObject?: Konva.Group; foregroundKonvaObject?: Konva.Group; animator?: Konva.Animation; animations: Animation[]; animationsToPlay: Animation[]; currentTime: number; selectionRect?: Konva.Shape; isSelected: boolean; isPlaying: boolean; shouldLoop: boolean; readyForLooping: boolean; waitBeforeLoop: number; loopingTimeout: NodeJS.Timeout | null; shouldCreateAnimations: boolean; context: Context; constructor(context: Context, options: Partial); getScale(): number; setScale(newScale: number): void; setPosition(newPosition: Vector2d): void; setX(newX: number): void; setY(newY: number): void; setOpacity(newOpacity: number): void; setRotation(newRotation: number): void; setListening(newListening: boolean): void; setDrawingLayer(newDrawingLayer: Konva.Layer): void; clearTimeout(): void; createAnimations(): void; addAnimation(animationDescriptor: IAnimation): -1 | undefined; addTo(newParent: Konva.Layer | Konva.Group, newBackgroundParent?: Konva.Layer | Konva.Group, newForegroundParent?: Konva.Layer | Konva.Group, drawingLayer?: Konva.Layer): void; destroy(): void; destroyChildren(): void; pause(): void; play(loop?: boolean, waitBeforeLoop?: number): void; setTime(newTime: number): void; getAnimationById(id: string): Animation | undefined; render(): void; shouldStartLooping(): boolean; loop(): void; resetAnimations(shouldInitialize?: boolean): void; seek(time: number, reset?: boolean): void; _renderAfterSeek(seekTime: number): void; emit(eventName: string, payload: any): void; on(eventName: string, onEventFunction: ((payload: any) => void)): void; getCaptureIndicators(indicators?: ICaptureIndicator[], maxDuration?: number): ICaptureIndicator[]; refresh(): void; _createSelectionRect(options: Konva.ShapeConfig, sceneFunc: (entity: Entity, context: Konva.Context, shape: Konva.Shape) => void, onMouseEnterFunc?: (entity: Entity, event: Konva.KonvaEventObject) => void, onMouseOutFunc?: (entity: Entity, event: Konva.KonvaEventObject) => void, onMouseDownFunc?: (entity: Entity, event: Konva.KonvaEventObject, mouseIn: boolean) => void, onMouseUpFunc?: (entity: Entity, event: Konva.KonvaEventObject, mouseIn: boolean) => void, onMouseClickFunc?: (entity: Entity, event: Konva.KonvaEventObject, mouseIn: boolean) => void): void; update(options: Partial): void; }