declare interface IGLTFGameCamera extends IMix, IAngle> { // Subparts. readonly x: IAngle readonly y: IAngle readonly z: IAngle // Components. readonly buffer: Float32Array readonly model: Vector3 readonly manifest: IGLTFGameCameraManifest } declare interface IAngle extends IPart { // Properties. readonly smooth: number } declare interface IGLTFGameCameraManifest extends IPartManifest { readonly fov: number readonly near: number readonly far: number readonly scope: number readonly pixelRatio: number /** The height of the camera lens from the ground. */ readonly height: number } declare const thisGLTFGameCamera: IGLTFGameCamera type GLTFGameCamera = T