// https://easings.net/ const c1 = 1.70158 const c2 = c1 * 1.525 const c3 = c1 + 1 const c4 = (2 * Math.PI) / 3 const c5 = (2 * Math.PI) / 4.5 const easings = { linear: (x) => x, easeInSine: (x) => 1 - Math.cos((x * Math.PI) / 2), easeOutSine: (x) => Math.sin((x * Math.PI) / 2), easeInOutSine: (x) => -(Math.cos(Math.PI * x) - 1) / 2, easeInQuad: (x) => x * x, easeOutQuad: (x) => 1 - (1 - x) * (1 - x), easeInOutQuad: (x) => x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2, easeInCubic: (x) => x * x * x, easeOutCubic: (x) => 1 - Math.pow(1 - x, 3), easeInOutCubic: (x) => x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2, easeInQuart: (x) => x * x * x * x, easeOutQuart: (x) => 1 - Math.pow(1 - x, 4), easeInOutQuart: (x) => x < 0.5 ? 8 * x * x * x * x : 1 - Math.pow(-2 * x + 2, 4) / 2, easeInQuint: (x) => x * x * x * x * x, easeOutQuint: (x) => 1 - Math.pow(1 - x, 5), easeInOutQuint: (x) => x < 0.5 ? 16 * x * x * x * x * x : 1 - Math.pow(-2 * x + 2, 5) / 2, easeInExpo: (x) => x === 0 ? 0 : Math.pow(2, 10 * x - 10), easeOutExpo: (x) => x === 1 ? 1 : 1 - Math.pow(2, -10 * x), easeInOutExpo: (x) => { return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? Math.pow(2, 20 * x - 10) / 2 : (2 - Math.pow(2, -20 * x + 10)) / 2 }, easeInCirc: (x) => 1 - Math.sqrt(1 - Math.pow(x, 2)), easeOutCirc: (x) => Math.sqrt(1 - Math.pow(x - 1, 2)), easeInOutCirc: (x) => { return x < 0.5 ? (1 - Math.sqrt(1 - Math.pow(2 * x, 2))) / 2 : (Math.sqrt(1 - Math.pow(-2 * x + 2, 2)) + 1) / 2 }, easeInBack: (x) => c3 * x * x * x - c1 * x * x, easeOutBack: (x) => 1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2), easeInOutBack: (x) => { return x < 0.5 ? (Math.pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2 : (Math.pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2 }, easeInElastic: (x) => { return x === 0 ? 0 : x === 1 ? 1 : -Math.pow(2, 10 * x - 10) * Math.sin((x * 10 - 10.75) * c4) }, easeOutElastic: (x) => { return x === 0 ? 0 : x === 1 ? 1 : Math.pow(2, -10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1 }, easeInOutElastic: (x) => { return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? -(Math.pow(2, 20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2 : (Math.pow(2, -20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1 }, easeInBounce: (x) => 1 - easings.easeOutBounce(1 - x), easeOutBounce: (x) => { const n1 = 7.5625 const d1 = 2.75 if (x < 1 / d1) { return n1 * x * x } else if (x < 2 / d1) { return n1 * (x -= 1.5 / d1) * x + 0.75 } else if (x < 2.5 / d1) { return n1 * (x -= 2.25 / d1) * x + 0.9375 } else { return n1 * (x -= 2.625 / d1) * x + 0.984375 } }, easeInOutBounce: (x) => { return x < 0.5 ? (1 - easings.easeOutBounce(1 - 2 * x)) / 2 : (1 + easings.easeOutBounce(2 * x - 1)) / 2 }, } export default easings