import { type ImDrawData, ImTextureRef } from "../imgui.js"; import type { TextureOptions } from "./web.js"; export declare const ImGuiImplOpenGL3: { Init(): boolean; Shutdown(): void; NewFrame(): void; RenderDrawData(draw_data: ImDrawData): void; }; export declare function loadTextureWebGL(glContext: WebGLRenderingContext | WebGL2RenderingContext, data?: HTMLImageElement | Uint8Array, options?: TextureOptions): ImTextureRef;