using UnityEngine; using Unity.Barracuda; namespace MediaPipe.FaceLandmark { // // ScriptableObject class used to hold references to internal assets // [CreateAssetMenu(fileName = "FaceLandmark", menuName = "ScriptableObjects/MediaPipe/FaceLandmark Resource Set")] public sealed class ResourceSet : ScriptableObject { public NNModel model; public ComputeShader preprocess; public ComputeShader postprocess; } } // namespace MediaPipe.FaceLandmark