using UnityEngine; using Unity.Barracuda; namespace MediaPipe.BlazePalm { // // ScriptableObject class used to hold references to internal assets // [CreateAssetMenu(fileName = "BlazePalm", menuName = "ScriptableObjects/MediaPipe/BlazePalm Resource Set")] public sealed class ResourceSet : ScriptableObject { public NNModel model; public ComputeShader preprocess; public ComputeShader postprocess1; public ComputeShader postprocess2; } } // namespace MediaPipe.BlazePalm