export default Jolt; declare function Jolt(target?: T): Promise; declare module Jolt { function destroy(obj: any): void; function _malloc(size: number): number; function _free(ptr: number): void; function wrapPointer any>(ptr: number, Class: C): InstanceType; function getPointer(obj: unknown): number; function castObject any>(object: unknown, Class: C): InstanceType; function compare(object1: unknown, object2: unknown): boolean; const HEAP8: Int8Array; const HEAP16: Int16Array; const HEAP32: Int32Array; const HEAPU8: Uint8Array; const HEAPU16: Uint16Array; const HEAPU32: Uint32Array; const HEAPF32: Float32Array; const HEAPF64: Float64Array; class JPHString { constructor(str: string, length: number); c_str(): string; size(): number; } class ArrayVec3 { constructor(); empty(): boolean; size(): number; at(inIndex: number): Vec3; push_back(inValue: Vec3): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; data(): Vec3MemRef; } class ArrayQuat { constructor(); empty(): boolean; size(): number; at(inIndex: number): Quat; push_back(inValue: Quat): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; data(): QuatMemRef; } class ArrayMat44 { constructor(); empty(): boolean; size(): number; at(inIndex: number): Mat44; push_back(inValue: Mat44): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; data(): Mat44MemRef; } class ArrayBodyID { constructor(); empty(): boolean; size(): number; at(inIndex: number): BodyID; push_back(inValue: BodyID): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; data(): BodyIDMemRef; } class ArrayBodyPtr { constructor(); empty(): boolean; size(): number; at(inIndex: number): Body; push_back(inValue: Body): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; data(): BodyPtrMemRef; } const EBodyType_RigidBody: number; const EBodyType_SoftBody: number; type EBodyType = typeof EBodyType_RigidBody | typeof EBodyType_SoftBody; function _emscripten_enum_EBodyType_EBodyType_RigidBody(): EBodyType; function _emscripten_enum_EBodyType_EBodyType_SoftBody(): EBodyType; const EMotionType_Static: number; const EMotionType_Kinematic: number; const EMotionType_Dynamic: number; type EMotionType = typeof EMotionType_Static | typeof EMotionType_Kinematic | typeof EMotionType_Dynamic; function _emscripten_enum_EMotionType_EMotionType_Static(): EMotionType; function _emscripten_enum_EMotionType_EMotionType_Kinematic(): EMotionType; function _emscripten_enum_EMotionType_EMotionType_Dynamic(): EMotionType; const EMotionQuality_Discrete: number; const EMotionQuality_LinearCast: number; type EMotionQuality = typeof EMotionQuality_Discrete | typeof EMotionQuality_LinearCast; function _emscripten_enum_EMotionQuality_EMotionQuality_Discrete(): EMotionQuality; function _emscripten_enum_EMotionQuality_EMotionQuality_LinearCast(): EMotionQuality; const EActivation_Activate: number; const EActivation_DontActivate: number; type EActivation = typeof EActivation_Activate | typeof EActivation_DontActivate; function _emscripten_enum_EActivation_EActivation_Activate(): EActivation; function _emscripten_enum_EActivation_EActivation_DontActivate(): EActivation; const EShapeType_Convex: number; const EShapeType_Compound: number; const EShapeType_Decorated: number; const EShapeType_Mesh: number; const EShapeType_HeightField: number; const EShapeType_Plane: number; const EShapeType_Empty: number; type EShapeType = typeof EShapeType_Convex | typeof EShapeType_Compound | typeof EShapeType_Decorated | typeof EShapeType_Mesh | typeof EShapeType_HeightField | typeof EShapeType_Plane | typeof EShapeType_Empty; function _emscripten_enum_EShapeType_EShapeType_Convex(): EShapeType; function _emscripten_enum_EShapeType_EShapeType_Compound(): EShapeType; function _emscripten_enum_EShapeType_EShapeType_Decorated(): EShapeType; function _emscripten_enum_EShapeType_EShapeType_Mesh(): EShapeType; function _emscripten_enum_EShapeType_EShapeType_HeightField(): EShapeType; function _emscripten_enum_EShapeType_EShapeType_Plane(): EShapeType; function _emscripten_enum_EShapeType_EShapeType_Empty(): EShapeType; const EShapeSubType_Sphere: number; const EShapeSubType_Box: number; const EShapeSubType_Capsule: number; const EShapeSubType_TaperedCapsule: number; const EShapeSubType_Cylinder: number; const EShapeSubType_TaperedCylinder: number; const EShapeSubType_ConvexHull: number; const EShapeSubType_StaticCompound: number; const EShapeSubType_MutableCompound: number; const EShapeSubType_RotatedTranslated: number; const EShapeSubType_Scaled: number; const EShapeSubType_OffsetCenterOfMass: number; const EShapeSubType_Mesh: number; const EShapeSubType_HeightField: number; const EShapeSubType_Plane: number; const EShapeSubType_Empty: number; type EShapeSubType = typeof EShapeSubType_Sphere | typeof EShapeSubType_Box | typeof EShapeSubType_Capsule | typeof EShapeSubType_TaperedCapsule | typeof EShapeSubType_Cylinder | typeof EShapeSubType_TaperedCylinder | typeof EShapeSubType_ConvexHull | typeof EShapeSubType_StaticCompound | typeof EShapeSubType_MutableCompound | typeof EShapeSubType_RotatedTranslated | typeof EShapeSubType_Scaled | typeof EShapeSubType_OffsetCenterOfMass | typeof EShapeSubType_Mesh | typeof EShapeSubType_HeightField | typeof EShapeSubType_Plane | typeof EShapeSubType_Empty; function _emscripten_enum_EShapeSubType_EShapeSubType_Sphere(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_Box(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_Capsule(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_TaperedCapsule(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_Cylinder(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_TaperedCylinder(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_ConvexHull(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_StaticCompound(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_MutableCompound(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_RotatedTranslated(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_Scaled(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_OffsetCenterOfMass(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_Mesh(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_HeightField(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_Plane(): EShapeSubType; function _emscripten_enum_EShapeSubType_EShapeSubType_Empty(): EShapeSubType; const EConstraintSpace_LocalToBodyCOM: number; const EConstraintSpace_WorldSpace: number; type EConstraintSpace = typeof EConstraintSpace_LocalToBodyCOM | typeof EConstraintSpace_WorldSpace; function _emscripten_enum_EConstraintSpace_EConstraintSpace_LocalToBodyCOM(): EConstraintSpace; function _emscripten_enum_EConstraintSpace_EConstraintSpace_WorldSpace(): EConstraintSpace; const ESpringMode_FrequencyAndDamping: number; const ESpringMode_StiffnessAndDamping: number; type ESpringMode = typeof ESpringMode_FrequencyAndDamping | typeof ESpringMode_StiffnessAndDamping; function _emscripten_enum_ESpringMode_ESpringMode_FrequencyAndDamping(): ESpringMode; function _emscripten_enum_ESpringMode_ESpringMode_StiffnessAndDamping(): ESpringMode; const EOverrideMassProperties_CalculateMassAndInertia: number; const EOverrideMassProperties_CalculateInertia: number; const EOverrideMassProperties_MassAndInertiaProvided: number; type EOverrideMassProperties = typeof EOverrideMassProperties_CalculateMassAndInertia | typeof EOverrideMassProperties_CalculateInertia | typeof EOverrideMassProperties_MassAndInertiaProvided; function _emscripten_enum_EOverrideMassProperties_EOverrideMassProperties_CalculateMassAndInertia(): EOverrideMassProperties; function _emscripten_enum_EOverrideMassProperties_EOverrideMassProperties_CalculateInertia(): EOverrideMassProperties; function _emscripten_enum_EOverrideMassProperties_EOverrideMassProperties_MassAndInertiaProvided(): EOverrideMassProperties; const EAllowedDOFs_TranslationX: number; const EAllowedDOFs_TranslationY: number; const EAllowedDOFs_TranslationZ: number; const EAllowedDOFs_RotationX: number; const EAllowedDOFs_RotationY: number; const EAllowedDOFs_RotationZ: number; const EAllowedDOFs_Plane2D: number; const EAllowedDOFs_All: number; type EAllowedDOFs = typeof EAllowedDOFs_TranslationX | typeof EAllowedDOFs_TranslationY | typeof EAllowedDOFs_TranslationZ | typeof EAllowedDOFs_RotationX | typeof EAllowedDOFs_RotationY | typeof EAllowedDOFs_RotationZ | typeof EAllowedDOFs_Plane2D | typeof EAllowedDOFs_All; function _emscripten_enum_EAllowedDOFs_EAllowedDOFs_TranslationX(): EAllowedDOFs; function _emscripten_enum_EAllowedDOFs_EAllowedDOFs_TranslationY(): EAllowedDOFs; function _emscripten_enum_EAllowedDOFs_EAllowedDOFs_TranslationZ(): EAllowedDOFs; function _emscripten_enum_EAllowedDOFs_EAllowedDOFs_RotationX(): EAllowedDOFs; function _emscripten_enum_EAllowedDOFs_EAllowedDOFs_RotationY(): EAllowedDOFs; function _emscripten_enum_EAllowedDOFs_EAllowedDOFs_RotationZ(): EAllowedDOFs; function _emscripten_enum_EAllowedDOFs_EAllowedDOFs_Plane2D(): EAllowedDOFs; function _emscripten_enum_EAllowedDOFs_EAllowedDOFs_All(): EAllowedDOFs; const EStateRecorderState_None: number; const EStateRecorderState_Global: number; const EStateRecorderState_Bodies: number; const EStateRecorderState_Contacts: number; const EStateRecorderState_Constraints: number; const EStateRecorderState_All: number; type EStateRecorderState = typeof EStateRecorderState_None | typeof EStateRecorderState_Global | typeof EStateRecorderState_Bodies | typeof EStateRecorderState_Contacts | typeof EStateRecorderState_Constraints | typeof EStateRecorderState_All; function _emscripten_enum_EStateRecorderState_EStateRecorderState_None(): EStateRecorderState; function _emscripten_enum_EStateRecorderState_EStateRecorderState_Global(): EStateRecorderState; function _emscripten_enum_EStateRecorderState_EStateRecorderState_Bodies(): EStateRecorderState; function _emscripten_enum_EStateRecorderState_EStateRecorderState_Contacts(): EStateRecorderState; function _emscripten_enum_EStateRecorderState_EStateRecorderState_Constraints(): EStateRecorderState; function _emscripten_enum_EStateRecorderState_EStateRecorderState_All(): EStateRecorderState; const EBackFaceMode_IgnoreBackFaces: number; const EBackFaceMode_CollideWithBackFaces: number; type EBackFaceMode = typeof EBackFaceMode_IgnoreBackFaces | typeof EBackFaceMode_CollideWithBackFaces; function _emscripten_enum_EBackFaceMode_EBackFaceMode_IgnoreBackFaces(): EBackFaceMode; function _emscripten_enum_EBackFaceMode_EBackFaceMode_CollideWithBackFaces(): EBackFaceMode; const EGroundState_OnGround: number; const EGroundState_OnSteepGround: number; const EGroundState_NotSupported: number; const EGroundState_InAir: number; type EGroundState = typeof EGroundState_OnGround | typeof EGroundState_OnSteepGround | typeof EGroundState_NotSupported | typeof EGroundState_InAir; function _emscripten_enum_EGroundState_EGroundState_OnGround(): EGroundState; function _emscripten_enum_EGroundState_EGroundState_OnSteepGround(): EGroundState; function _emscripten_enum_EGroundState_EGroundState_NotSupported(): EGroundState; function _emscripten_enum_EGroundState_EGroundState_InAir(): EGroundState; const ValidateResult_AcceptAllContactsForThisBodyPair: number; const ValidateResult_AcceptContact: number; const ValidateResult_RejectContact: number; const ValidateResult_RejectAllContactsForThisBodyPair: number; type ValidateResult = typeof ValidateResult_AcceptAllContactsForThisBodyPair | typeof ValidateResult_AcceptContact | typeof ValidateResult_RejectContact | typeof ValidateResult_RejectAllContactsForThisBodyPair; function _emscripten_enum_ValidateResult_ValidateResult_AcceptAllContactsForThisBodyPair(): ValidateResult; function _emscripten_enum_ValidateResult_ValidateResult_AcceptContact(): ValidateResult; function _emscripten_enum_ValidateResult_ValidateResult_RejectContact(): ValidateResult; function _emscripten_enum_ValidateResult_ValidateResult_RejectAllContactsForThisBodyPair(): ValidateResult; const SoftBodyValidateResult_AcceptContact: number; const SoftBodyValidateResult_RejectContact: number; type SoftBodyValidateResult = typeof SoftBodyValidateResult_AcceptContact | typeof SoftBodyValidateResult_RejectContact; function _emscripten_enum_SoftBodyValidateResult_SoftBodyValidateResult_AcceptContact(): SoftBodyValidateResult; function _emscripten_enum_SoftBodyValidateResult_SoftBodyValidateResult_RejectContact(): SoftBodyValidateResult; const EActiveEdgeMode_CollideOnlyWithActive: number; const EActiveEdgeMode_CollideWithAll: number; type EActiveEdgeMode = typeof EActiveEdgeMode_CollideOnlyWithActive | typeof EActiveEdgeMode_CollideWithAll; function _emscripten_enum_EActiveEdgeMode_EActiveEdgeMode_CollideOnlyWithActive(): EActiveEdgeMode; function _emscripten_enum_EActiveEdgeMode_EActiveEdgeMode_CollideWithAll(): EActiveEdgeMode; const ECollectFacesMode_CollectFaces: number; const ECollectFacesMode_NoFaces: number; type ECollectFacesMode = typeof ECollectFacesMode_CollectFaces | typeof ECollectFacesMode_NoFaces; function _emscripten_enum_ECollectFacesMode_ECollectFacesMode_CollectFaces(): ECollectFacesMode; function _emscripten_enum_ECollectFacesMode_ECollectFacesMode_NoFaces(): ECollectFacesMode; const SixDOFConstraintSettings_EAxis_TranslationX: number; const SixDOFConstraintSettings_EAxis_TranslationY: number; const SixDOFConstraintSettings_EAxis_TranslationZ: number; const SixDOFConstraintSettings_EAxis_RotationX: number; const SixDOFConstraintSettings_EAxis_RotationY: number; const SixDOFConstraintSettings_EAxis_RotationZ: number; type SixDOFConstraintSettings_EAxis = typeof SixDOFConstraintSettings_EAxis_TranslationX | typeof SixDOFConstraintSettings_EAxis_TranslationY | typeof SixDOFConstraintSettings_EAxis_TranslationZ | typeof SixDOFConstraintSettings_EAxis_RotationX | typeof SixDOFConstraintSettings_EAxis_RotationY | typeof SixDOFConstraintSettings_EAxis_RotationZ; function _emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_TranslationX(): SixDOFConstraintSettings_EAxis; function _emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_TranslationY(): SixDOFConstraintSettings_EAxis; function _emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_TranslationZ(): SixDOFConstraintSettings_EAxis; function _emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_RotationX(): SixDOFConstraintSettings_EAxis; function _emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_RotationY(): SixDOFConstraintSettings_EAxis; function _emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_RotationZ(): SixDOFConstraintSettings_EAxis; const EConstraintType_Constraint: number; const EConstraintType_TwoBodyConstraint: number; type EConstraintType = typeof EConstraintType_Constraint | typeof EConstraintType_TwoBodyConstraint; function _emscripten_enum_EConstraintType_EConstraintType_Constraint(): EConstraintType; function _emscripten_enum_EConstraintType_EConstraintType_TwoBodyConstraint(): EConstraintType; const EConstraintSubType_Fixed: number; const EConstraintSubType_Point: number; const EConstraintSubType_Hinge: number; const EConstraintSubType_Slider: number; const EConstraintSubType_Distance: number; const EConstraintSubType_Cone: number; const EConstraintSubType_SwingTwist: number; const EConstraintSubType_SixDOF: number; const EConstraintSubType_Path: number; const EConstraintSubType_Vehicle: number; const EConstraintSubType_RackAndPinion: number; const EConstraintSubType_Gear: number; const EConstraintSubType_Pulley: number; type EConstraintSubType = typeof EConstraintSubType_Fixed | typeof EConstraintSubType_Point | typeof EConstraintSubType_Hinge | typeof EConstraintSubType_Slider | typeof EConstraintSubType_Distance | typeof EConstraintSubType_Cone | typeof EConstraintSubType_SwingTwist | typeof EConstraintSubType_SixDOF | typeof EConstraintSubType_Path | typeof EConstraintSubType_Vehicle | typeof EConstraintSubType_RackAndPinion | typeof EConstraintSubType_Gear | typeof EConstraintSubType_Pulley; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Fixed(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Point(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Hinge(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Slider(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Distance(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Cone(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_SwingTwist(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_SixDOF(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Path(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Vehicle(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_RackAndPinion(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Gear(): EConstraintSubType; function _emscripten_enum_EConstraintSubType_EConstraintSubType_Pulley(): EConstraintSubType; const EMotorState_Off: number; const EMotorState_Velocity: number; const EMotorState_Position: number; type EMotorState = typeof EMotorState_Off | typeof EMotorState_Velocity | typeof EMotorState_Position; function _emscripten_enum_EMotorState_EMotorState_Off(): EMotorState; function _emscripten_enum_EMotorState_EMotorState_Velocity(): EMotorState; function _emscripten_enum_EMotorState_EMotorState_Position(): EMotorState; const ETransmissionMode_Auto: number; const ETransmissionMode_Manual: number; type ETransmissionMode = typeof ETransmissionMode_Auto | typeof ETransmissionMode_Manual; function _emscripten_enum_ETransmissionMode_ETransmissionMode_Auto(): ETransmissionMode; function _emscripten_enum_ETransmissionMode_ETransmissionMode_Manual(): ETransmissionMode; const ETireFrictionDirection_Longitudinal: number; const ETireFrictionDirection_Lateral: number; type ETireFrictionDirection = typeof ETireFrictionDirection_Longitudinal | typeof ETireFrictionDirection_Lateral; function _emscripten_enum_ETireFrictionDirection_ETireFrictionDirection_Longitudinal(): ETireFrictionDirection; function _emscripten_enum_ETireFrictionDirection_ETireFrictionDirection_Lateral(): ETireFrictionDirection; const ESwingType_Cone: number; const ESwingType_Pyramid: number; type ESwingType = typeof ESwingType_Cone | typeof ESwingType_Pyramid; function _emscripten_enum_ESwingType_ESwingType_Cone(): ESwingType; function _emscripten_enum_ESwingType_ESwingType_Pyramid(): ESwingType; const EPathRotationConstraintType_Free: number; const EPathRotationConstraintType_ConstrainAroundTangent: number; const EPathRotationConstraintType_ConstrainAroundNormal: number; const EPathRotationConstraintType_ConstrainAroundBinormal: number; const EPathRotationConstraintType_ConstrainToPath: number; const EPathRotationConstraintType_FullyConstrained: number; type EPathRotationConstraintType = typeof EPathRotationConstraintType_Free | typeof EPathRotationConstraintType_ConstrainAroundTangent | typeof EPathRotationConstraintType_ConstrainAroundNormal | typeof EPathRotationConstraintType_ConstrainAroundBinormal | typeof EPathRotationConstraintType_ConstrainToPath | typeof EPathRotationConstraintType_FullyConstrained; function _emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_Free(): EPathRotationConstraintType; function _emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_ConstrainAroundTangent(): EPathRotationConstraintType; function _emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_ConstrainAroundNormal(): EPathRotationConstraintType; function _emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_ConstrainAroundBinormal(): EPathRotationConstraintType; function _emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_ConstrainToPath(): EPathRotationConstraintType; function _emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_FullyConstrained(): EPathRotationConstraintType; const SoftBodySharedSettings_EBendType_None: number; const SoftBodySharedSettings_EBendType_Distance: number; const SoftBodySharedSettings_EBendType_Dihedral: number; type SoftBodySharedSettings_EBendType = typeof SoftBodySharedSettings_EBendType_None | typeof SoftBodySharedSettings_EBendType_Distance | typeof SoftBodySharedSettings_EBendType_Dihedral; function _emscripten_enum_SoftBodySharedSettings_EBendType_SoftBodySharedSettings_EBendType_None(): SoftBodySharedSettings_EBendType; function _emscripten_enum_SoftBodySharedSettings_EBendType_SoftBodySharedSettings_EBendType_Distance(): SoftBodySharedSettings_EBendType; function _emscripten_enum_SoftBodySharedSettings_EBendType_SoftBodySharedSettings_EBendType_Dihedral(): SoftBodySharedSettings_EBendType; const SoftBodySharedSettings_ELRAType_None: number; const SoftBodySharedSettings_ELRAType_EuclideanDistance: number; const SoftBodySharedSettings_ELRAType_GeodesicDistance: number; type SoftBodySharedSettings_ELRAType = typeof SoftBodySharedSettings_ELRAType_None | typeof SoftBodySharedSettings_ELRAType_EuclideanDistance | typeof SoftBodySharedSettings_ELRAType_GeodesicDistance; function _emscripten_enum_SoftBodySharedSettings_ELRAType_SoftBodySharedSettings_ELRAType_None(): SoftBodySharedSettings_ELRAType; function _emscripten_enum_SoftBodySharedSettings_ELRAType_SoftBodySharedSettings_ELRAType_EuclideanDistance(): SoftBodySharedSettings_ELRAType; function _emscripten_enum_SoftBodySharedSettings_ELRAType_SoftBodySharedSettings_ELRAType_GeodesicDistance(): SoftBodySharedSettings_ELRAType; const MeshShapeSettings_EBuildQuality_FavorRuntimePerformance: number; const MeshShapeSettings_EBuildQuality_FavorBuildSpeed: number; type MeshShapeSettings_EBuildQuality = typeof MeshShapeSettings_EBuildQuality_FavorRuntimePerformance | typeof MeshShapeSettings_EBuildQuality_FavorBuildSpeed; function _emscripten_enum_MeshShapeSettings_EBuildQuality_MeshShapeSettings_EBuildQuality_FavorRuntimePerformance(): MeshShapeSettings_EBuildQuality; function _emscripten_enum_MeshShapeSettings_EBuildQuality_MeshShapeSettings_EBuildQuality_FavorBuildSpeed(): MeshShapeSettings_EBuildQuality; class Vec3MemRef { } class QuatMemRef { } class Mat44MemRef { } class BodyIDMemRef { } class BodyPtrMemRef { } class FloatMemRef { } class Uint8MemRef { } class UintMemRef { } class Vec3 { constructor(); constructor(inV: Float3); constructor(inX: number, inY: number, inZ: number); sZero(): Vec3; sOne(): Vec3; sAxisX(): Vec3; sAxisY(): Vec3; sAxisZ(): Vec3; sReplicate(inValue: number): Vec3; sMin(inLHS: Vec3, inRHS: Vec3): Vec3; sMax(inLHS: Vec3, inRHS: Vec3): Vec3; sClamp(inValue: Vec3, inMin: Vec3, inMax: Vec3): Vec3; sFusedMultiplyAdd(inMul1: Vec3, inMul2: Vec3, inAdd: Vec3): Vec3; sOr(inV1: Vec3, inV2: Vec3): Vec3; sXor(inV1: Vec3, inV2: Vec3): Vec3; sAnd(inV1: Vec3, inV2: Vec3): Vec3; sUnitSpherical(inTheta: number, inPhi: number): Vec3; GetComponent(inCoordinate: number): number; Equals(inV: Vec3): boolean; NotEquals(inV: Vec3): boolean; LengthSq(): number; Length(): number; Normalized(): Vec3; NormalizedOr(inZeroValue: Vec3): Vec3; GetNormalizedPerpendicular(): Vec3; GetX(): number; GetY(): number; GetZ(): number; SetX(inX: number): void; SetY(inY: number): void; SetZ(inZ: number): void; Set(inX: number, inY: number, inZ: number): void; SetComponent(inCoordinate: number, inValue: number): void; IsNearZero(inMaxDistSq?: number): boolean; IsClose(inV: Vec3, inMaxDistSq?: number): boolean; IsNormalized(inTolerance?: number): boolean; GetLowestComponentIndex(): number; GetHighestComponentIndex(): number; Abs(): Vec3; Reciprocal(): Vec3; Cross(inRHS: Vec3): Vec3; Dot(inRHS: Vec3): number; DotV(inRHS: Vec3): Vec3; DotV4(inRHS: Vec3): Vec4; Add(inV: Vec3): Vec3; Sub(inV: Vec3): Vec3; Mul(inV: number): Vec3; Div(inV: number): Vec3; MulVec3(inV: Vec3): Vec3; MulFloat(inV: number): Vec3; DivVec3(inV: Vec3): Vec3; DivFloat(inV: number): Vec3; AddVec3(inV: Vec3): Vec3; SubVec3(inV: Vec3): Vec3; SplatX(): Vec4; SplatY(): Vec4; SplatZ(): Vec4; ReduceMin(): number; ReduceMax(): number; Sqrt(): Vec3; GetSign(): Vec3; } class RVec3 { constructor(); constructor(inX: number, inY: number, inZ: number); sZero(): RVec3; sOne(): RVec3; sAxisX(): RVec3; sAxisY(): RVec3; sAxisZ(): RVec3; sReplicate(inValue: number): RVec3; sMin(inLHS: RVec3, inRHS: RVec3): RVec3; sMax(inLHS: RVec3, inRHS: RVec3): RVec3; sClamp(inValue: RVec3, inMin: RVec3, inMax: RVec3): RVec3; GetComponent(inCoordinate: number): number; Equals(inV: RVec3): boolean; NotEquals(inV: RVec3): boolean; LengthSq(): number; Length(): number; Normalized(): RVec3; GetX(): number; GetY(): number; GetZ(): number; SetX(inX: number): void; SetY(inY: number): void; SetZ(inZ: number): void; Set(inX: number, inY: number, inZ: number): void; SetComponent(inCoordinate: number, inValue: number): void; IsNearZero(inMaxDistSq?: number): boolean; IsClose(inV: RVec3, inMaxDistSq?: number): boolean; IsNormalized(inTolerance?: number): boolean; Abs(): RVec3; Reciprocal(): RVec3; Cross(inRHS: RVec3): RVec3; Dot(inRHS: RVec3): number; Add(inV: Vec3): RVec3; Sub(inV: Vec3): RVec3; Mul(inV: number): RVec3; Div(inV: number): RVec3; MulRVec3(inV: RVec3): RVec3; MulFloat(inV: number): RVec3; DivRVec3(inV: RVec3): RVec3; DivFloat(inV: number): RVec3; AddRVec3(inV: RVec3): RVec3; SubRVec3(inV: RVec3): RVec3; Sqrt(): RVec3; GetSign(): RVec3; } class Vec4 { constructor(); constructor(inV: Vec4); constructor(inV: Vec3, inW: number); constructor(inX: number, inY: number, inZ: number, inW: number); sZero(): Vec4; sOne(): Vec4; sReplicate(inV: number): Vec4; sMin(inLHS: Vec4, inRHS: Vec4): Vec4; sMax(inLHS: Vec4, inRHS: Vec4): Vec4; sClamp(inValue: Vec4, inMin: Vec4, inMax: Vec4): Vec4; sFusedMultiplyAdd(inMul1: Vec4, inMul2: Vec4, inAdd: Vec4): Vec4; sOr(inV1: Vec4, inV2: Vec4): Vec4; sXor(inV1: Vec4, inV2: Vec4): Vec4; sAnd(inV1: Vec4, inV2: Vec4): Vec4; GetX(): number; GetY(): number; GetZ(): number; GetW(): number; SetX(inX: number): void; SetY(inY: number): void; SetZ(inZ: number): void; SetW(inW: number): void; Set(inX: number, inY: number, inZ: number, inW: number): void; GetComponent(inCoordinate: number): number; IsClose(inV: Vec4, inMaxDistSq?: number): boolean; IsNearZero(inMaxDistSq?: number): boolean; IsNormalized(inTolerance?: number): boolean; GetLowestComponentIndex(): number; GetHighestComponentIndex(): number; Add(inV: Vec4): Vec4; Sub(inV: Vec4): Vec4; Mul(inV: number): Vec4; Div(inV: number): Vec4; MulVec4(inV: Vec4): Vec4; MulFloat(inV: number): Vec4; DivVec4(inV: Vec4): Vec4; DivFloat(inV: number): Vec4; AddVec4(inV: Vec4): Vec4; SubVec4(inV: Vec4): Vec4; } class Vector2 { constructor(); SetZero(): void; IsZero(): void; IsClose(inV: Vector2, inMaxDistSq?: number): void; IsNormalized(inTolerance?: number): void; Normalized(): Vector2; GetComponent(inCoordinate: number): number; Add(inV: Vector2): Vector2; Sub(inV: Vector2): Vector2; Mul(inV: number): Vector2; Div(inV: number): Vector2; MulFloat(inV: number): Vector2; DivFloat(inV: number): Vector2; AddVector2(inV: Vector2): Vector2; SubVector2(inV: Vector2): Vector2; Dot(inRHS: Vector2): number; } class Quat { constructor(); constructor(inX: number, inY: number, inZ: number, inW: number); sZero(): Quat; sIdentity(): Quat; sRotation(inRotation: Vec3, inAngle: number): Quat; sFromTo(inFrom: Vec3, inTo: Vec3): Quat; Equals(inQ: Quat): boolean; NotEquals(inQ: Quat): boolean; MulQuat(inQ: Quat): Quat; MulVec3(inV: Vec3): Vec3; MulFloat(inV: number): Quat; IsClose(inQ: Quat, inMaxDistSq?: number): boolean; IsNormalized(inTolerance?: number): boolean; Length(): number; LengthSq(): number; Normalized(): Quat; sEulerAngles(inInput: Vec3): Quat; GetEulerAngles(): Vec3; GetX(): number; GetY(): number; GetZ(): number; GetW(): number; GetXYZ(): Vec3; SetX(inX: number): void; SetY(inY: number): void; SetZ(inZ: number): void; SetW(inW: number): void; Set(inX: number, inY: number, inZ: number, inW: number): void; sMultiplyImaginary(inLHS: Vec3, inRHS: Quat): Quat; InverseRotate(inV: Vec3): Vec3; RotateAxisX(): Vec3; RotateAxisY(): Vec3; RotateAxisZ(): Vec3; Dot(inQ: Quat): number; Conjugated(): Quat; Inversed(): Quat; EnsureWPositive(): Quat; GetPerpendicular(): Quat; GetRotationAngle(inAxis: Vec3): number; GetTwist(inAxis: Vec3): Quat; GetSwingTwist(outSwing: Quat, outTwist: Quat): void; LERP(inDestination: Quat, inFraction: number): Quat; SLERP(inDestination: Quat, inFraction: number): Quat; } class Float3 { constructor(inX: number, inY: number, inZ: number); Equals(inV: Float3): boolean; NotEquals(inV: Float3): boolean; get_x(): number; set_x(x: number): void; x: number; get_y(): number; set_y(y: number): void; y: number; get_z(): number; set_z(z: number): void; z: number; } class Mat44 { constructor(); sZero(): Mat44; sIdentity(): Mat44; sRotationX(inX: number): Mat44; sRotationY(inY: number): Mat44; sRotationZ(inZ: number): Mat44; sRotation(inQ: Quat): Mat44; sRotationAxisAngle(inAxis: Vec3, inAngle: number): Mat44; sTranslation(inTranslation: Vec3): Mat44; sRotationTranslation(inRotation: Quat, inTranslation: Vec3): Mat44; sInverseRotationTranslation(inRotation: Quat, inTranslation: Vec3): Mat44; sScale(inScale: number): Mat44; sScaleVec3(inScale: Vec3): Mat44; sOuterProduct(inV1: Vec3, inV2: Vec3): Mat44; sCrossProduct(inV: Vec3): Mat44; sQuatLeftMultiply(inQ: Quat): Mat44; sQuatRightMultiply(inQ: Quat): Mat44; sLookAt(inPos: Vec3, inTarget: Vec3, inUp: Vec3): Mat44; sPerspective(inFovY: number, inAspect: number, inNear: number, inFar: number): Mat44; GetAxisX(): Vec3; GetAxisY(): Vec3; GetAxisZ(): Vec3; GetDiagonal3(): Vec3; GetDiagonal4(): Vec4; GetRotation(): Mat44; GetRotationSafe(): Mat44; GetQuaternion(): Quat; GetTranslation(): Vec3; Equals(inV: Mat44): boolean; NotEquals(inV: Mat44): boolean; IsClose(inM: Mat44, inMaxDistSq?: number): boolean; Add(inM: Mat44): Mat44; MulFloat(inV: number): Mat44; MulMat44(inM: Mat44): Mat44; MulVec3(inV: Vec3): Vec3; MulVec4(inV: Vec4): Vec4; AddMat44(inM: Mat44): Mat44; SubMat44(inM: Mat44): Mat44; Multiply3x3(inV: Vec3): Vec3; Multiply3x3Transposed(inV: Vec3): Vec3; Multiply3x3LeftTransposed(inM: Mat44): Mat44; Multiply3x3RightTransposed(inM: Mat44): Mat44; Transposed(): Mat44; Transposed3x3(): Mat44; Inversed(): Mat44; InversedRotationTranslation(): Mat44; Adjointed3x3(): Mat44; SetInversed3x3(inM: Mat44): boolean; GetDeterminant3x3(): number; Inversed3x3(): Mat44; GetDirectionPreservingMatrix(): Mat44; PreTranslated(inTranslation: Vec3): Mat44; PostTranslated(inTranslation: Vec3): Mat44; PreScaled(inScale: Vec3): Mat44; PostScaled(inScale: Vec3): Mat44; Decompose(outScale: Vec3): Mat44; SetColumn3(inCol: number, inV: Vec3): void; SetColumn4(inCol: number, inV: Vec4): void; SetAxisX(inV: Vec3): void; SetAxisY(inV: Vec3): void; SetAxisZ(inV: Vec3): void; SetDiagonal3(inV: Vec3): void; SetDiagonal4(inV: Vec4): void; SetTranslation(inV: Vec3): void; GetColumn3(inCol: number): Vec3; GetColumn4(inCol: number): Vec4; } class RMat44 { constructor(); sZero(): RMat44; sIdentity(): RMat44; sRotation(inQ: Quat): RMat44; sTranslation(inTranslation: RVec3): RMat44; sRotationTranslation(inRotation: Quat, inTranslation: RVec3): RMat44; sInverseRotationTranslation(inRotation: Quat, inTranslation: RVec3): RMat44; ToMat44(): Mat44; Equals(inV: RMat44): boolean; NotEquals(inV: RMat44): boolean; MulVec3(inV: Vec3): RVec3; MulRVec3(inV: RVec3): RVec3; MulMat44(inM: Mat44): RMat44; MulRMat44(inM: RMat44): RMat44; GetAxisX(): Vec3; GetAxisY(): Vec3; GetAxisZ(): Vec3; GetRotation(): Mat44; SetRotation(inRotation: Mat44): void; GetQuaternion(): Quat; GetTranslation(): RVec3; IsClose(inM: RMat44, inMaxDistSq?: number): boolean; Multiply3x3(inV: Vec3): Vec3; Multiply3x3Transposed(inV: Vec3): Vec3; Transposed3x3(): Mat44; Inversed(): RMat44; InversedRotationTranslation(): RMat44; PreTranslated(inTranslation: Vec3): RMat44; PostTranslated(inTranslation: Vec3): RMat44; PreScaled(inScale: Vec3): RMat44; PostScaled(inScale: Vec3): RMat44; GetDirectionPreservingMatrix(): Mat44; SetColumn3(inCol: number, inV: Vec3): void; GetColumn3(inCol: number): Vec3; SetAxisX(inV: Vec3): void; SetAxisY(inV: Vec3): void; SetAxisZ(inV: Vec3): void; SetTranslation(inV: RVec3): void; SetColumn4(inCol: number, inV: Vec4): void; GetColumn4(inCol: number): Vec4; Decompose(outScale: Vec3): RMat44; } class AABox { constructor(); constructor(inMin: Vec3, inMax: Vec3); sBiggest(): AABox; sFromTwoPoints(inP1: Vec3, inP2: Vec3): AABox; sFromTriangle(inVertices: VertexList, inTriangle: IndexedTriangle): AABox; Equals(inB: AABox): boolean; NotEquals(inB: AABox): boolean; SetEmpty(): void; IsValid(): boolean; EncapsulateVec3(inV: Vec3): void; EncapsulateAABox(inBox: AABox): void; EncapsulateTriangle(inTriangle: Triangle): void; EncapsulateIndexedTriangle(inVertices: VertexList, inTriangle: IndexedTriangle): void; Intersect(inOther: AABox): AABox; EnsureMinimalEdgeLength(inMinEdgeLength: number): void; ExpandBy(inV: Vec3): void; GetCenter(): Vec3; GetExtent(): Vec3; GetSize(): Vec3; GetSurfaceArea(): number; GetVolume(): number; ContainsVec3(inOther: Vec3): boolean; ContainsRVec3(inOther: RVec3): boolean; OverlapsAABox(inOther: AABox): boolean; OverlapsPlane(inOther: AABox): boolean; TranslateVec3(inOther: Vec3): void; TranslateRVec3(inOther: RVec3): void; TransformedMat44(inOther: Mat44): AABox; TransformedRMat44(inOther: RMat44): AABox; Scaled(inScale: Vec3): AABox; GetClosestPoint(inV: Vec3): Vec3; GetSqDistanceTo(inV: Vec3): number; get_mMin(): Vec3; set_mMin(mMin: Vec3): void; mMin: Vec3; get_mMax(): Vec3; set_mMax(mMax: Vec3): void; mMax: Vec3; } class OrientedBox { constructor(); constructor(inOrientation: Mat44, inHalfExtents: Vec3); get_mOrientation(): Mat44; set_mOrientation(mOrientation: Mat44): void; mOrientation: Mat44; get_mHalfExtents(): Vec3; set_mHalfExtents(mHalfExtents: Vec3): void; mHalfExtents: Vec3; } class RayCast { constructor(); constructor(inOrigin: Vec3, inDirection: Vec3); Transformed(inTransform: Mat44): RayCast; Translated(inTranslation: Vec3): RayCast; GetPointOnRay(inFraction: number): Vec3; get_mOrigin(): Vec3; set_mOrigin(mOrigin: Vec3): void; mOrigin: Vec3; get_mDirection(): Vec3; set_mDirection(mDirection: Vec3): void; mDirection: Vec3; } class RRayCast { constructor(); constructor(inOrigin: RVec3, inDirection: Vec3); Transformed(inTransform: RMat44): RRayCast; Translated(inTranslation: RVec3): RRayCast; GetPointOnRay(inFraction: number): RVec3; get_mOrigin(): RVec3; set_mOrigin(mOrigin: RVec3): void; mOrigin: RVec3; get_mDirection(): Vec3; set_mDirection(mDirection: Vec3): void; mDirection: Vec3; } class BroadPhaseCastResult { constructor(); Reset(): void; get_mBodyID(): BodyID; set_mBodyID(mBodyID: BodyID): void; mBodyID: BodyID; get_mFraction(): number; set_mFraction(mFraction: number): void; mFraction: number; } class RayCastResult extends BroadPhaseCastResult { constructor(); get_mSubShapeID2(): SubShapeID; set_mSubShapeID2(mSubShapeID2: SubShapeID): void; mSubShapeID2: SubShapeID; } class AABoxCast { constructor(); get_mBox(): AABox; set_mBox(mBox: AABox): void; mBox: AABox; get_mDirection(): Vec3; set_mDirection(mDirection: Vec3): void; mDirection: Vec3; } class ShapeCast { constructor(inShape: Shape, inScale: Vec3, inCenterOfMassStart: Mat44, inDirection: Vec3); get_mShape(): Shape; set_mShape(mShape: Shape): void; readonly mShape: Shape; get_mScale(): Vec3; set_mScale(mScale: Vec3): void; readonly mScale: Vec3; get_mCenterOfMassStart(): Mat44; set_mCenterOfMassStart(mCenterOfMassStart: Mat44): void; readonly mCenterOfMassStart: Mat44; get_mDirection(): Vec3; set_mDirection(mDirection: Vec3): void; readonly mDirection: Vec3; GetPointOnRay(inFraction: number): Vec3; } class RShapeCast { constructor(inShape: Shape, inScale: Vec3, inCenterOfMassStart: RMat44, inDirection: Vec3); get_mShape(): Shape; set_mShape(mShape: Shape): void; readonly mShape: Shape; get_mScale(): Vec3; set_mScale(mScale: Vec3): void; readonly mScale: Vec3; get_mCenterOfMassStart(): RMat44; set_mCenterOfMassStart(mCenterOfMassStart: RMat44): void; readonly mCenterOfMassStart: RMat44; get_mDirection(): Vec3; set_mDirection(mDirection: Vec3): void; readonly mDirection: Vec3; GetPointOnRay(inFraction: number): RVec3; } class Plane { constructor(inNormal: Vec3, inConstant: number); GetNormal(): Vec3; SetNormal(inNormal: Vec3): void; GetConstant(): number; SetConstant(inConstant: number): void; sFromPointAndNormal(inPoint: Vec3, inNormal: Vec3): Plane; sFromPointsCCW(inPoint1: Vec3, inPoint2: Vec3, inPoint3: Vec3): Plane; Offset(inDistance: number): Plane; Scaled(inScale: Vec3): Plane; GetTransformed(inTransform: Mat44): Plane; ProjectPointOnPlane(inPoint: Vec3): Vec3; SignedDistance(inPoint: Vec3): number; } class TransformedShape { constructor(); CastRay(inRay: RRayCast, ioHit: RayCastResult): void; CastRay(inRay: RRayCast, inRayCastSettings: RayCastSettings, ioCollector: CastRayCollector, inShapeFilter: ShapeFilter): void; CollidePoint(inPoint: RVec3, ioCollector: CollidePointCollector, inShapeFilter: ShapeFilter): void; CollideShape(inShape: Shape, inShapeScale: Vec3, inCenterOfMassTransform: RMat44, inCollideShapeSettings: CollideShapeSettings, inBaseOffset: RVec3, ioCollector: CollideShapeCollector, inShapeFilter: ShapeFilter): void; CastShape(inShapeCast: RShapeCast, inShapeCastSettings: ShapeCastSettings, inBaseOffset: RVec3, ioCollector: CastShapeCollector, inShapeFilter: ShapeFilter): void; CollectTransformedShapes(inBox: AABox, ioCollector: TransformedShapeCollector, inShapeFilter: ShapeFilter): void; GetShapeScale(): Vec3; SetShapeScale(inScale: Vec3): void; GetCenterOfMassTransform(): RMat44; GetInverseCenterOfMassTransform(): RMat44; SetWorldTransform(inPosition: RVec3, inRotation: Quat, inScale: Vec3): void; SetWorldTransform(inTransform: RMat44): void; GetWorldTransform(): RMat44; GetWorldSpaceBounds(): AABox; GetWorldSpaceSurfaceNormal(inSubShapeID: SubShapeID, inPosition: RVec3): Vec3; GetMaterial(inSubShapeID: SubShapeID): PhysicsMaterial; get_mShapePositionCOM(): RVec3; set_mShapePositionCOM(mShapePositionCOM: RVec3): void; mShapePositionCOM: RVec3; get_mShapeRotation(): Quat; set_mShapeRotation(mShapeRotation: Quat): void; mShapeRotation: Quat; get_mShape(): Shape; set_mShape(mShape: Shape): void; mShape: Shape; get_mShapeScale(): Float3; set_mShapeScale(mShapeScale: Float3): void; mShapeScale: Float3; get_mBodyID(): BodyID; set_mBodyID(mBodyID: BodyID): void; mBodyID: BodyID; } class PhysicsMaterial { constructor(); GetRefCount(): number; AddRef(): void; Release(): void; } class PhysicsMaterialList { constructor(); empty(): boolean; size(): number; at(inIndex: number): PhysicsMaterial; push_back(inMaterial: PhysicsMaterial): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class Triangle { constructor(); constructor(inV1: Vec3, inV2: Vec3, inV3: Vec3, inMaterialIndex?: number, inUserData?: number); get_mV(index: number): Float3; set_mV(index: number, mV: Float3): void; mV: Float3; get_mMaterialIndex(): number; set_mMaterialIndex(mMaterialIndex: number): void; mMaterialIndex: number; get_mUserData(): number; set_mUserData(mUserData: number): void; mUserData: number; } class TriangleList { constructor(); empty(): boolean; size(): number; at(inIndex: number): Triangle; push_back(inTriangle: Triangle): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class VertexList { constructor(); empty(): boolean; size(): number; at(inIndex: number): Float3; push_back(inVertex: Float3): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class IndexedTriangle { constructor(); constructor(inI1: number, inI2: number, inI3: number, inMaterialIndex: number, inUserData?: number); get_mIdx(index: number): number; set_mIdx(index: number, mIdx: number): void; mIdx: number; get_mMaterialIndex(): number; set_mMaterialIndex(mMaterialIndex: number): void; mMaterialIndex: number; get_mUserData(): number; set_mUserData(mUserData: number): void; mUserData: number; } class IndexedTriangleList { constructor(); empty(): boolean; size(): number; at(inIndex: number): IndexedTriangle; push_back(inTriangle: IndexedTriangle): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ShapeResult { IsValid(): boolean; HasError(): boolean; GetError(): JPHString; Get(): Shape; Clear(): void; } class ShapeSettings { GetRefCount(): number; AddRef(): void; Release(): void; Create(): ShapeResult; ClearCachedResult(): void; get_mUserData(): number; set_mUserData(mUserData: number): void; mUserData: number; } class Shape { GetRefCount(): number; AddRef(): void; Release(): void; GetType(): EShapeType; GetSubType(): EShapeSubType; MustBeStatic(): boolean; GetLocalBounds(): AABox; GetWorldSpaceBounds(inCenterOfMassTransform: Mat44, inScale: Vec3): AABox; GetCenterOfMass(): Vec3; GetUserData(): number; SetUserData(inUserData: number): void; GetSubShapeIDBitsRecursive(): number; GetInnerRadius(): number; GetMassProperties(): MassProperties; GetLeafShape(inSubShapeID: SubShapeID, outRemainder: SubShapeID): Shape; GetMaterial(inSubShapeID: SubShapeID): PhysicsMaterial; GetSurfaceNormal(inSubShapeID: SubShapeID, inLocalSurfacePosition: Vec3): Vec3; GetSubShapeUserData(inSubShapeID: SubShapeID): number; GetSubShapeTransformedShape(inSubShapeID: SubShapeID, inPositionCOM: Vec3, inRotation: Quat, inScale: Vec3, outRemainder: SubShapeID): TransformedShape; GetVolume(): number; IsValidScale(inScale: Vec3): boolean; MakeScaleValid(inScale: Vec3): Vec3; ScaleShape(inScale: Vec3): ShapeResult; } class ShapeGetTriangles { constructor(inShape: Shape, inBox: AABox, inPositionCOM: Vec3, inRotation: Quat, inScale: Vec3); GetNumTriangles(): number; GetVerticesSize(): number; GetVerticesData(): any; GetMaterial(inTriangle: number): PhysicsMaterial; } class ConvexShapeSettings extends ShapeSettings { get_mMaterial(): PhysicsMaterial; set_mMaterial(mMaterial: PhysicsMaterial): void; mMaterial: PhysicsMaterial; get_mDensity(): number; set_mDensity(mDensity: number): void; mDensity: number; } class ConvexShape extends Shape { SetMaterial(inMaterial: PhysicsMaterial): void; GetDensity(): number; SetDensity(inDensity: number): void; } class SphereShapeSettings extends ConvexShapeSettings { constructor(inRadius: number, inMaterial?: PhysicsMaterial); get_mRadius(): number; set_mRadius(mRadius: number): void; mRadius: number; } class SphereShape extends ConvexShape { constructor(inRadius: number, inMaterial?: PhysicsMaterial); GetRadius(): number; } class BoxShapeSettings extends ConvexShapeSettings { constructor(inHalfExtent: Vec3, inConvexRadius?: number, inMaterial?: PhysicsMaterial); get_mHalfExtent(): Vec3; set_mHalfExtent(mHalfExtent: Vec3): void; mHalfExtent: Vec3; get_mConvexRadius(): number; set_mConvexRadius(mConvexRadius: number): void; mConvexRadius: number; } class BoxShape extends ConvexShape { constructor(inHalfExtent: Vec3, inConvexRadius?: number, inMaterial?: PhysicsMaterial); GetHalfExtent(): Vec3; } class CylinderShapeSettings extends ConvexShapeSettings { constructor(inHalfHeight: number, inRadius: number, inConvexRadius?: number, inMaterial?: PhysicsMaterial); get_mHalfHeight(): number; set_mHalfHeight(mHalfHeight: number): void; mHalfHeight: number; get_mRadius(): number; set_mRadius(mRadius: number): void; mRadius: number; get_mConvexRadius(): number; set_mConvexRadius(mConvexRadius: number): void; mConvexRadius: number; } class CylinderShape extends ConvexShape { constructor(inHalfHeight: number, inRadius: number, inConvexRadius: number, inMaterial?: PhysicsMaterial); GetRadius(): number; GetHalfHeight(): number; } class TaperedCylinderShapeSettings extends ConvexShapeSettings { constructor(inHalfHeightOfTaperedCylinder: number, inTopRadius: number, inBottomRadius: number, inConvexRadius?: number, inMaterial?: PhysicsMaterial); get_mHalfHeight(): number; set_mHalfHeight(mHalfHeight: number): void; mHalfHeight: number; get_mTopRadius(): number; set_mTopRadius(mTopRadius: number): void; mTopRadius: number; get_mBottomRadius(): number; set_mBottomRadius(mBottomRadius: number): void; mBottomRadius: number; get_mConvexRadius(): number; set_mConvexRadius(mConvexRadius: number): void; mConvexRadius: number; } class TaperedCylinderShape extends ConvexShape { GetHalfHeight(): number; GetTopRadius(): number; GetBottomRadius(): number; GetConvexRadius(): number; } class CapsuleShapeSettings extends ConvexShapeSettings { constructor(inHalfHeight: number, inRadius: number, inMaterial?: PhysicsMaterial); get_mRadius(): number; set_mRadius(mRadius: number): void; mRadius: number; get_mHalfHeightOfCylinder(): number; set_mHalfHeightOfCylinder(mHalfHeightOfCylinder: number): void; mHalfHeightOfCylinder: number; } class CapsuleShape extends ConvexShape { constructor(inHalfHeight: number, inRadius: number, inMaterial?: PhysicsMaterial); GetRadius(): number; GetHalfHeightOfCylinder(): number; } class TaperedCapsuleShapeSettings extends ConvexShapeSettings { constructor(inHalfHeightOfTaperedCylinder: number, inTopRadius: number, inBottomRadius: number, inMaterial?: PhysicsMaterial); get_mHalfHeightOfTaperedCylinder(): number; set_mHalfHeightOfTaperedCylinder(mHalfHeightOfTaperedCylinder: number): void; mHalfHeightOfTaperedCylinder: number; get_mTopRadius(): number; set_mTopRadius(mTopRadius: number): void; mTopRadius: number; get_mBottomRadius(): number; set_mBottomRadius(mBottomRadius: number): void; mBottomRadius: number; } class TaperedCapsuleShape extends ConvexShape { GetHalfHeight(): number; GetTopRadius(): number; GetBottomRadius(): number; } class ConvexHullShapeSettings extends ConvexShapeSettings { constructor(); get_mPoints(): ArrayVec3; set_mPoints(mPoints: ArrayVec3): void; mPoints: ArrayVec3; get_mMaxConvexRadius(): number; set_mMaxConvexRadius(mMaxConvexRadius: number): void; mMaxConvexRadius: number; get_mMaxErrorConvexRadius(): number; set_mMaxErrorConvexRadius(mMaxErrorConvexRadius: number): void; mMaxErrorConvexRadius: number; get_mHullTolerance(): number; set_mHullTolerance(mHullTolerance: number): void; mHullTolerance: number; } class ConvexHullShape extends ConvexShape { } class CompoundShapeSettings extends ShapeSettings { AddShape(inPosition: Vec3, inRotation: Quat, inShape: ShapeSettings, inUserData: number): void; AddShapeShapeSettings(inPosition: Vec3, inRotation: Quat, inShape: ShapeSettings, inUserData: number): void; AddShapeShape(inPosition: Vec3, inRotation: Quat, inShape: Shape, inUserData: number): void; } class CompoundShapeSubShape { GetPositionCOM(): Vec3; GetRotation(): Quat; get_mShape(): Shape; set_mShape(mShape: Shape): void; mShape: Shape; get_mUserData(): number; set_mUserData(mUserData: number): void; mUserData: number; } class CompoundShape extends Shape { GetNumSubShapes(): number; GetSubShape(inIdx: number): CompoundShapeSubShape; } class StaticCompoundShapeSettings extends CompoundShapeSettings { constructor(); } class StaticCompoundShape extends CompoundShape { } class MutableCompoundShapeSettings extends CompoundShapeSettings { constructor(); } class MutableCompoundShape extends CompoundShape { AddShape(inPosition: Vec3, inRotation: Quat, inShape: Shape, inUserData: number, inIndex?: number): number; RemoveShape(inIndex: number): void; ModifyShape(inIndex: number, inPosition: Vec3, inRotation: Quat): void; ModifyShape(inIndex: number, inPosition: Vec3, inRotation: Quat, inShape: Shape): void; ModifyShapes(inStartIndex: number, inNumber: number, inPositions: Vec3MemRef, inRotations: QuatMemRef): void; AdjustCenterOfMass(): void; } class DecoratedShapeSettings extends ShapeSettings { } class DecoratedShape extends Shape { GetInnerShape(): Shape; } class ScaledShapeSettings extends DecoratedShapeSettings { constructor(inShape: ShapeSettings, inScale: Vec3); get_mScale(): Vec3; set_mScale(mScale: Vec3): void; mScale: Vec3; } class ScaledShape extends DecoratedShape { constructor(inShape: Shape, inScale: Vec3); GetScale(): Vec3; } class OffsetCenterOfMassShapeSettings extends DecoratedShapeSettings { constructor(inOffset: Vec3, inShape: ShapeSettings); get_mOffset(): Vec3; set_mOffset(mOffset: Vec3): void; mOffset: Vec3; } class OffsetCenterOfMassShape extends DecoratedShape { constructor(inShape: Shape, inOffset: Vec3); } class RotatedTranslatedShapeSettings extends DecoratedShapeSettings { constructor(inPosition: Vec3, inRotation: Quat, inShape: ShapeSettings); get_mPosition(): Vec3; set_mPosition(mPosition: Vec3): void; mPosition: Vec3; get_mRotation(): Quat; set_mRotation(mRotation: Quat): void; mRotation: Quat; } class RotatedTranslatedShape extends DecoratedShape { GetRotation(): Quat; GetPosition(): Vec3; } class MeshShapeSettings extends ShapeSettings { constructor(); constructor(inTriangleList: TriangleList, inMaterialList?: PhysicsMaterialList); constructor(inVertices: VertexList, inTriangles: IndexedTriangleList, inMaterialList: PhysicsMaterialList); Sanitize(): void; get_mTriangleVertices(): VertexList; set_mTriangleVertices(mTriangleVertices: VertexList): void; mTriangleVertices: VertexList; get_mIndexedTriangles(): IndexedTriangleList; set_mIndexedTriangles(mIndexedTriangles: IndexedTriangleList): void; mIndexedTriangles: IndexedTriangleList; get_mMaterials(): PhysicsMaterialList; set_mMaterials(mMaterials: PhysicsMaterialList): void; mMaterials: PhysicsMaterialList; get_mMaxTrianglesPerLeaf(): number; set_mMaxTrianglesPerLeaf(mMaxTrianglesPerLeaf: number): void; mMaxTrianglesPerLeaf: number; get_mActiveEdgeCosThresholdAngle(): number; set_mActiveEdgeCosThresholdAngle(mActiveEdgeCosThresholdAngle: number): void; mActiveEdgeCosThresholdAngle: number; get_mPerTriangleUserData(): boolean; set_mPerTriangleUserData(mPerTriangleUserData: boolean): void; mPerTriangleUserData: boolean; get_mBuildQuality(): MeshShapeSettings_EBuildQuality; set_mBuildQuality(mBuildQuality: MeshShapeSettings_EBuildQuality): void; mBuildQuality: MeshShapeSettings_EBuildQuality; } class MeshShape extends Shape { GetTriangleUserData(inSubShapeID: SubShapeID): number; } class HeightFieldShapeConstantValues { get_cNoCollisionValue(): number; set_cNoCollisionValue(cNoCollisionValue: number): void; readonly cNoCollisionValue: number; } class HeightFieldShapeSettings extends ShapeSettings { constructor(); get_mOffset(): Vec3; set_mOffset(mOffset: Vec3): void; mOffset: Vec3; get_mScale(): Vec3; set_mScale(mScale: Vec3): void; mScale: Vec3; get_mSampleCount(): number; set_mSampleCount(mSampleCount: number): void; mSampleCount: number; get_mMinHeightValue(): number; set_mMinHeightValue(mMinHeightValue: number): void; mMinHeightValue: number; get_mMaxHeightValue(): number; set_mMaxHeightValue(mMaxHeightValue: number): void; mMaxHeightValue: number; get_mMaterialsCapacity(): number; set_mMaterialsCapacity(mMaterialsCapacity: number): void; mMaterialsCapacity: number; get_mBlockSize(): number; set_mBlockSize(mBlockSize: number): void; mBlockSize: number; get_mBitsPerSample(): number; set_mBitsPerSample(mBitsPerSample: number): void; mBitsPerSample: number; get_mHeightSamples(): ArrayFloat; set_mHeightSamples(mHeightSamples: ArrayFloat): void; mHeightSamples: ArrayFloat; get_mMaterialIndices(): ArrayUint8; set_mMaterialIndices(mMaterialIndices: ArrayUint8): void; mMaterialIndices: ArrayUint8; get_mMaterials(): PhysicsMaterialList; set_mMaterials(mMaterials: PhysicsMaterialList): void; mMaterials: PhysicsMaterialList; get_mActiveEdgeCosThresholdAngle(): number; set_mActiveEdgeCosThresholdAngle(mActiveEdgeCosThresholdAngle: number): void; mActiveEdgeCosThresholdAngle: number; } class HeightFieldShape extends Shape { GetSampleCount(): number; GetBlockSize(): number; GetPosition(inX: number, inY: number): Vec3; IsNoCollision(inX: number, inY: number): boolean; GetMinHeightValue(): number; GetMaxHeightValue(): number; GetHeights(inX: number, inY: number, inSizeX: number, inSizeY: number, outHeights: FloatMemRef, inHeightsStride: number): void; SetHeights(inX: number, inY: number, inSizeX: number, inSizeY: number, inHeights: FloatMemRef, inHeightsStride: number, inAllocator: TempAllocator, inActiveEdgeCosThresholdAngle?: number): void; GetMaterials(inX: number, inY: number, inSizeX: number, inSizeY: number, outMaterials: Uint8MemRef, inMaterialsStride: number): void; SetMaterials(inX: number, inY: number, inSizeX: number, inSizeY: number, inMaterials: Uint8MemRef, inMaterialsStride: number, inMaterialList: PhysicsMaterialList, inAllocator: TempAllocator): boolean; } class PlaneShapeSettings extends ShapeSettings { constructor(inPlane: Plane, inMaterial?: PhysicsMaterial, inHalfExtent?: number); get_mPlane(): Plane; set_mPlane(mPlane: Plane): void; mPlane: Plane; get_mMaterial(): PhysicsMaterial; set_mMaterial(mMaterial: PhysicsMaterial): void; mMaterial: PhysicsMaterial; get_mHalfExtent(): number; set_mHalfExtent(mHalfExtent: number): void; mHalfExtent: number; } class PlaneShape extends Shape { constructor(inPlane: Plane, inMaterial?: PhysicsMaterial, inHalfExtent?: number); SetMaterial(inMaterial: PhysicsMaterial): void; GetPlane(): Plane; GetHalfExtent(): number; } class EmptyShapeSettings extends ShapeSettings { constructor(); get_mCenterOfMass(): Vec3; set_mCenterOfMass(mCenterOfMass: Vec3): void; mCenterOfMass: Vec3; } class EmptyShape extends Shape { constructor(inCenterOfMass?: Vec3); } class ConstraintSettings { GetRefCount(): number; AddRef(): void; Release(): void; get_mEnabled(): boolean; set_mEnabled(mEnabled: boolean): void; mEnabled: boolean; get_mNumVelocityStepsOverride(): number; set_mNumVelocityStepsOverride(mNumVelocityStepsOverride: number): void; mNumVelocityStepsOverride: number; get_mNumPositionStepsOverride(): number; set_mNumPositionStepsOverride(mNumPositionStepsOverride: number): void; mNumPositionStepsOverride: number; } class Constraint { GetRefCount(): number; AddRef(): void; Release(): void; GetType(): EConstraintType; GetSubType(): EConstraintSubType; GetConstraintPriority(): number; SetConstraintPriority(inPriority: number): void; SetNumVelocityStepsOverride(inN: number): void; GetNumVelocityStepsOverride(): number; SetNumPositionStepsOverride(inN: number): void; GetNumPositionStepsOverride(): number; SetEnabled(inEnabled: boolean): void; GetEnabled(): boolean; IsActive(): boolean; GetUserData(): number; SetUserData(inUserData: number): void; ResetWarmStart(): void; SaveState(inStream: StateRecorder): void; RestoreState(inStream: StateRecorder): void; } class TwoBodyConstraintSettings extends ConstraintSettings { Create(inBody1: Body, inBody2: Body): Constraint; } class TwoBodyConstraint extends Constraint { GetBody1(): Body; GetBody2(): Body; GetConstraintToBody1Matrix(): Mat44; GetConstraintToBody2Matrix(): Mat44; } class FixedConstraintSettings extends TwoBodyConstraintSettings { constructor(); get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mAutoDetectPoint(): boolean; set_mAutoDetectPoint(mAutoDetectPoint: boolean): void; mAutoDetectPoint: boolean; get_mPoint1(): RVec3; set_mPoint1(mPoint1: RVec3): void; mPoint1: RVec3; get_mAxisX1(): Vec3; set_mAxisX1(mAxisX1: Vec3): void; mAxisX1: Vec3; get_mAxisY1(): Vec3; set_mAxisY1(mAxisY1: Vec3): void; mAxisY1: Vec3; get_mPoint2(): RVec3; set_mPoint2(mPoint2: RVec3): void; mPoint2: RVec3; get_mAxisX2(): Vec3; set_mAxisX2(mAxisX2: Vec3): void; mAxisX2: Vec3; get_mAxisY2(): Vec3; set_mAxisY2(mAxisY2: Vec3): void; mAxisY2: Vec3; } class SpringSettings { constructor(); HasStiffness(): boolean; get_mMode(): ESpringMode; set_mMode(mMode: ESpringMode): void; mMode: ESpringMode; get_mFrequency(): number; set_mFrequency(mFrequency: number): void; mFrequency: number; get_mStiffness(): number; set_mStiffness(mStiffness: number): void; mStiffness: number; get_mDamping(): number; set_mDamping(mDamping: number): void; mDamping: number; } class MotorSettings { constructor(); get_mSpringSettings(): SpringSettings; set_mSpringSettings(mSpringSettings: SpringSettings): void; mSpringSettings: SpringSettings; get_mMinForceLimit(): number; set_mMinForceLimit(mMinForceLimit: number): void; mMinForceLimit: number; get_mMaxForceLimit(): number; set_mMaxForceLimit(mMaxForceLimit: number): void; mMaxForceLimit: number; get_mMinTorqueLimit(): number; set_mMinTorqueLimit(mMinTorqueLimit: number): void; mMinTorqueLimit: number; get_mMaxTorqueLimit(): number; set_mMaxTorqueLimit(mMaxTorqueLimit: number): void; mMaxTorqueLimit: number; } class DistanceConstraintSettings extends TwoBodyConstraintSettings { constructor(); get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mPoint1(): RVec3; set_mPoint1(mPoint1: RVec3): void; mPoint1: RVec3; get_mPoint2(): RVec3; set_mPoint2(mPoint2: RVec3): void; mPoint2: RVec3; get_mMinDistance(): number; set_mMinDistance(mMinDistance: number): void; mMinDistance: number; get_mMaxDistance(): number; set_mMaxDistance(mMaxDistance: number): void; mMaxDistance: number; get_mLimitsSpringSettings(): SpringSettings; set_mLimitsSpringSettings(mLimitsSpringSettings: SpringSettings): void; mLimitsSpringSettings: SpringSettings; } class DistanceConstraint extends TwoBodyConstraint { SetDistance(inMinDistance: number, inMaxDistance: number): void; GetMinDistance(): number; GetMaxDistance(): number; GetLimitsSpringSettings(): SpringSettings; SetLimitsSpringSettings(inSettings: SpringSettings): void; GetTotalLambdaPosition(): number; } class PointConstraintSettings extends TwoBodyConstraintSettings { constructor(); get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mPoint1(): RVec3; set_mPoint1(mPoint1: RVec3): void; mPoint1: RVec3; get_mPoint2(): RVec3; set_mPoint2(mPoint2: RVec3): void; mPoint2: RVec3; } class PointConstraint extends TwoBodyConstraint { GetLocalSpacePoint1(): Vec3; GetLocalSpacePoint2(): Vec3; GetTotalLambdaPosition(): Vec3; } class HingeConstraintSettings extends TwoBodyConstraintSettings { constructor(); get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mPoint1(): RVec3; set_mPoint1(mPoint1: RVec3): void; mPoint1: RVec3; get_mHingeAxis1(): Vec3; set_mHingeAxis1(mHingeAxis1: Vec3): void; mHingeAxis1: Vec3; get_mNormalAxis1(): Vec3; set_mNormalAxis1(mNormalAxis1: Vec3): void; mNormalAxis1: Vec3; get_mPoint2(): RVec3; set_mPoint2(mPoint2: RVec3): void; mPoint2: RVec3; get_mHingeAxis2(): Vec3; set_mHingeAxis2(mHingeAxis2: Vec3): void; mHingeAxis2: Vec3; get_mNormalAxis2(): Vec3; set_mNormalAxis2(mNormalAxis2: Vec3): void; mNormalAxis2: Vec3; get_mLimitsMin(): number; set_mLimitsMin(mLimitsMin: number): void; mLimitsMin: number; get_mLimitsMax(): number; set_mLimitsMax(mLimitsMax: number): void; mLimitsMax: number; get_mLimitsSpringSettings(): SpringSettings; set_mLimitsSpringSettings(mLimitsSpringSettings: SpringSettings): void; mLimitsSpringSettings: SpringSettings; get_mMaxFrictionTorque(): number; set_mMaxFrictionTorque(mMaxFrictionTorque: number): void; mMaxFrictionTorque: number; get_mMotorSettings(): MotorSettings; set_mMotorSettings(mMotorSettings: MotorSettings): void; mMotorSettings: MotorSettings; } class HingeConstraint extends TwoBodyConstraint { GetLocalSpacePoint1(): Vec3; GetLocalSpacePoint2(): Vec3; GetLocalSpaceHingeAxis1(): Vec3; GetLocalSpaceHingeAxis2(): Vec3; GetLocalSpaceNormalAxis1(): Vec3; GetLocalSpaceNormalAxis2(): Vec3; GetCurrentAngle(): number; SetMaxFrictionTorque(inFrictionTorque: number): void; GetMaxFrictionTorque(): number; GetMotorSettings(): MotorSettings; SetMotorState(inState: EMotorState): void; GetMotorState(): EMotorState; SetTargetAngularVelocity(inAngularVelocity: number): void; GetTargetAngularVelocity(): number; SetTargetAngle(inAngle: number): void; GetTargetAngle(): number; SetTargetOrientationBS(inOrientation: Quat): void; SetLimits(inLimitsMin: number, inLimitsMax: number): void; GetLimitsMin(): number; GetLimitsMax(): number; HasLimits(): boolean; GetLimitsSpringSettings(): SpringSettings; SetLimitsSpringSettings(inLimitsSpringSettings: SpringSettings): void; GetTotalLambdaPosition(): Vec3; GetTotalLambdaRotation(): Vector2; GetTotalLambdaRotationLimits(): number; GetTotalLambdaMotor(): number; } class ConeConstraintSettings extends TwoBodyConstraintSettings { constructor(); get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mPoint1(): RVec3; set_mPoint1(mPoint1: RVec3): void; mPoint1: RVec3; get_mTwistAxis1(): Vec3; set_mTwistAxis1(mTwistAxis1: Vec3): void; mTwistAxis1: Vec3; get_mPoint2(): RVec3; set_mPoint2(mPoint2: RVec3): void; mPoint2: RVec3; get_mTwistAxis2(): Vec3; set_mTwistAxis2(mTwistAxis2: Vec3): void; mTwistAxis2: Vec3; get_mHalfConeAngle(): number; set_mHalfConeAngle(mHalfConeAngle: number): void; mHalfConeAngle: number; } class ConeConstraint extends TwoBodyConstraint { SetHalfConeAngle(inHalfConeAngle: number): void; GetCosHalfConeAngle(): number; GetTotalLambdaPosition(): Vec3; GetTotalLambdaRotation(): number; } class SliderConstraintSettings extends TwoBodyConstraintSettings { constructor(); get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mAutoDetectPoint(): boolean; set_mAutoDetectPoint(mAutoDetectPoint: boolean): void; mAutoDetectPoint: boolean; get_mPoint1(): RVec3; set_mPoint1(mPoint1: RVec3): void; mPoint1: RVec3; get_mSliderAxis1(): Vec3; set_mSliderAxis1(mSliderAxis1: Vec3): void; mSliderAxis1: Vec3; get_mNormalAxis1(): Vec3; set_mNormalAxis1(mNormalAxis1: Vec3): void; mNormalAxis1: Vec3; get_mPoint2(): RVec3; set_mPoint2(mPoint2: RVec3): void; mPoint2: RVec3; get_mSliderAxis2(): Vec3; set_mSliderAxis2(mSliderAxis2: Vec3): void; mSliderAxis2: Vec3; get_mNormalAxis2(): Vec3; set_mNormalAxis2(mNormalAxis2: Vec3): void; mNormalAxis2: Vec3; get_mLimitsMin(): number; set_mLimitsMin(mLimitsMin: number): void; mLimitsMin: number; get_mLimitsMax(): number; set_mLimitsMax(mLimitsMax: number): void; mLimitsMax: number; get_mLimitsSpringSettings(): SpringSettings; set_mLimitsSpringSettings(mLimitsSpringSettings: SpringSettings): void; mLimitsSpringSettings: SpringSettings; get_mMaxFrictionForce(): number; set_mMaxFrictionForce(mMaxFrictionForce: number): void; mMaxFrictionForce: number; get_mMotorSettings(): MotorSettings; set_mMotorSettings(mMotorSettings: MotorSettings): void; mMotorSettings: MotorSettings; } class SliderConstraint extends TwoBodyConstraint { GetCurrentPosition(): number; SetMaxFrictionForce(inFrictionForce: number): void; GetMaxFrictionForce(): number; GetMotorSettings(): MotorSettings; SetMotorState(inState: EMotorState): void; GetMotorState(): EMotorState; SetTargetVelocity(inVelocity: number): void; GetTargetVelocity(): number; SetTargetPosition(inPosition: number): void; GetTargetPosition(): number; SetLimits(inLimitsMin: number, inLimitsMax: number): void; GetLimitsMin(): number; GetLimitsMax(): number; HasLimits(): boolean; GetLimitsSpringSettings(): SpringSettings; SetLimitsSpringSettings(inLimitsSpringSettings: SpringSettings): void; GetTotalLambdaPosition(): Vector2; GetTotalLambdaPositionLimits(): number; GetTotalLambdaRotation(): Vec3; GetTotalLambdaMotor(): number; } class SwingTwistConstraintSettings extends TwoBodyConstraintSettings { constructor(); get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mPosition1(): RVec3; set_mPosition1(mPosition1: RVec3): void; mPosition1: RVec3; get_mTwistAxis1(): Vec3; set_mTwistAxis1(mTwistAxis1: Vec3): void; mTwistAxis1: Vec3; get_mPlaneAxis1(): Vec3; set_mPlaneAxis1(mPlaneAxis1: Vec3): void; mPlaneAxis1: Vec3; get_mPosition2(): RVec3; set_mPosition2(mPosition2: RVec3): void; mPosition2: RVec3; get_mTwistAxis2(): Vec3; set_mTwistAxis2(mTwistAxis2: Vec3): void; mTwistAxis2: Vec3; get_mPlaneAxis2(): Vec3; set_mPlaneAxis2(mPlaneAxis2: Vec3): void; mPlaneAxis2: Vec3; get_mSwingType(): ESwingType; set_mSwingType(mSwingType: ESwingType): void; mSwingType: ESwingType; get_mNormalHalfConeAngle(): number; set_mNormalHalfConeAngle(mNormalHalfConeAngle: number): void; mNormalHalfConeAngle: number; get_mPlaneHalfConeAngle(): number; set_mPlaneHalfConeAngle(mPlaneHalfConeAngle: number): void; mPlaneHalfConeAngle: number; get_mTwistMinAngle(): number; set_mTwistMinAngle(mTwistMinAngle: number): void; mTwistMinAngle: number; get_mTwistMaxAngle(): number; set_mTwistMaxAngle(mTwistMaxAngle: number): void; mTwistMaxAngle: number; get_mMaxFrictionTorque(): number; set_mMaxFrictionTorque(mMaxFrictionTorque: number): void; mMaxFrictionTorque: number; get_mSwingMotorSettings(): MotorSettings; set_mSwingMotorSettings(mSwingMotorSettings: MotorSettings): void; mSwingMotorSettings: MotorSettings; get_mTwistMotorSettings(): MotorSettings; set_mTwistMotorSettings(mTwistMotorSettings: MotorSettings): void; mTwistMotorSettings: MotorSettings; } class SwingTwistConstraint extends TwoBodyConstraint { GetLocalSpacePosition1(): Vec3; GetLocalSpacePosition2(): Vec3; GetConstraintToBody1(): Quat; GetConstraintToBody2(): Quat; GetNormalHalfConeAngle(): number; SetNormalHalfConeAngle(inAngle: number): void; GetPlaneHalfConeAngle(): number; SetPlaneHalfConeAngle(inAngle: number): void; GetTwistMinAngle(): number; SetTwistMinAngle(inAngle: number): void; GetTwistMaxAngle(): number; SetTwistMaxAngle(inAngle: number): void; GetSwingMotorSettings(): MotorSettings; GetTwistMotorSettings(): MotorSettings; SetMaxFrictionTorque(inFrictionTorque: number): void; GetMaxFrictionTorque(): number; SetSwingMotorState(inState: EMotorState): void; GetSwingMotorState(): EMotorState; SetTwistMotorState(inState: EMotorState): void; GetTwistMotorState(): EMotorState; SetTargetAngularVelocityCS(inAngularVelocity: Vec3): void; GetTargetAngularVelocityCS(): Vec3; SetTargetOrientationCS(inOrientation: Quat): void; GetTargetOrientationCS(): Quat; SetTargetOrientationBS(inOrientation: Quat): void; GetRotationInConstraintSpace(): Quat; GetTotalLambdaPosition(): Vec3; GetTotalLambdaTwist(): number; GetTotalLambdaSwingY(): number; GetTotalLambdaSwingZ(): number; GetTotalLambdaMotor(): Vec3; } class SixDOFConstraintSettings extends TwoBodyConstraintSettings { constructor(); MakeFreeAxis(inAxis: SixDOFConstraintSettings_EAxis): void; IsFreeAxis(inAxis: SixDOFConstraintSettings_EAxis): boolean; MakeFixedAxis(inAxis: SixDOFConstraintSettings_EAxis): void; IsFixedAxis(inAxis: SixDOFConstraintSettings_EAxis): boolean; SetLimitedAxis(inAxis: SixDOFConstraintSettings_EAxis, inMin: number, inMax: number): void; get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mPosition1(): RVec3; set_mPosition1(mPosition1: RVec3): void; mPosition1: RVec3; get_mAxisX1(): Vec3; set_mAxisX1(mAxisX1: Vec3): void; mAxisX1: Vec3; get_mAxisY1(): Vec3; set_mAxisY1(mAxisY1: Vec3): void; mAxisY1: Vec3; get_mPosition2(): RVec3; set_mPosition2(mPosition2: RVec3): void; mPosition2: RVec3; get_mAxisX2(): Vec3; set_mAxisX2(mAxisX2: Vec3): void; mAxisX2: Vec3; get_mAxisY2(): Vec3; set_mAxisY2(mAxisY2: Vec3): void; mAxisY2: Vec3; get_mMaxFriction(index: number): number; set_mMaxFriction(index: number, mMaxFriction: number): void; mMaxFriction: number; get_mSwingType(): ESwingType; set_mSwingType(mSwingType: ESwingType): void; mSwingType: ESwingType; get_mLimitMin(index: number): number; set_mLimitMin(index: number, mLimitMin: number): void; mLimitMin: number; get_mLimitMax(index: number): number; set_mLimitMax(index: number, mLimitMax: number): void; mLimitMax: number; get_mLimitsSpringSettings(index: number): SpringSettings; set_mLimitsSpringSettings(index: number, mLimitsSpringSettings: SpringSettings): void; mLimitsSpringSettings: SpringSettings; get_mMotorSettings(index: number): MotorSettings; set_mMotorSettings(index: number, mMotorSettings: MotorSettings): void; mMotorSettings: MotorSettings; } class SixDOFConstraint extends TwoBodyConstraint { SetTranslationLimits(inLimitMin: Vec3, inLimitMax: Vec3): void; SetRotationLimits(inLimitMin: Vec3, inLimitMax: Vec3): void; GetLimitsMin(inAxis: SixDOFConstraintSettings_EAxis): number; GetLimitsMax(inAxis: SixDOFConstraintSettings_EAxis): number; GetTranslationLimitsMin(): Vec3; GetTranslationLimitsMax(): Vec3; GetRotationLimitsMin(): Vec3; GetRotationLimitsMax(): Vec3; IsFixedAxis(inAxis: SixDOFConstraintSettings_EAxis): boolean; IsFreeAxis(inAxis: SixDOFConstraintSettings_EAxis): boolean; GetLimitsSpringSettings(inAxis: SixDOFConstraintSettings_EAxis): SpringSettings; SetLimitsSpringSettings(inAxis: SixDOFConstraintSettings_EAxis, inLimitsSpringSettings: SpringSettings): void; SetMaxFriction(inAxis: SixDOFConstraintSettings_EAxis, inFriction: number): void; GetMaxFriction(inAxis: SixDOFConstraintSettings_EAxis): number; GetRotationInConstraintSpace(): Quat; GetMotorSettings(inAxis: SixDOFConstraintSettings_EAxis): MotorSettings; SetMotorState(inAxis: SixDOFConstraintSettings_EAxis, inState: EMotorState): void; GetMotorState(inAxis: SixDOFConstraintSettings_EAxis): EMotorState; GetTargetVelocityCS(): Vec3; SetTargetVelocityCS(inVelocity: Vec3): void; SetTargetAngularVelocityCS(inAngularVelocity: Vec3): void; GetTargetAngularVelocityCS(): Vec3; GetTargetPositionCS(): Vec3; SetTargetPositionCS(inPosition: Vec3): void; SetTargetOrientationCS(inOrientation: Quat): void; GetTargetOrientationCS(): Quat; SetTargetOrientationBS(inOrientation: Quat): void; GetTotalLambdaPosition(): Vec3; GetTotalLambdaRotation(): Vec3; GetTotalLambdaMotorTranslation(): Vec3; GetTotalLambdaMotorRotation(): Vec3; } class PathConstraintSettings extends TwoBodyConstraintSettings { constructor(); get_mPath(): PathConstraintPath; set_mPath(mPath: PathConstraintPath): void; mPath: PathConstraintPath; get_mPathPosition(): Vec3; set_mPathPosition(mPathPosition: Vec3): void; mPathPosition: Vec3; get_mPathRotation(): Quat; set_mPathRotation(mPathRotation: Quat): void; mPathRotation: Quat; get_mPathFraction(): number; set_mPathFraction(mPathFraction: number): void; mPathFraction: number; get_mMaxFrictionForce(): number; set_mMaxFrictionForce(mMaxFrictionForce: number): void; mMaxFrictionForce: number; get_mRotationConstraintType(): EPathRotationConstraintType; set_mRotationConstraintType(mRotationConstraintType: EPathRotationConstraintType): void; mRotationConstraintType: EPathRotationConstraintType; get_mPositionMotorSettings(): MotorSettings; set_mPositionMotorSettings(mPositionMotorSettings: MotorSettings): void; mPositionMotorSettings: MotorSettings; } class PathConstraintPath { IsLooping(): boolean; SetIsLooping(inIsLooping: boolean): void; GetRefCount(): number; AddRef(): void; Release(): void; } class PathConstraintPathHermite extends PathConstraintPath { AddPoint(inPosition: Vec3, inTangent: Vec3, inNormal: Vec3): void; } class PathConstraintPathEm extends PathConstraintPath { } class PathConstraintPathJS extends PathConstraintPathEm { constructor(); GetPathMaxFraction(): number; GetClosestPoint(inPosition: number, inFractionHint: number): number; GetPointOnPath(inFraction: number, outPathPosition: number, outPathTangent: number, outPathNormal: number, outPathBinormal: number): void; } class PathConstraint extends TwoBodyConstraint { SetPath(inPath: PathConstraintPath, inPathFraction: number): void; GetPath(): PathConstraintPath; GetPathFraction(): number; SetMaxFrictionForce(inFrictionForce: number): void; GetMaxFrictionForce(): number; GetPositionMotorSettings(): MotorSettings; SetPositionMotorState(inState: EMotorState): void; GetPositionMotorState(): EMotorState; SetTargetVelocity(inVelocity: number): void; GetTargetVelocity(): number; SetTargetPathFraction(inFraction: number): void; GetTargetPathFraction(): number; } class PulleyConstraintSettings extends TwoBodyConstraintSettings { constructor(); get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mBodyPoint1(): RVec3; set_mBodyPoint1(mBodyPoint1: RVec3): void; mBodyPoint1: RVec3; get_mFixedPoint1(): RVec3; set_mFixedPoint1(mFixedPoint1: RVec3): void; mFixedPoint1: RVec3; get_mBodyPoint2(): RVec3; set_mBodyPoint2(mBodyPoint2: RVec3): void; mBodyPoint2: RVec3; get_mFixedPoint2(): RVec3; set_mFixedPoint2(mFixedPoint2: RVec3): void; mFixedPoint2: RVec3; get_mRatio(): number; set_mRatio(mRatio: number): void; mRatio: number; get_mMinLength(): number; set_mMinLength(mMinLength: number): void; mMinLength: number; get_mMaxLength(): number; set_mMaxLength(mMaxLength: number): void; mMaxLength: number; } class PulleyConstraint extends TwoBodyConstraint { SetLength(inMinLength: number, inMaxLength: number): void; GetMinLength(): number; GetMaxLength(): number; GetCurrentLength(): number; } class GearConstraintSettings extends TwoBodyConstraintSettings { constructor(); SetRatio(inNumTeethGear1: number, inNumTeethGear2: number): void; get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mHingeAxis1(): Vec3; set_mHingeAxis1(mHingeAxis1: Vec3): void; mHingeAxis1: Vec3; get_mHingeAxis2(): Vec3; set_mHingeAxis2(mHingeAxis2: Vec3): void; mHingeAxis2: Vec3; get_mRatio(): number; set_mRatio(mRatio: number): void; mRatio: number; } class GearConstraint extends TwoBodyConstraint { SetConstraints(inGear1: Constraint, inGear2: Constraint): void; GetTotalLambda(): number; } class RackAndPinionConstraintSettings extends TwoBodyConstraintSettings { constructor(); SetRatio(inNumTeethRack: number, inRackLength: number, inNumTeethPinion: number): void; get_mSpace(): EConstraintSpace; set_mSpace(mSpace: EConstraintSpace): void; mSpace: EConstraintSpace; get_mHingeAxis(): Vec3; set_mHingeAxis(mHingeAxis: Vec3): void; mHingeAxis: Vec3; get_mSliderAxis(): Vec3; set_mSliderAxis(mSliderAxis: Vec3): void; mSliderAxis: Vec3; get_mRatio(): number; set_mRatio(mRatio: number): void; mRatio: number; } class RackAndPinionConstraint extends TwoBodyConstraint { SetConstraints(inPinion: Constraint, inRack: Constraint): void; GetTotalLambda(): number; } class BodyID { constructor(); constructor(inIndexAndSequenceNumber: number); GetIndex(): number; GetIndexAndSequenceNumber(): number; } class SubShapeID { constructor(); GetValue(): number; SetValue(inValue: number): void; } class MotionProperties { GetMotionQuality(): EMotionQuality; GetAllowedDOFs(): EAllowedDOFs; GetAllowSleeping(): boolean; GetLinearVelocity(): Vec3; SetLinearVelocity(inVelocity: Vec3): void; SetLinearVelocityClamped(inVelocity: Vec3): void; GetAngularVelocity(): Vec3; SetAngularVelocity(inVelocity: Vec3): void; SetAngularVelocityClamped(inVelocity: Vec3): void; MoveKinematic(inPosition: Vec3, inRotation: Quat, inDeltaTime: number): void; GetMaxLinearVelocity(): number; SetMaxLinearVelocity(inVelocity: number): void; GetMaxAngularVelocity(): number; SetMaxAngularVelocity(inVelocity: number): void; ClampLinearVelocity(): void; ClampAngularVelocity(): void; GetLinearDamping(): number; SetLinearDamping(inDamping: number): void; GetAngularDamping(): number; SetAngularDamping(inDamping: number): void; GetGravityFactor(): number; SetGravityFactor(inFactor: number): void; SetMassProperties(inAllowedDOFs: EAllowedDOFs, inMassProperties: MassProperties): void; GetInverseMass(): number; GetInverseMassUnchecked(): number; SetInverseMass(inInvM: number): void; GetInverseInertiaDiagonal(): Vec3; GetInertiaRotation(): Quat; SetInverseInertia(inInvI: Vec3, inRotation: Quat): void; ScaleToMass(inMass: number): void; GetLocalSpaceInverseInertia(): Mat44; GetInverseInertiaForRotation(inRotation: Mat44): Mat44; MultiplyWorldSpaceInverseInertiaByVector(inRotation: Quat, inV: Vec3): Vec3; GetPointVelocityCOM(inPointRelativeToCOM: Vec3): Vec3; GetAccumulatedForce(): Vec3; GetAccumulatedTorque(): Vec3; ResetForce(): void; ResetTorque(): void; ResetMotion(): void; LockTranslation(inV: Vec3): Vec3; LockAngular(inV: Vec3): Vec3; SetNumVelocityStepsOverride(inN: number): void; GetNumVelocityStepsOverride(): number; SetNumPositionStepsOverride(inN: number): void; GetNumPositionStepsOverride(): number; } class GroupFilter { GetRefCount(): number; AddRef(): void; Release(): void; } class GroupFilterJS extends GroupFilter { constructor(); CanCollide(inGroup1: number, inGroup2: number): boolean; } class GroupFilterTable extends GroupFilter { constructor(inNumGroups: number); DisableCollision(inSubGroup1: number, inSubGroup2: number): void; EnableCollision(inSubGroup1: number, inSubGroup2: number): void; IsCollisionEnabled(inSubGroup1: number, inSubGroup2: number): boolean; } class CollisionGroup { constructor(); constructor(inFilter: GroupFilter, inGroupID: number, inSubGroupID: number); SetGroupFilter(inFilter: GroupFilter): void; GetGroupFilter(): GroupFilter; SetGroupID(inGroupID: number): void; GetGroupID(): number; SetSubGroupID(inSubGroupID: number): void; GetSubGroupID(): number; } class Body { GetID(): BodyID; IsActive(): boolean; IsRigidBody(): boolean; IsSoftBody(): boolean; IsStatic(): boolean; IsKinematic(): boolean; IsDynamic(): boolean; CanBeKinematicOrDynamic(): boolean; GetBodyType(): EBodyType; GetMotionType(): EMotionType; SetIsSensor(inIsSensor: boolean): void; IsSensor(): boolean; SetCollideKinematicVsNonDynamic(inCollide: boolean): void; GetCollideKinematicVsNonDynamic(): boolean; SetUseManifoldReduction(inUseReduction: boolean): void; GetUseManifoldReduction(): boolean; SetApplyGyroscopicForce(inApply: boolean): void; GetApplyGyroscopicForce(): boolean; SetEnhancedInternalEdgeRemoval(inApply: boolean): void; GetEnhancedInternalEdgeRemoval(): boolean; GetObjectLayer(): number; GetCollisionGroup(): CollisionGroup; GetAllowSleeping(): boolean; SetAllowSleeping(inAllow: boolean): void; ResetSleepTimer(): void; GetFriction(): number; SetFriction(inFriction: number): void; GetRestitution(): number; SetRestitution(inRestitution: number): void; GetLinearVelocity(): Vec3; SetLinearVelocity(inVelocity: Vec3): void; SetLinearVelocityClamped(inVelocity: Vec3): void; GetAngularVelocity(): Vec3; SetAngularVelocity(inVelocity: Vec3): void; SetAngularVelocityClamped(inVelocity: Vec3): void; AddForce(inForce: Vec3): void; AddForce(inForce: Vec3, inPosition: RVec3): void; AddTorque(inTorque: Vec3): void; GetAccumulatedForce(): Vec3; GetAccumulatedTorque(): Vec3; ResetForce(): void; ResetTorque(): void; ResetMotion(): void; AddImpulse(inImpulse: Vec3): void; AddImpulse(inImpulse: Vec3, inPosition: RVec3): void; AddAngularImpulse(inAngularImpulse: Vec3): void; MoveKinematic(inPosition: RVec3, inRotation: Quat, inDeltaTime: number): void; ApplyBuoyancyImpulse(inSurfacePosition: RVec3, inSurfaceNormal: Vec3, inBuoyancy: number, inLinearDrag: number, inAngularDrag: number, inFluidVelocity: Vec3, inGravity: Vec3, inDeltaTime: number): boolean; IsInBroadPhase(): boolean; GetInverseInertia(): Mat44; GetShape(): Shape; GetPosition(): RVec3; GetRotation(): Quat; GetWorldTransform(): RMat44; GetCenterOfMassPosition(): RVec3; GetCenterOfMassTransform(): RMat44; GetInverseCenterOfMassTransform(): RMat44; GetWorldSpaceBounds(): AABox; GetTransformedShape(): TransformedShape; GetBodyCreationSettings(): BodyCreationSettings; GetSoftBodyCreationSettings(): SoftBodyCreationSettings; GetMotionProperties(): MotionProperties; GetWorldSpaceSurfaceNormal(inSubShapeID: SubShapeID, inPosition: RVec3): Vec3; GetUserData(): number; SetUserData(inUserData: number): void; SaveState(inStream: StateRecorder): void; RestoreState(inStream: StateRecorder): void; } class BodyInterface_AddState { } class BodyInterface { CreateBody(inSettings: BodyCreationSettings): Body; CreateSoftBody(inSettings: SoftBodyCreationSettings): Body; CreateBodyWithID(inBodyID: BodyID, inSettings: BodyCreationSettings): Body; CreateSoftBodyWithID(inBodyID: BodyID, inSettings: SoftBodyCreationSettings): Body; CreateBodyWithoutID(inSettings: BodyCreationSettings): Body; CreateSoftBodyWithoutID(inSettings: SoftBodyCreationSettings): Body; DestroyBodyWithoutID(inBody: Body): void; AssignBodyID(ioBody: Body): boolean; AssignBodyID(ioBody: Body, inBodyID: BodyID): boolean; UnassignBodyID(inBodyID: BodyID): Body; UnassignBodyIDs(inBodyIDs: BodyIDMemRef, inNumber: number, outBodies: BodyPtrMemRef): void; DestroyBody(inBodyID: BodyID): void; DestroyBodies(inBodyIDs: BodyIDMemRef, inNumber: number): void; AddBody(inBodyID: BodyID, inActivationMode: EActivation): void; RemoveBody(inBodyID: BodyID): void; IsAdded(inBodyID: BodyID): boolean; CreateAndAddBody(inSettings: BodyCreationSettings, inActivationMode: EActivation): BodyID; CreateAndAddSoftBody(inSettings: SoftBodyCreationSettings, inActivationMode: EActivation): BodyID; AddBodiesPrepare(ioBodies: BodyIDMemRef, inNumber: number): BodyInterface_AddState; AddBodiesFinalize(ioBodies: BodyIDMemRef, inNumber: number, inAddState: BodyInterface_AddState, inActivationMode: EActivation): void; AddBodiesAbort(ioBodies: BodyIDMemRef, inNumber: number, inAddState: BodyInterface_AddState): void; RemoveBodies(ioBodies: BodyIDMemRef, inNumber: number): void; CreateConstraint(inSettings: TwoBodyConstraintSettings, inBodyID1: BodyID, inBodyID2: BodyID): TwoBodyConstraint; ActivateConstraint(inConstraint: TwoBodyConstraint): void; GetShape(inBodyID: BodyID): Shape; SetShape(inBodyID: BodyID, inShape: Shape, inUpdateMassProperties: boolean, inActivationMode: EActivation): void; NotifyShapeChanged(inBodyID: BodyID, inPreviousCenterOfMass: Vec3, inUpdateMassProperties: boolean, inActivationMode: EActivation): void; SetObjectLayer(inBodyID: BodyID, inLayer: number): void; GetObjectLayer(inBodyID: BodyID): number; SetPositionAndRotation(inBodyID: BodyID, inPosition: RVec3, inRotation: Quat, inActivationMode: EActivation): void; SetPositionAndRotationWhenChanged(inBodyID: BodyID, inPosition: RVec3, inRotation: Quat, inActivationMode: EActivation): void; GetPositionAndRotation(inBodyID: BodyID, outPosition: RVec3, outRotation: Quat): void; SetPosition(inBodyID: BodyID, inPosition: RVec3, inActivationMode: EActivation): void; GetPosition(inBodyID: BodyID): RVec3; SetRotation(inBodyID: BodyID, inRotation: Quat, inActivationMode: EActivation): void; GetRotation(inBodyID: BodyID): Quat; GetWorldTransform(inBodyID: BodyID): RMat44; GetCenterOfMassTransform(inBodyID: BodyID): RMat44; SetLinearAndAngularVelocity(inBodyID: BodyID, inLinearVelocity: Vec3, inAngularVelocity: Vec3): void; GetLinearAndAngularVelocity(inBodyID: BodyID, outLinearVelocity: Vec3, outAngularVelocity: Vec3): void; SetLinearVelocity(inBodyID: BodyID, inLinearVelocity: Vec3): void; GetLinearVelocity(inBodyID: BodyID): Vec3; AddLinearVelocity(inBodyID: BodyID, inLinearVelocity: Vec3): void; AddLinearAndAngularVelocity(inBodyID: BodyID, inLinearVelocity: Vec3, inAngularVelocity: Vec3): void; SetAngularVelocity(inBodyID: BodyID, inAngularVelocity: Vec3): void; GetAngularVelocity(inBodyID: BodyID): Vec3; GetPointVelocity(inBodyID: BodyID, inPoint: RVec3): Vec3; SetPositionRotationAndVelocity(inBodyID: BodyID, inPosition: RVec3, inRotation: Quat, inLinearVelocity: Vec3, inAngularVelocity: Vec3): void; MoveKinematic(inBodyID: BodyID, inPosition: RVec3, inRotation: Quat, inDeltaTime: number): void; ActivateBody(inBodyID: BodyID): void; ActivateBodies(inBodyIDs: BodyIDMemRef, inNumber: number): void; ActivateBodiesInAABox(inBox: AABox, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter): void; DeactivateBody(inBodyID: BodyID): void; DeactivateBodies(inBodyIDs: BodyIDMemRef, inNumber: number): void; IsActive(inBodyID: BodyID): boolean; ResetSleepTimer(inBodyID: BodyID): void; GetBodyType(inBodyID: BodyID): EBodyType; SetMotionType(inBodyID: BodyID, inMotionType: EMotionType, inActivationMode: EActivation): void; GetMotionType(inBodyID: BodyID): EMotionType; SetMotionQuality(inBodyID: BodyID, inMotionQuality: EMotionQuality): void; GetMotionQuality(inBodyID: BodyID): EMotionQuality; GetInverseInertia(inBodyID: BodyID): Mat44; SetRestitution(inBodyID: BodyID, inRestitution: number): void; GetRestitution(inBodyID: BodyID): number; SetFriction(inBodyID: BodyID, inFriction: number): void; GetFriction(inBodyID: BodyID): number; SetGravityFactor(inBodyID: BodyID, inFactor: number): void; GetGravityFactor(inBodyID: BodyID): number; SetMaxLinearVelocity(inBodyID: BodyID, inLinearVelocity: number): void; GetMaxLinearVelocity(inBodyID: BodyID): number; SetMaxAngularVelocity(inBodyID: BodyID, inAngularVelocity: number): void; GetMaxAngularVelocity(inBodyID: BodyID): number; SetUseManifoldReduction(inBodyID: BodyID, inUseReduction: boolean): void; GetUseManifoldReduction(inBodyID: BodyID): boolean; SetIsSensor(inBodyID: BodyID, inIsSensor: boolean): void; IsSensor(inBodyID: BodyID): boolean; SetCollisionGroup(inBodyID: BodyID, inCollisionGroup: CollisionGroup): void; GetCollisionGroup(inBodyID: BodyID): CollisionGroup; AddForce(inBodyID: BodyID, inForce: Vec3, inActivationMode: EActivation): void; AddForce(inBodyID: BodyID, inForce: Vec3, inPoint: RVec3, inActivationMode: EActivation): void; AddTorque(inBodyID: BodyID, inTorque: Vec3, inActivationMode: EActivation): void; AddForceAndTorque(inBodyID: BodyID, inForce: Vec3, inTorque: Vec3, inActivationMode: EActivation): void; ApplyBuoyancyImpulse(inBodyID: BodyID, inSurfacePosition: RVec3, inSurfaceNormal: Vec3, inBuoyancy: number, inLinearDrag: number, inAngularDrag: number, inFluidVelocity: Vec3, inGravity: Vec3, inDeltaTime: number): boolean; AddImpulse(inBodyID: BodyID, inImpulse: Vec3): void; AddImpulse(inBodyID: BodyID, inImpulse: Vec3, inPosition: RVec3): void; AddAngularImpulse(inBodyID: BodyID, inAngularImpulse: Vec3): void; GetTransformedShape(inBodyID: BodyID): TransformedShape; GetUserData(inBodyID: BodyID): number; SetUserData(inBodyID: BodyID, inUserData: number): void; GetMaterial(inBodyID: BodyID, inSubShapeID: SubShapeID): PhysicsMaterial; InvalidateContactCache(inBodyID: BodyID): void; } class StateRecorderFilter { } class StateRecorderFilterJS extends StateRecorderFilter { constructor(); ShouldSaveBody(inBody: number): boolean; ShouldSaveConstraint(inConstraint: number): boolean; ShouldSaveContact(inBody1: number, inBody2: number): boolean; ShouldRestoreContact(inBody1: number, inBody2: number): boolean; } class StateRecorder { SetValidating(inValidating: boolean): void; IsValidating(): boolean; SetIsLastPart(inIsLastPart: boolean): void; IsLastPart(): boolean; } class StateRecorderEm extends StateRecorder { } class StateRecorderJS extends StateRecorderEm { constructor(); ReadBytes(outData: number, inNumBytes: number): void; WriteBytes(inData: number, inNumBytes: number): void; IsEOF(): boolean; IsFailed(): boolean; } class StateRecorderImpl extends StateRecorder { constructor(); Clear(): void; Rewind(): void; IsEqual(inReference: StateRecorderImpl): boolean; } class BodyLockInterface { TryGetBody(inBodyID: BodyID): Body; } class BodyLockInterfaceNoLock extends BodyLockInterface { } class BodyLockInterfaceLocking extends BodyLockInterface { } class PhysicsSettings { constructor(); get_mMaxInFlightBodyPairs(): number; set_mMaxInFlightBodyPairs(mMaxInFlightBodyPairs: number): void; mMaxInFlightBodyPairs: number; get_mStepListenersBatchSize(): number; set_mStepListenersBatchSize(mStepListenersBatchSize: number): void; mStepListenersBatchSize: number; get_mStepListenerBatchesPerJob(): number; set_mStepListenerBatchesPerJob(mStepListenerBatchesPerJob: number): void; mStepListenerBatchesPerJob: number; get_mBaumgarte(): number; set_mBaumgarte(mBaumgarte: number): void; mBaumgarte: number; get_mSpeculativeContactDistance(): number; set_mSpeculativeContactDistance(mSpeculativeContactDistance: number): void; mSpeculativeContactDistance: number; get_mPenetrationSlop(): number; set_mPenetrationSlop(mPenetrationSlop: number): void; mPenetrationSlop: number; get_mLinearCastThreshold(): number; set_mLinearCastThreshold(mLinearCastThreshold: number): void; mLinearCastThreshold: number; get_mLinearCastMaxPenetration(): number; set_mLinearCastMaxPenetration(mLinearCastMaxPenetration: number): void; mLinearCastMaxPenetration: number; get_mManifoldTolerance(): number; set_mManifoldTolerance(mManifoldTolerance: number): void; mManifoldTolerance: number; get_mMaxPenetrationDistance(): number; set_mMaxPenetrationDistance(mMaxPenetrationDistance: number): void; mMaxPenetrationDistance: number; get_mBodyPairCacheMaxDeltaPositionSq(): number; set_mBodyPairCacheMaxDeltaPositionSq(mBodyPairCacheMaxDeltaPositionSq: number): void; mBodyPairCacheMaxDeltaPositionSq: number; get_mBodyPairCacheCosMaxDeltaRotationDiv2(): number; set_mBodyPairCacheCosMaxDeltaRotationDiv2(mBodyPairCacheCosMaxDeltaRotationDiv2: number): void; mBodyPairCacheCosMaxDeltaRotationDiv2: number; get_mContactNormalCosMaxDeltaRotation(): number; set_mContactNormalCosMaxDeltaRotation(mContactNormalCosMaxDeltaRotation: number): void; mContactNormalCosMaxDeltaRotation: number; get_mContactPointPreserveLambdaMaxDistSq(): number; set_mContactPointPreserveLambdaMaxDistSq(mContactPointPreserveLambdaMaxDistSq: number): void; mContactPointPreserveLambdaMaxDistSq: number; get_mNumVelocitySteps(): number; set_mNumVelocitySteps(mNumVelocitySteps: number): void; mNumVelocitySteps: number; get_mNumPositionSteps(): number; set_mNumPositionSteps(mNumPositionSteps: number): void; mNumPositionSteps: number; get_mMinVelocityForRestitution(): number; set_mMinVelocityForRestitution(mMinVelocityForRestitution: number): void; mMinVelocityForRestitution: number; get_mTimeBeforeSleep(): number; set_mTimeBeforeSleep(mTimeBeforeSleep: number): void; mTimeBeforeSleep: number; get_mPointVelocitySleepThreshold(): number; set_mPointVelocitySleepThreshold(mPointVelocitySleepThreshold: number): void; mPointVelocitySleepThreshold: number; get_mDeterministicSimulation(): boolean; set_mDeterministicSimulation(mDeterministicSimulation: boolean): void; mDeterministicSimulation: boolean; get_mConstraintWarmStart(): boolean; set_mConstraintWarmStart(mConstraintWarmStart: boolean): void; mConstraintWarmStart: boolean; get_mUseBodyPairContactCache(): boolean; set_mUseBodyPairContactCache(mUseBodyPairContactCache: boolean): void; mUseBodyPairContactCache: boolean; get_mUseManifoldReduction(): boolean; set_mUseManifoldReduction(mUseManifoldReduction: boolean): void; mUseManifoldReduction: boolean; get_mUseLargeIslandSplitter(): boolean; set_mUseLargeIslandSplitter(mUseLargeIslandSplitter: boolean): void; mUseLargeIslandSplitter: boolean; get_mAllowSleeping(): boolean; set_mAllowSleeping(mAllowSleeping: boolean): void; mAllowSleeping: boolean; get_mCheckActiveEdges(): boolean; set_mCheckActiveEdges(mCheckActiveEdges: boolean): void; mCheckActiveEdges: boolean; } class CollideShapeResultFace { empty(): boolean; size(): number; at(inIndex: number): Vec3; push_back(inValue: Vec3): void; resize(inSize: number): void; clear(): void; } class CollideShapeResult { constructor(); get_mContactPointOn1(): Vec3; set_mContactPointOn1(mContactPointOn1: Vec3): void; mContactPointOn1: Vec3; get_mContactPointOn2(): Vec3; set_mContactPointOn2(mContactPointOn2: Vec3): void; mContactPointOn2: Vec3; get_mPenetrationAxis(): Vec3; set_mPenetrationAxis(mPenetrationAxis: Vec3): void; mPenetrationAxis: Vec3; get_mPenetrationDepth(): number; set_mPenetrationDepth(mPenetrationDepth: number): void; mPenetrationDepth: number; get_mSubShapeID1(): SubShapeID; set_mSubShapeID1(mSubShapeID1: SubShapeID): void; mSubShapeID1: SubShapeID; get_mSubShapeID2(): SubShapeID; set_mSubShapeID2(mSubShapeID2: SubShapeID): void; mSubShapeID2: SubShapeID; get_mBodyID2(): BodyID; set_mBodyID2(mBodyID2: BodyID): void; mBodyID2: BodyID; get_mShape1Face(): CollideShapeResultFace; set_mShape1Face(mShape1Face: CollideShapeResultFace): void; mShape1Face: CollideShapeResultFace; get_mShape2Face(): CollideShapeResultFace; set_mShape2Face(mShape2Face: CollideShapeResultFace): void; mShape2Face: CollideShapeResultFace; } class ContactPoints { empty(): boolean; size(): number; at(inIndex: number): Vec3; push_back(inValue: Vec3): void; resize(inSize: number): void; clear(): void; } class ContactManifold { constructor(); SwapShapes(): ContactManifold; GetWorldSpaceContactPointOn1(inIndex: number): RVec3; GetWorldSpaceContactPointOn2(inIndex: number): RVec3; get_mBaseOffset(): RVec3; set_mBaseOffset(mBaseOffset: RVec3): void; mBaseOffset: RVec3; get_mWorldSpaceNormal(): Vec3; set_mWorldSpaceNormal(mWorldSpaceNormal: Vec3): void; mWorldSpaceNormal: Vec3; get_mPenetrationDepth(): number; set_mPenetrationDepth(mPenetrationDepth: number): void; mPenetrationDepth: number; get_mSubShapeID1(): SubShapeID; set_mSubShapeID1(mSubShapeID1: SubShapeID): void; mSubShapeID1: SubShapeID; get_mSubShapeID2(): SubShapeID; set_mSubShapeID2(mSubShapeID2: SubShapeID): void; mSubShapeID2: SubShapeID; get_mRelativeContactPointsOn1(): ContactPoints; set_mRelativeContactPointsOn1(mRelativeContactPointsOn1: ContactPoints): void; mRelativeContactPointsOn1: ContactPoints; get_mRelativeContactPointsOn2(): ContactPoints; set_mRelativeContactPointsOn2(mRelativeContactPointsOn2: ContactPoints): void; mRelativeContactPointsOn2: ContactPoints; } class ContactSettings { constructor(); get_mCombinedFriction(): number; set_mCombinedFriction(mCombinedFriction: number): void; mCombinedFriction: number; get_mCombinedRestitution(): number; set_mCombinedRestitution(mCombinedRestitution: number): void; mCombinedRestitution: number; get_mInvMassScale1(): number; set_mInvMassScale1(mInvMassScale1: number): void; mInvMassScale1: number; get_mInvInertiaScale1(): number; set_mInvInertiaScale1(mInvInertiaScale1: number): void; mInvInertiaScale1: number; get_mInvMassScale2(): number; set_mInvMassScale2(mInvMassScale2: number): void; mInvMassScale2: number; get_mInvInertiaScale2(): number; set_mInvInertiaScale2(mInvInertiaScale2: number): void; mInvInertiaScale2: number; get_mIsSensor(): boolean; set_mIsSensor(mIsSensor: boolean): void; mIsSensor: boolean; get_mRelativeLinearSurfaceVelocity(): Vec3; set_mRelativeLinearSurfaceVelocity(mRelativeLinearSurfaceVelocity: Vec3): void; mRelativeLinearSurfaceVelocity: Vec3; get_mRelativeAngularSurfaceVelocity(): Vec3; set_mRelativeAngularSurfaceVelocity(mRelativeAngularSurfaceVelocity: Vec3): void; mRelativeAngularSurfaceVelocity: Vec3; } class SubShapeIDPair { constructor(); GetBody1ID(): BodyID; GetSubShapeID1(): SubShapeID; GetBody2ID(): BodyID; GetSubShapeID2(): SubShapeID; } class ContactListener { } class ContactListenerEm extends ContactListener { } class ContactListenerJS extends ContactListenerEm { constructor(); OnContactValidate(inBody1: number, inBody2: number, inBaseOffset: number, inCollisionResult: number): number; OnContactAdded(inBody1: number, inBody2: number, inManifold: number, ioSettings: number): void; OnContactPersisted(inBody1: number, inBody2: number, inManifold: number, ioSettings: number): void; OnContactRemoved(inSubShapePair: number): void; } class SoftBodyManifold { GetVertices(): ArraySoftBodyVertex; HasContact(inVertex: SoftBodyVertex): boolean; GetLocalContactPoint(inVertex: SoftBodyVertex): Vec3; GetContactNormal(inVertex: SoftBodyVertex): Vec3; GetContactBodyID(inVertex: SoftBodyVertex): BodyID; GetNumSensorContacts(): number; GetSensorContactBodyID(inIndex: number): BodyID; } class SoftBodyContactSettings { get_mInvMassScale1(): number; set_mInvMassScale1(mInvMassScale1: number): void; mInvMassScale1: number; get_mInvMassScale2(): number; set_mInvMassScale2(mInvMassScale2: number): void; mInvMassScale2: number; get_mInvInertiaScale2(): number; set_mInvInertiaScale2(mInvInertiaScale2: number): void; mInvInertiaScale2: number; get_mIsSensor(): boolean; set_mIsSensor(mIsSensor: boolean): void; mIsSensor: boolean; } class SoftBodyContactListener { } class SoftBodyContactListenerEm extends SoftBodyContactListener { } class SoftBodyContactListenerJS extends SoftBodyContactListenerEm { constructor(); OnSoftBodyContactValidate(inSoftBody: number, inOtherBody: number, ioSettings: number): number; OnSoftBodyContactAdded(inSoftBody: number, inManifold: number): void; } class RayCastBodyCollector { Reset(): void; SetContext(inContext: TransformedShape): void; GetContext(): TransformedShape; UpdateEarlyOutFraction(inFraction: number): void; ResetEarlyOutFraction(inFraction?: number): void; ForceEarlyOut(): void; ShouldEarlyOut(): boolean; GetEarlyOutFraction(): number; GetPositiveEarlyOutFraction(): number; } class RayCastBodyCollectorJS extends RayCastBodyCollector { constructor(); Reset(): void; AddHit(inResult: number): void; } class CollideShapeBodyCollector { Reset(): void; SetContext(inContext: TransformedShape): void; GetContext(): TransformedShape; UpdateEarlyOutFraction(inFraction: number): void; ResetEarlyOutFraction(inFraction?: number): void; ForceEarlyOut(): void; ShouldEarlyOut(): boolean; GetEarlyOutFraction(): number; GetPositiveEarlyOutFraction(): number; } class CollideShapeBodyCollectorJS extends CollideShapeBodyCollector { constructor(); Reset(): void; AddHit(inResult: number): void; } class CastShapeBodyCollector { Reset(): void; SetContext(inContext: TransformedShape): void; GetContext(): TransformedShape; UpdateEarlyOutFraction(inFraction: number): void; ResetEarlyOutFraction(inFraction?: number): void; ForceEarlyOut(): void; ShouldEarlyOut(): boolean; GetEarlyOutFraction(): number; GetPositiveEarlyOutFraction(): number; } class CastShapeBodyCollectorJS extends CastShapeBodyCollector { constructor(); Reset(): void; AddHit(inResult: number): void; } class BroadPhaseQuery { CastRay(inRay: RayCast, ioCollector: RayCastBodyCollector, inBroadPhaseFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter): void; CollideAABox(inBox: AABox, ioCollector: CollideShapeBodyCollector, inBroadPhaseFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter): void; CollideSphere(inCenter: Vec3, inRadius: number, ioCollector: CollideShapeBodyCollector, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter): void; CollidePoint(inPoint: Vec3, ioCollector: CollideShapeBodyCollector, inBroadPhaseFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter): void; CollideOrientedBox(inBox: OrientedBox, ioCollector: CollideShapeBodyCollector, inBroadPhaseFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter): void; CastAABox(inBox: AABoxCast, ioCollector: CastShapeBodyCollector, inBroadPhaseFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter): void; GetBounds(): AABox; } class RayCastSettings { constructor(); SetBackFaceMode(inBackFaceMode: EBackFaceMode): void; get_mBackFaceModeTriangles(): EBackFaceMode; set_mBackFaceModeTriangles(mBackFaceModeTriangles: EBackFaceMode): void; mBackFaceModeTriangles: EBackFaceMode; get_mBackFaceModeConvex(): EBackFaceMode; set_mBackFaceModeConvex(mBackFaceModeConvex: EBackFaceMode): void; mBackFaceModeConvex: EBackFaceMode; get_mTreatConvexAsSolid(): boolean; set_mTreatConvexAsSolid(mTreatConvexAsSolid: boolean): void; mTreatConvexAsSolid: boolean; } class CastRayCollector { Reset(): void; SetContext(inContext: TransformedShape): void; GetContext(): TransformedShape; UpdateEarlyOutFraction(inFraction: number): void; ResetEarlyOutFraction(inFraction?: number): void; ForceEarlyOut(): void; ShouldEarlyOut(): boolean; GetEarlyOutFraction(): number; GetPositiveEarlyOutFraction(): number; } class CastRayCollectorJS extends CastRayCollector { constructor(); Reset(): void; OnBody(inBody: number): void; AddHit(inResult: number): void; } class ArrayRayCastResult { constructor(); empty(): boolean; size(): number; at(inIndex: number): RayCastResult; push_back(inValue: RayCastResult): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class CastRayAllHitCollisionCollector extends CastRayCollector { constructor(); Sort(): void; HadHit(): boolean; get_mHits(): ArrayRayCastResult; set_mHits(mHits: ArrayRayCastResult): void; mHits: ArrayRayCastResult; } class CastRayClosestHitCollisionCollector extends CastRayCollector { constructor(); HadHit(): boolean; get_mHit(): RayCastResult; set_mHit(mHit: RayCastResult): void; mHit: RayCastResult; } class CastRayAnyHitCollisionCollector extends CastRayCollector { constructor(); HadHit(): boolean; get_mHit(): RayCastResult; set_mHit(mHit: RayCastResult): void; mHit: RayCastResult; } class CollidePointResult { constructor(); get_mBodyID(): BodyID; set_mBodyID(mBodyID: BodyID): void; mBodyID: BodyID; get_mSubShapeID2(): SubShapeID; set_mSubShapeID2(mSubShapeID2: SubShapeID): void; mSubShapeID2: SubShapeID; } class CollidePointCollector { Reset(): void; SetContext(inContext: TransformedShape): void; GetContext(): TransformedShape; UpdateEarlyOutFraction(inFraction: number): void; ResetEarlyOutFraction(inFraction?: number): void; ForceEarlyOut(): void; ShouldEarlyOut(): boolean; GetEarlyOutFraction(): number; GetPositiveEarlyOutFraction(): number; } class CollidePointCollectorJS extends CollidePointCollector { constructor(); Reset(): void; OnBody(inBody: number): void; AddHit(inResult: number): void; } class ArrayCollidePointResult { constructor(); empty(): boolean; size(): number; at(inIndex: number): CollidePointResult; push_back(inValue: CollidePointResult): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class CollidePointAllHitCollisionCollector extends CollidePointCollector { constructor(); Sort(): void; HadHit(): boolean; get_mHits(): ArrayCollidePointResult; set_mHits(mHits: ArrayCollidePointResult): void; mHits: ArrayCollidePointResult; } class CollidePointClosestHitCollisionCollector extends CollidePointCollector { constructor(); HadHit(): boolean; get_mHit(): CollidePointResult; set_mHit(mHit: CollidePointResult): void; mHit: CollidePointResult; } class CollidePointAnyHitCollisionCollector extends CollidePointCollector { constructor(); HadHit(): boolean; get_mHit(): CollidePointResult; set_mHit(mHit: CollidePointResult): void; mHit: CollidePointResult; } class CollideSettingsBase { get_mActiveEdgeMode(): EActiveEdgeMode; set_mActiveEdgeMode(mActiveEdgeMode: EActiveEdgeMode): void; mActiveEdgeMode: EActiveEdgeMode; get_mCollectFacesMode(): ECollectFacesMode; set_mCollectFacesMode(mCollectFacesMode: ECollectFacesMode): void; mCollectFacesMode: ECollectFacesMode; get_mCollisionTolerance(): number; set_mCollisionTolerance(mCollisionTolerance: number): void; mCollisionTolerance: number; get_mPenetrationTolerance(): number; set_mPenetrationTolerance(mPenetrationTolerance: number): void; mPenetrationTolerance: number; get_mActiveEdgeMovementDirection(): Vec3; set_mActiveEdgeMovementDirection(mActiveEdgeMovementDirection: Vec3): void; mActiveEdgeMovementDirection: Vec3; } class CollideShapeSettings extends CollideSettingsBase { constructor(); get_mMaxSeparationDistance(): number; set_mMaxSeparationDistance(mMaxSeparationDistance: number): void; mMaxSeparationDistance: number; get_mBackFaceMode(): EBackFaceMode; set_mBackFaceMode(mBackFaceMode: EBackFaceMode): void; mBackFaceMode: EBackFaceMode; } class CollideShapeCollector { Reset(): void; SetContext(inContext: TransformedShape): void; GetContext(): TransformedShape; UpdateEarlyOutFraction(inFraction: number): void; ResetEarlyOutFraction(inFraction?: number): void; ForceEarlyOut(): void; ShouldEarlyOut(): boolean; GetEarlyOutFraction(): number; GetPositiveEarlyOutFraction(): number; } class CollideShapeCollectorJS extends CollideShapeCollector { constructor(); Reset(): void; OnBody(inBody: number): void; AddHit(inResult: number): void; } class ArrayCollideShapeResult { constructor(); empty(): boolean; size(): number; at(inIndex: number): CollideShapeResult; push_back(inValue: CollideShapeResult): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class CollideShapeAllHitCollisionCollector extends CollideShapeCollector { constructor(); Sort(): void; HadHit(): boolean; get_mHits(): ArrayCollideShapeResult; set_mHits(mHits: ArrayCollideShapeResult): void; mHits: ArrayCollideShapeResult; } class CollideShapeClosestHitCollisionCollector extends CollideShapeCollector { constructor(); HadHit(): boolean; get_mHit(): CollideShapeResult; set_mHit(mHit: CollideShapeResult): void; mHit: CollideShapeResult; } class CollideShapeAnyHitCollisionCollector extends CollideShapeCollector { constructor(); HadHit(): boolean; get_mHit(): CollideShapeResult; set_mHit(mHit: CollideShapeResult): void; mHit: CollideShapeResult; } class ShapeCastSettings extends CollideSettingsBase { constructor(); get_mBackFaceModeTriangles(): EBackFaceMode; set_mBackFaceModeTriangles(mBackFaceModeTriangles: EBackFaceMode): void; mBackFaceModeTriangles: EBackFaceMode; get_mBackFaceModeConvex(): EBackFaceMode; set_mBackFaceModeConvex(mBackFaceModeConvex: EBackFaceMode): void; mBackFaceModeConvex: EBackFaceMode; get_mUseShrunkenShapeAndConvexRadius(): boolean; set_mUseShrunkenShapeAndConvexRadius(mUseShrunkenShapeAndConvexRadius: boolean): void; mUseShrunkenShapeAndConvexRadius: boolean; get_mReturnDeepestPoint(): boolean; set_mReturnDeepestPoint(mReturnDeepestPoint: boolean): void; mReturnDeepestPoint: boolean; } class ShapeCastResult extends CollideShapeResult { constructor(); get_mFraction(): number; set_mFraction(mFraction: number): void; mFraction: number; get_mIsBackFaceHit(): boolean; set_mIsBackFaceHit(mIsBackFaceHit: boolean): void; mIsBackFaceHit: boolean; } class CastShapeCollector { Reset(): void; SetContext(inContext: TransformedShape): void; GetContext(): TransformedShape; UpdateEarlyOutFraction(inFraction: number): void; ResetEarlyOutFraction(inFraction?: number): void; ForceEarlyOut(): void; ShouldEarlyOut(): boolean; GetEarlyOutFraction(): number; GetPositiveEarlyOutFraction(): number; } class CastShapeCollectorJS extends CastShapeCollector { constructor(); Reset(): void; OnBody(inBody: number): void; AddHit(inResult: number): void; } class ArrayShapeCastResult { constructor(); empty(): boolean; size(): number; at(inIndex: number): ShapeCastResult; push_back(inValue: ShapeCastResult): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class CastShapeAllHitCollisionCollector extends CastShapeCollector { constructor(); Sort(): void; HadHit(): boolean; get_mHits(): ArrayShapeCastResult; set_mHits(mHits: ArrayShapeCastResult): void; mHits: ArrayShapeCastResult; } class CastShapeClosestHitCollisionCollector extends CastShapeCollector { constructor(); HadHit(): boolean; get_mHit(): ShapeCastResult; set_mHit(mHit: ShapeCastResult): void; mHit: ShapeCastResult; } class CastShapeAnyHitCollisionCollector extends CastShapeCollector { constructor(); HadHit(): boolean; get_mHit(): ShapeCastResult; set_mHit(mHit: ShapeCastResult): void; mHit: ShapeCastResult; } class TransformedShapeCollector { Reset(): void; SetContext(inContext: TransformedShape): void; GetContext(): TransformedShape; UpdateEarlyOutFraction(inFraction: number): void; ResetEarlyOutFraction(inFraction?: number): void; ForceEarlyOut(): void; ShouldEarlyOut(): boolean; GetEarlyOutFraction(): number; GetPositiveEarlyOutFraction(): number; } class TransformedShapeCollectorJS extends TransformedShapeCollector { constructor(); Reset(): void; OnBody(inBody: number): void; AddHit(inResult: number): void; } class NarrowPhaseQuery { CastRay(inRay: RRayCast, inRayCastSettings: RayCastSettings, ioCollector: CastRayCollector, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter): void; CollidePoint(inPoint: RVec3, ioCollector: CollidePointCollector, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter): void; CollideShape(inShape: Shape, inShapeScale: Vec3, inCenterOfMassTransform: RMat44, inCollideShapeSettings: CollideShapeSettings, inBaseOffset: RVec3, ioCollector: CollideShapeCollector, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter): void; CollideShapeWithInternalEdgeRemoval(inShape: Shape, inShapeScale: Vec3, inCenterOfMassTransform: RMat44, inCollideShapeSettings: CollideShapeSettings, inBaseOffset: RVec3, ioCollector: CollideShapeCollector, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter): void; CastShape(inShapeCast: RShapeCast, inShapeCastSettings: ShapeCastSettings, inBaseOffset: RVec3, ioCollector: CastShapeCollector, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter): void; CollectTransformedShapes(inBox: AABox, ioCollector: TransformedShapeCollector, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter): void; } class PhysicsStepListenerContext { get_mDeltaTime(): number; set_mDeltaTime(mDeltaTime: number): void; mDeltaTime: number; get_mIsFirstStep(): boolean; set_mIsFirstStep(mIsFirstStep: boolean): void; mIsFirstStep: boolean; get_mIsLastStep(): boolean; set_mIsLastStep(mIsLastStep: boolean): void; mIsLastStep: boolean; get_mPhysicsSystem(): PhysicsSystem; set_mPhysicsSystem(mPhysicsSystem: PhysicsSystem): void; mPhysicsSystem: PhysicsSystem; } class PhysicsStepListener { } class PhysicsStepListenerJS extends PhysicsStepListener { constructor(); OnStep(inContext: number): void; } class BodyActivationListener { } class BodyActivationListenerEm extends BodyActivationListener { } class BodyActivationListenerJS extends BodyActivationListenerEm { constructor(); OnBodyActivated(inBodyID: number, inBodyUserData: number): void; OnBodyDeactivated(inBodyID: number, inBodyUserData: number): void; } class BodyIDVector { constructor(); empty(): boolean; size(): number; at(inIndex: number): BodyID; push_back(inBodyID: BodyID): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class PhysicsSystem { SetGravity(inGravity: Vec3): void; GetGravity(): Vec3; GetPhysicsSettings(): PhysicsSettings; SetPhysicsSettings(inPhysicsSettings: PhysicsSettings): void; GetNumBodies(): number; GetNumActiveBodies(inBodyType: EBodyType): number; GetMaxBodies(): number; GetBodies(outBodies: BodyIDVector): void; GetActiveBodies(inBodyType: EBodyType, outBodies: BodyIDVector): void; GetBounds(): AABox; AddConstraint(inConstraint: Constraint): void; RemoveConstraint(inConstraint: Constraint): void; SetContactListener(inListener: ContactListener): void; GetContactListener(): ContactListener; SetSoftBodyContactListener(inListener: SoftBodyContactListener): void; GetSoftBodyContactListener(): SoftBodyContactListener; OptimizeBroadPhase(): void; GetBodyInterface(): BodyInterface; GetBodyInterfaceNoLock(): BodyInterface; GetBodyLockInterfaceNoLock(): BodyLockInterfaceNoLock; GetBodyLockInterface(): BodyLockInterfaceLocking; GetBroadPhaseQuery(): BroadPhaseQuery; GetNarrowPhaseQuery(): NarrowPhaseQuery; GetNarrowPhaseQueryNoLock(): NarrowPhaseQuery; SaveState(inStream: StateRecorder, inState?: EStateRecorderState, inFilter?: StateRecorderFilter): void; RestoreState(inStream: StateRecorder, inFilter?: StateRecorderFilter): boolean; AddStepListener(inListener: PhysicsStepListener): void; RemoveStepListener(inListener: PhysicsStepListener): void; SetBodyActivationListener(inListener: BodyActivationListener): void; GetBodyActivationListener(): BodyActivationListener; WereBodiesInContact(inBodyID1: BodyID, inBodyID2: BodyID): boolean; SetSimShapeFilter(inShapeFilter: SimShapeFilter): void; GetSimShapeFilter(): SimShapeFilter; } class MassProperties { constructor(); SetMassAndInertiaOfSolidBox(inBoxSize: Vec3, inDensity: number): void; ScaleToMass(inMass: number): void; sGetEquivalentSolidBoxSize(inMass: number, inInertiaDiagonal: Vec3): Vec3; Rotate(inRotation: Mat44): void; Translate(inTranslation: Vec3): void; Scale(inScale: Vec3): void; get_mMass(): number; set_mMass(mMass: number): void; mMass: number; get_mInertia(): Mat44; set_mInertia(mInertia: Mat44): void; mInertia: Mat44; } class BodyCreationSettings { constructor(); constructor(inShape: Shape, inPosition: RVec3, inRotation: Quat, inMotionType: EMotionType, inObjectLayer: number); GetShapeSettings(): ShapeSettings; SetShapeSettings(inShape: ShapeSettings): void; ConvertShapeSettings(): ShapeResult; GetShape(): Shape; SetShape(inShape: Shape): void; HasMassProperties(): boolean; GetMassProperties(): MassProperties; get_mPosition(): RVec3; set_mPosition(mPosition: RVec3): void; mPosition: RVec3; get_mRotation(): Quat; set_mRotation(mRotation: Quat): void; mRotation: Quat; get_mLinearVelocity(): Vec3; set_mLinearVelocity(mLinearVelocity: Vec3): void; mLinearVelocity: Vec3; get_mAngularVelocity(): Vec3; set_mAngularVelocity(mAngularVelocity: Vec3): void; mAngularVelocity: Vec3; get_mUserData(): number; set_mUserData(mUserData: number): void; mUserData: number; get_mObjectLayer(): number; set_mObjectLayer(mObjectLayer: number): void; mObjectLayer: number; get_mCollisionGroup(): CollisionGroup; set_mCollisionGroup(mCollisionGroup: CollisionGroup): void; mCollisionGroup: CollisionGroup; get_mMotionType(): EMotionType; set_mMotionType(mMotionType: EMotionType): void; mMotionType: EMotionType; get_mAllowedDOFs(): EAllowedDOFs; set_mAllowedDOFs(mAllowedDOFs: EAllowedDOFs): void; mAllowedDOFs: EAllowedDOFs; get_mAllowDynamicOrKinematic(): boolean; set_mAllowDynamicOrKinematic(mAllowDynamicOrKinematic: boolean): void; mAllowDynamicOrKinematic: boolean; get_mIsSensor(): boolean; set_mIsSensor(mIsSensor: boolean): void; mIsSensor: boolean; get_mUseManifoldReduction(): boolean; set_mUseManifoldReduction(mUseManifoldReduction: boolean): void; mUseManifoldReduction: boolean; get_mCollideKinematicVsNonDynamic(): boolean; set_mCollideKinematicVsNonDynamic(mCollideKinematicVsNonDynamic: boolean): void; mCollideKinematicVsNonDynamic: boolean; get_mApplyGyroscopicForce(): boolean; set_mApplyGyroscopicForce(mApplyGyroscopicForce: boolean): void; mApplyGyroscopicForce: boolean; get_mMotionQuality(): EMotionQuality; set_mMotionQuality(mMotionQuality: EMotionQuality): void; mMotionQuality: EMotionQuality; get_mEnhancedInternalEdgeRemoval(): boolean; set_mEnhancedInternalEdgeRemoval(mEnhancedInternalEdgeRemoval: boolean): void; mEnhancedInternalEdgeRemoval: boolean; get_mAllowSleeping(): boolean; set_mAllowSleeping(mAllowSleeping: boolean): void; mAllowSleeping: boolean; get_mFriction(): number; set_mFriction(mFriction: number): void; mFriction: number; get_mRestitution(): number; set_mRestitution(mRestitution: number): void; mRestitution: number; get_mLinearDamping(): number; set_mLinearDamping(mLinearDamping: number): void; mLinearDamping: number; get_mAngularDamping(): number; set_mAngularDamping(mAngularDamping: number): void; mAngularDamping: number; get_mMaxLinearVelocity(): number; set_mMaxLinearVelocity(mMaxLinearVelocity: number): void; mMaxLinearVelocity: number; get_mMaxAngularVelocity(): number; set_mMaxAngularVelocity(mMaxAngularVelocity: number): void; mMaxAngularVelocity: number; get_mGravityFactor(): number; set_mGravityFactor(mGravityFactor: number): void; mGravityFactor: number; get_mNumVelocityStepsOverride(): number; set_mNumVelocityStepsOverride(mNumVelocityStepsOverride: number): void; mNumVelocityStepsOverride: number; get_mNumPositionStepsOverride(): number; set_mNumPositionStepsOverride(mNumPositionStepsOverride: number): void; mNumPositionStepsOverride: number; get_mOverrideMassProperties(): EOverrideMassProperties; set_mOverrideMassProperties(mOverrideMassProperties: EOverrideMassProperties): void; mOverrideMassProperties: EOverrideMassProperties; get_mInertiaMultiplier(): number; set_mInertiaMultiplier(mInertiaMultiplier: number): void; mInertiaMultiplier: number; get_mMassPropertiesOverride(): MassProperties; set_mMassPropertiesOverride(mMassPropertiesOverride: MassProperties): void; mMassPropertiesOverride: MassProperties; } class SoftBodySharedSettingsVertex { constructor(); get_mPosition(): Float3; set_mPosition(mPosition: Float3): void; mPosition: Float3; get_mVelocity(): Float3; set_mVelocity(mVelocity: Float3): void; mVelocity: Float3; get_mInvMass(): number; set_mInvMass(mInvMass: number): void; mInvMass: number; } class SoftBodySharedSettingsFace { constructor(inVertex1: number, inVertex2: number, inVertex3: number, inMaterialIndex: number); get_mVertex(index: number): number; set_mVertex(index: number, mVertex: number): void; mVertex: number; get_mMaterialIndex(): number; set_mMaterialIndex(mMaterialIndex: number): void; mMaterialIndex: number; } class SoftBodySharedSettingsEdge { constructor(inVertex1: number, inVertex2: number, inCompliance: number); get_mVertex(index: number): number; set_mVertex(index: number, mVertex: number): void; mVertex: number; get_mRestLength(): number; set_mRestLength(mRestLength: number): void; mRestLength: number; get_mCompliance(): number; set_mCompliance(mCompliance: number): void; mCompliance: number; } class SoftBodySharedSettingsDihedralBend { constructor(inVertex1: number, inVertex2: number, inVertex3: number, inVertex4: number, inCompliance: number); get_mVertex(index: number): number; set_mVertex(index: number, mVertex: number): void; mVertex: number; get_mCompliance(): number; set_mCompliance(mCompliance: number): void; mCompliance: number; get_mInitialAngle(): number; set_mInitialAngle(mInitialAngle: number): void; mInitialAngle: number; } class SoftBodySharedSettingsVolume { constructor(inVertex1: number, inVertex2: number, inVertex3: number, inVertex4: number, inCompliance: number); get_mVertex(index: number): number; set_mVertex(index: number, mVertex: number): void; mVertex: number; get_mSixRestVolume(): number; set_mSixRestVolume(mSixRestVolume: number): void; mSixRestVolume: number; get_mCompliance(): number; set_mCompliance(mCompliance: number): void; mCompliance: number; } class SoftBodySharedSettingsInvBind { get_mJointIndex(): number; set_mJointIndex(mJointIndex: number): void; mJointIndex: number; get_mInvBind(): Mat44; set_mInvBind(mInvBind: Mat44): void; mInvBind: Mat44; } class SoftBodySharedSettingsSkinWeight { get_mInvBindIndex(): number; set_mInvBindIndex(mInvBindIndex: number): void; mInvBindIndex: number; get_mWeight(): number; set_mWeight(mWeight: number): void; mWeight: number; } class SoftBodySharedSettingsSkinned { get_mVertex(): number; set_mVertex(mVertex: number): void; mVertex: number; get_mWeights(index: number): SoftBodySharedSettingsSkinWeight; set_mWeights(index: number, mWeights: SoftBodySharedSettingsSkinWeight): void; mWeights: SoftBodySharedSettingsSkinWeight; get_mMaxDistance(): number; set_mMaxDistance(mMaxDistance: number): void; mMaxDistance: number; get_mBackStopDistance(): number; set_mBackStopDistance(mBackStopDistance: number): void; mBackStopDistance: number; get_mBackStopRadius(): number; set_mBackStopRadius(mBackStopRadius: number): void; mBackStopRadius: number; } class SoftBodySharedSettingsLRA { constructor(inVertex1: number, inVertex2: number, inMaxDistance: number); get_mVertex(index: number): number; set_mVertex(index: number, mVertex: number): void; mVertex: number; get_mMaxDistance(): number; set_mMaxDistance(mMaxDistance: number): void; mMaxDistance: number; } class SoftBodySharedSettingsRodStretchShear { constructor(inVertex1: number, inVertex2: number, inCompliance: number); get_mVertex(index: number): number; set_mVertex(index: number, mVertex: number): void; mVertex: number; get_mLength(): number; set_mLength(mLength: number): void; mLength: number; get_mInvMass(): number; set_mInvMass(mInvMass: number): void; mInvMass: number; get_mCompliance(): number; set_mCompliance(mCompliance: number): void; mCompliance: number; get_mBishop(): Quat; set_mBishop(mBishop: Quat): void; mBishop: Quat; } class SoftBodySharedSettingsRodBendTwist { constructor(inRod1: number, inRod2: number, inCompliance: number); get_mRod(index: number): number; set_mRod(index: number, mRod: number): void; mRod: number; get_mCompliance(): number; set_mCompliance(mCompliance: number): void; mCompliance: number; get_mOmega0(): Quat; set_mOmega0(mOmega0: Quat): void; mOmega0: Quat; } class ArraySoftBodySharedSettingsVertex { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsVertex; push_back(inValue: SoftBodySharedSettingsVertex): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ArraySoftBodySharedSettingsFace { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsFace; push_back(inValue: SoftBodySharedSettingsFace): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ArraySoftBodySharedSettingsEdge { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsEdge; push_back(inValue: SoftBodySharedSettingsEdge): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ArraySoftBodySharedSettingsDihedralBend { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsDihedralBend; push_back(inValue: SoftBodySharedSettingsDihedralBend): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ArraySoftBodySharedSettingsVolume { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsVolume; push_back(inValue: SoftBodySharedSettingsVolume): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ArraySoftBodySharedSettingsInvBind { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsInvBind; push_back(inValue: SoftBodySharedSettingsInvBind): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ArraySoftBodySharedSettingsSkinned { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsSkinned; push_back(inValue: SoftBodySharedSettingsSkinned): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ArraySoftBodySharedSettingsLRA { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsLRA; push_back(inValue: SoftBodySharedSettingsLRA): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ArraySoftBodySharedSettingsRodStretchShear { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsRodStretchShear; push_back(inValue: SoftBodySharedSettingsRodStretchShear): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class ArraySoftBodySharedSettingsRodBendTwist { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsRodBendTwist; push_back(inValue: SoftBodySharedSettingsRodBendTwist): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class SoftBodySharedSettingsVertexAttributes { constructor(); get_mCompliance(): number; set_mCompliance(mCompliance: number): void; mCompliance: number; get_mShearCompliance(): number; set_mShearCompliance(mShearCompliance: number): void; mShearCompliance: number; get_mBendCompliance(): number; set_mBendCompliance(mBendCompliance: number): void; mBendCompliance: number; get_mLRAType(): SoftBodySharedSettings_ELRAType; set_mLRAType(mLRAType: SoftBodySharedSettings_ELRAType): void; mLRAType: SoftBodySharedSettings_ELRAType; get_mLRAMaxDistanceMultiplier(): number; set_mLRAMaxDistanceMultiplier(mLRAMaxDistanceMultiplier: number): void; mLRAMaxDistanceMultiplier: number; } class ArraySoftBodySharedSettingsVertexAttributes { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodySharedSettingsVertexAttributes; push_back(inValue: SoftBodySharedSettingsVertexAttributes): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; data(): SoftBodySharedSettingsVertexAttributes; } class SoftBodySharedSettings { constructor(); GetRefCount(): number; AddRef(): void; Release(): void; CreateConstraints(inVertexAttributes: SoftBodySharedSettingsVertexAttributes, inVertexAttributesLength: number, inBendType?: SoftBodySharedSettings_EBendType, inAngleTolerance?: number): void; AddFace(inFace: SoftBodySharedSettingsFace): void; CalculateEdgeLengths(): void; CalculateRodProperties(): void; CalculateLRALengths(): void; CalculateBendConstraintConstants(): void; CalculateVolumeConstraintVolumes(): void; CalculateSkinnedConstraintNormals(): void; Optimize(): void; Clone(): SoftBodySharedSettings; get_mVertices(): ArraySoftBodySharedSettingsVertex; set_mVertices(mVertices: ArraySoftBodySharedSettingsVertex): void; mVertices: ArraySoftBodySharedSettingsVertex; get_mFaces(): ArraySoftBodySharedSettingsFace; set_mFaces(mFaces: ArraySoftBodySharedSettingsFace): void; mFaces: ArraySoftBodySharedSettingsFace; get_mEdgeConstraints(): ArraySoftBodySharedSettingsEdge; set_mEdgeConstraints(mEdgeConstraints: ArraySoftBodySharedSettingsEdge): void; mEdgeConstraints: ArraySoftBodySharedSettingsEdge; get_mDihedralBendConstraints(): ArraySoftBodySharedSettingsDihedralBend; set_mDihedralBendConstraints(mDihedralBendConstraints: ArraySoftBodySharedSettingsDihedralBend): void; mDihedralBendConstraints: ArraySoftBodySharedSettingsDihedralBend; get_mVolumeConstraints(): ArraySoftBodySharedSettingsVolume; set_mVolumeConstraints(mVolumeConstraints: ArraySoftBodySharedSettingsVolume): void; mVolumeConstraints: ArraySoftBodySharedSettingsVolume; get_mSkinnedConstraints(): ArraySoftBodySharedSettingsSkinned; set_mSkinnedConstraints(mSkinnedConstraints: ArraySoftBodySharedSettingsSkinned): void; mSkinnedConstraints: ArraySoftBodySharedSettingsSkinned; get_mInvBindMatrices(): ArraySoftBodySharedSettingsInvBind; set_mInvBindMatrices(mInvBindMatrices: ArraySoftBodySharedSettingsInvBind): void; mInvBindMatrices: ArraySoftBodySharedSettingsInvBind; get_mLRAConstraints(): ArraySoftBodySharedSettingsLRA; set_mLRAConstraints(mLRAConstraints: ArraySoftBodySharedSettingsLRA): void; mLRAConstraints: ArraySoftBodySharedSettingsLRA; get_mRodStretchShearConstraints(): ArraySoftBodySharedSettingsRodStretchShear; set_mRodStretchShearConstraints(mRodStretchShearConstraints: ArraySoftBodySharedSettingsRodStretchShear): void; mRodStretchShearConstraints: ArraySoftBodySharedSettingsRodStretchShear; get_mRodBendTwistConstraints(): ArraySoftBodySharedSettingsRodBendTwist; set_mRodBendTwistConstraints(mRodBendTwistConstraints: ArraySoftBodySharedSettingsRodBendTwist): void; mRodBendTwistConstraints: ArraySoftBodySharedSettingsRodBendTwist; get_mMaterials(): PhysicsMaterialList; set_mMaterials(mMaterials: PhysicsMaterialList): void; mMaterials: PhysicsMaterialList; } class SoftBodyCreationSettings { constructor(inSettings: SoftBodySharedSettings, inPosition: RVec3, inRotation: Quat, inObjectLayer: number); get_mPosition(): RVec3; set_mPosition(mPosition: RVec3): void; mPosition: RVec3; get_mRotation(): Quat; set_mRotation(mRotation: Quat): void; mRotation: Quat; get_mUserData(): number; set_mUserData(mUserData: number): void; mUserData: number; get_mObjectLayer(): number; set_mObjectLayer(mObjectLayer: number): void; mObjectLayer: number; get_mCollisionGroup(): CollisionGroup; set_mCollisionGroup(mCollisionGroup: CollisionGroup): void; mCollisionGroup: CollisionGroup; get_mNumIterations(): number; set_mNumIterations(mNumIterations: number): void; mNumIterations: number; get_mLinearDamping(): number; set_mLinearDamping(mLinearDamping: number): void; mLinearDamping: number; get_mMaxLinearVelocity(): number; set_mMaxLinearVelocity(mMaxLinearVelocity: number): void; mMaxLinearVelocity: number; get_mRestitution(): number; set_mRestitution(mRestitution: number): void; mRestitution: number; get_mFriction(): number; set_mFriction(mFriction: number): void; mFriction: number; get_mPressure(): number; set_mPressure(mPressure: number): void; mPressure: number; get_mGravityFactor(): number; set_mGravityFactor(mGravityFactor: number): void; mGravityFactor: number; get_mVertexRadius(): number; set_mVertexRadius(mVertexRadius: number): void; mVertexRadius: number; get_mUpdatePosition(): boolean; set_mUpdatePosition(mUpdatePosition: boolean): void; mUpdatePosition: boolean; get_mMakeRotationIdentity(): boolean; set_mMakeRotationIdentity(mMakeRotationIdentity: boolean): void; mMakeRotationIdentity: boolean; get_mAllowSleeping(): boolean; set_mAllowSleeping(mAllowSleeping: boolean): void; mAllowSleeping: boolean; get_mFacesDoubleSided(): boolean; set_mFacesDoubleSided(mFacesDoubleSided: boolean): void; mFacesDoubleSided: boolean; } class SoftBodyVertex { get_mPreviousPosition(): Vec3; set_mPreviousPosition(mPreviousPosition: Vec3): void; mPreviousPosition: Vec3; get_mPosition(): Vec3; set_mPosition(mPosition: Vec3): void; mPosition: Vec3; get_mVelocity(): Vec3; set_mVelocity(mVelocity: Vec3): void; mVelocity: Vec3; get_mInvMass(): number; set_mInvMass(mInvMass: number): void; mInvMass: number; } class SoftBodyVertexTraits { get_mPreviousPositionOffset(): number; set_mPreviousPositionOffset(mPreviousPositionOffset: number): void; readonly mPreviousPositionOffset: number; get_mPositionOffset(): number; set_mPositionOffset(mPositionOffset: number): void; readonly mPositionOffset: number; get_mVelocityOffset(): number; set_mVelocityOffset(mVelocityOffset: number): void; readonly mVelocityOffset: number; } class ArraySoftBodyVertex { constructor(); empty(): boolean; size(): number; at(inIndex: number): SoftBodyVertex; push_back(inValue: SoftBodyVertex): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class SoftBodyMotionProperties extends MotionProperties { GetSettings(): SoftBodySharedSettings; GetVertices(): ArraySoftBodyVertex; GetVertex(inIndex: number): SoftBodyVertex; GetRodRotation(inIndex: number): Quat; GetRodAngularVelocity(inIndex: number): Vec3; GetMaterials(): PhysicsMaterialList; GetFaces(): ArraySoftBodySharedSettingsFace; GetFace(inIndex: number): SoftBodySharedSettingsFace; GetNumIterations(): number; SetNumIterations(inNumIterations: number): void; GetPressure(): number; SetPressure(inPressure: number): void; GetUpdatePosition(): boolean; SetUpdatePosition(inUpdatePosition: boolean): void; GetEnableSkinConstraints(): boolean; SetEnableSkinConstraints(inEnableSkinConstraints: boolean): void; GetSkinnedMaxDistanceMultiplier(): number; SetSkinnedMaxDistanceMultiplier(inSkinnedMaxDistanceMultiplier: number): void; GetVertexRadius(): number; SetVertexRadius(inVertexRadius: number): void; GetLocalBounds(): AABox; CustomUpdate(inDeltaTime: number, ioSoftBody: Body, inSystem: PhysicsSystem): void; SkinVertices(inRootTransform: RMat44, inJointMatrices: Mat44MemRef, inNumJoints: number, inHardSkinAll: boolean, ioTempAllocator: TempAllocator): void; } class SoftBodyShape extends Shape { GetSubShapeIDBits(): number; GetFaceIndex(inSubShapeID: SubShapeID): number; } class CharacterBaseSettings { GetRefCount(): number; AddRef(): void; Release(): void; get_mUp(): Vec3; set_mUp(mUp: Vec3): void; mUp: Vec3; get_mSupportingVolume(): Plane; set_mSupportingVolume(mSupportingVolume: Plane): void; mSupportingVolume: Plane; get_mMaxSlopeAngle(): number; set_mMaxSlopeAngle(mMaxSlopeAngle: number): void; mMaxSlopeAngle: number; get_mEnhancedInternalEdgeRemoval(): boolean; set_mEnhancedInternalEdgeRemoval(mEnhancedInternalEdgeRemoval: boolean): void; mEnhancedInternalEdgeRemoval: boolean; get_mShape(): Shape; set_mShape(mShape: Shape): void; mShape: Shape; } class CharacterID { constructor(); GetValue(): number; IsInvalid(): boolean; sNextCharacterID(): CharacterID; sSetNextCharacterID(inNextValue: number): void; } class CharacterVirtualSettings extends CharacterBaseSettings { constructor(); get_mID(): CharacterID; set_mID(mID: CharacterID): void; mID: CharacterID; get_mMass(): number; set_mMass(mMass: number): void; mMass: number; get_mMaxStrength(): number; set_mMaxStrength(mMaxStrength: number): void; mMaxStrength: number; get_mShapeOffset(): Vec3; set_mShapeOffset(mShapeOffset: Vec3): void; mShapeOffset: Vec3; get_mBackFaceMode(): EBackFaceMode; set_mBackFaceMode(mBackFaceMode: EBackFaceMode): void; mBackFaceMode: EBackFaceMode; get_mPredictiveContactDistance(): number; set_mPredictiveContactDistance(mPredictiveContactDistance: number): void; mPredictiveContactDistance: number; get_mMaxCollisionIterations(): number; set_mMaxCollisionIterations(mMaxCollisionIterations: number): void; mMaxCollisionIterations: number; get_mMaxConstraintIterations(): number; set_mMaxConstraintIterations(mMaxConstraintIterations: number): void; mMaxConstraintIterations: number; get_mMinTimeRemaining(): number; set_mMinTimeRemaining(mMinTimeRemaining: number): void; mMinTimeRemaining: number; get_mCollisionTolerance(): number; set_mCollisionTolerance(mCollisionTolerance: number): void; mCollisionTolerance: number; get_mCharacterPadding(): number; set_mCharacterPadding(mCharacterPadding: number): void; mCharacterPadding: number; get_mMaxNumHits(): number; set_mMaxNumHits(mMaxNumHits: number): void; mMaxNumHits: number; get_mHitReductionCosMaxAngle(): number; set_mHitReductionCosMaxAngle(mHitReductionCosMaxAngle: number): void; mHitReductionCosMaxAngle: number; get_mPenetrationRecoverySpeed(): number; set_mPenetrationRecoverySpeed(mPenetrationRecoverySpeed: number): void; mPenetrationRecoverySpeed: number; get_mInnerBodyShape(): Shape; set_mInnerBodyShape(mInnerBodyShape: Shape): void; mInnerBodyShape: Shape; get_mInnerBodyIDOverride(): BodyID; set_mInnerBodyIDOverride(mInnerBodyIDOverride: BodyID): void; mInnerBodyIDOverride: BodyID; get_mInnerBodyLayer(): number; set_mInnerBodyLayer(mInnerBodyLayer: number): void; mInnerBodyLayer: number; } class CharacterContactSettings { constructor(); get_mCanPushCharacter(): boolean; set_mCanPushCharacter(mCanPushCharacter: boolean): void; mCanPushCharacter: boolean; get_mCanReceiveImpulses(): boolean; set_mCanReceiveImpulses(mCanReceiveImpulses: boolean): void; mCanReceiveImpulses: boolean; } class CharacterContactListener { } class CharacterContactListenerEm extends CharacterContactListener { } class CharacterContactListenerJS extends CharacterContactListenerEm { constructor(); OnAdjustBodyVelocity(inCharacter: number, inBody2: number, ioLinearVelocity: number, ioAngularVelocity: number): void; OnContactValidate(inCharacter: number, inBodyID2: number, inSubShapeID2: number): boolean; OnCharacterContactValidate(inCharacter: number, inOtherCharacter: number, inSubShapeID2: number): boolean; OnContactAdded(inCharacter: number, inBodyID2: number, inSubShapeID2: number, inContactPosition: number, inContactNormal: number, ioSettings: number): void; OnContactPersisted(inCharacter: number, inBodyID2: number, inSubShapeID2: number, inContactPosition: number, inContactNormal: number, ioSettings: number): void; OnContactRemoved(inCharacter: number, inBodyID2: number, inSubShapeID2: number): void; OnCharacterContactAdded(inCharacter: number, inOtherCharacter: number, inSubShapeID2: number, inContactPosition: number, inContactNormal: number, ioSettings: number): void; OnCharacterContactPersisted(inCharacter: number, inOtherCharacter: number, inSubShapeID2: number, inContactPosition: number, inContactNormal: number, ioSettings: number): void; OnCharacterContactRemoved(inCharacter: number, inOtherCharacter: number, inSubShapeID2: number): void; OnContactSolve(inCharacter: number, inBodyID2: number, inSubShapeID2: number, inContactPosition: number, inContactNormal: number, inContactVelocity: number, inContactMaterial: number, inCharacterVelocity: number, ioNewCharacterVelocity: number): void; OnCharacterContactSolve(inCharacter: number, inOtherCharacter: number, inSubShapeID2: number, inContactPosition: number, inContactNormal: number, inContactVelocity: number, inContactMaterial: number, inCharacterVelocity: number, ioNewCharacterVelocity: number): void; } class CharacterVsCharacterCollision { } class CharacterVsCharacterCollisionSimple extends CharacterVsCharacterCollision { constructor(); Add(inCharacter: CharacterVirtual): void; Remove(inCharacter: CharacterVirtual): void; } class ExtendedUpdateSettings { constructor(); get_mStickToFloorStepDown(): Vec3; set_mStickToFloorStepDown(mStickToFloorStepDown: Vec3): void; mStickToFloorStepDown: Vec3; get_mWalkStairsStepUp(): Vec3; set_mWalkStairsStepUp(mWalkStairsStepUp: Vec3): void; mWalkStairsStepUp: Vec3; get_mWalkStairsMinStepForward(): number; set_mWalkStairsMinStepForward(mWalkStairsMinStepForward: number): void; mWalkStairsMinStepForward: number; get_mWalkStairsStepForwardTest(): number; set_mWalkStairsStepForwardTest(mWalkStairsStepForwardTest: number): void; mWalkStairsStepForwardTest: number; get_mWalkStairsCosAngleForwardContact(): number; set_mWalkStairsCosAngleForwardContact(mWalkStairsCosAngleForwardContact: number): void; mWalkStairsCosAngleForwardContact: number; get_mWalkStairsStepDownExtra(): Vec3; set_mWalkStairsStepDownExtra(mWalkStairsStepDownExtra: Vec3): void; mWalkStairsStepDownExtra: Vec3; } class CharacterVirtualContact { IsSameBody(inOther: CharacterVirtualContact): boolean; get_mPosition(): RVec3; set_mPosition(mPosition: RVec3): void; mPosition: RVec3; get_mLinearVelocity(): Vec3; set_mLinearVelocity(mLinearVelocity: Vec3): void; mLinearVelocity: Vec3; get_mContactNormal(): Vec3; set_mContactNormal(mContactNormal: Vec3): void; mContactNormal: Vec3; get_mSurfaceNormal(): Vec3; set_mSurfaceNormal(mSurfaceNormal: Vec3): void; mSurfaceNormal: Vec3; get_mDistance(): number; set_mDistance(mDistance: number): void; mDistance: number; get_mFraction(): number; set_mFraction(mFraction: number): void; mFraction: number; get_mBodyB(): BodyID; set_mBodyB(mBodyB: BodyID): void; mBodyB: BodyID; get_mCharacterIDB(): CharacterID; set_mCharacterIDB(mCharacterIDB: CharacterID): void; mCharacterIDB: CharacterID; get_mSubShapeIDB(): SubShapeID; set_mSubShapeIDB(mSubShapeIDB: SubShapeID): void; mSubShapeIDB: SubShapeID; get_mMotionTypeB(): EMotionType; set_mMotionTypeB(mMotionTypeB: EMotionType): void; mMotionTypeB: EMotionType; get_mIsSensorB(): boolean; set_mIsSensorB(mIsSensorB: boolean): void; mIsSensorB: boolean; get_mCharacterB(): CharacterVirtual; set_mCharacterB(mCharacterB: CharacterVirtual): void; mCharacterB: CharacterVirtual; get_mUserData(): number; set_mUserData(mUserData: number): void; mUserData: number; get_mMaterial(): PhysicsMaterial; set_mMaterial(mMaterial: PhysicsMaterial): void; mMaterial: PhysicsMaterial; get_mHadCollision(): boolean; set_mHadCollision(mHadCollision: boolean): void; mHadCollision: boolean; get_mWasDiscarded(): boolean; set_mWasDiscarded(mWasDiscarded: boolean): void; mWasDiscarded: boolean; get_mCanPushCharacter(): boolean; set_mCanPushCharacter(mCanPushCharacter: boolean): void; mCanPushCharacter: boolean; } class ArrayCharacterVirtualContact { constructor(); empty(): boolean; size(): number; at(inIndex: number): CharacterVirtualContact; } class TempAllocator { } class BroadPhaseLayerFilter { constructor(); } class ObjectVsBroadPhaseLayerFilter { constructor(); } class ObjectVsBroadPhaseLayerFilterEm extends ObjectVsBroadPhaseLayerFilter { } class ObjectVsBroadPhaseLayerFilterJS extends ObjectVsBroadPhaseLayerFilterEm { constructor(); ShouldCollide(inLayer1: number, inLayer2: number): boolean; } class DefaultBroadPhaseLayerFilter extends ObjectLayerFilter { constructor(inFilter: ObjectVsBroadPhaseLayerFilter, inObjectLayer: number); } class ObjectLayerFilter { constructor(); } class ObjectLayerFilterJS extends ObjectLayerFilter { constructor(); ShouldCollide(inLayer: number): boolean; } class ObjectLayerPairFilter { constructor(); ShouldCollide(inLayer1: number, inLayer2: number): boolean; } class ObjectLayerPairFilterJS extends ObjectLayerPairFilter { constructor(); ShouldCollide(inLayer1: number, inLayer2: number): boolean; } class DefaultObjectLayerFilter extends ObjectLayerFilter { constructor(inFilter: ObjectLayerPairFilter, inObjectLayer: number); } class SpecifiedObjectLayerFilter extends ObjectLayerFilter { constructor(inObjectLayer: number); } class BodyFilter { constructor(); } class BodyFilterJS extends BodyFilter { constructor(); ShouldCollide(inBodyID: number): boolean; ShouldCollideLocked(inBody: number): boolean; } class IgnoreSingleBodyFilter extends BodyFilter { constructor(inBodyID: BodyID); } class IgnoreMultipleBodiesFilter extends BodyFilter { constructor(); Clear(): void; Reserve(inSize: number): void; IgnoreBody(inBodyID: BodyID): void; } class ShapeFilter { constructor(); } class ShapeFilterJS extends ShapeFilter { constructor(); ShouldCollide(inShape2: number, inSubShapeIDOfShape2: number): boolean; } class ShapeFilterJS2 extends ShapeFilter { constructor(); ShouldCollide(inShape1: number, inSubShapeIDOfShape1: number, inShape2: number, inSubShapeIDOfShape2: number): boolean; } class SimShapeFilter { constructor(); } class SimShapeFilterJS extends SimShapeFilter { constructor(); ShouldCollide(inBody1: number, inShape1: number, inSubShapeIDOfShape1: number, inBody2: number, inShape2: number, inSubShapeIDOfShape2: number): boolean; } class CharacterBase { GetRefCount(): number; AddRef(): void; Release(): void; SetMaxSlopeAngle(inMaxSlopeAngle: number): void; GetCosMaxSlopeAngle(): number; SetUp(inUp: Vec3): void; GetUp(): Vec3; GetShape(): Shape; GetGroundState(): EGroundState; IsSlopeTooSteep(inNormal: Vec3): boolean; IsSupported(): boolean; GetGroundPosition(): RVec3; GetGroundNormal(): Vec3; GetGroundVelocity(): Vec3; GetGroundMaterial(): PhysicsMaterial; GetGroundBodyID(): BodyID; SaveState(inStream: StateRecorder): void; RestoreState(inStream: StateRecorder): void; } class CharacterVirtual extends CharacterBase { constructor(inSettings: CharacterVirtualSettings, inPosition: RVec3, inRotation: Quat, inSystem: PhysicsSystem); GetID(): CharacterID; SetListener(inListener: CharacterContactListener): void; SetCharacterVsCharacterCollision(inCharacterVsCharacterCollision: CharacterVsCharacterCollision): void; GetListener(): CharacterContactListener; GetLinearVelocity(): Vec3; SetLinearVelocity(inLinearVelocity: Vec3): void; GetPosition(): RVec3; SetPosition(inPosition: RVec3): void; GetRotation(): Quat; SetRotation(inRotation: Quat): void; GetCenterOfMassPosition(): RVec3; GetWorldTransform(): RMat44; GetCenterOfMassTransform(): RMat44; GetMass(): number; SetMass(inMass: number): void; GetMaxStrength(): number; SetMaxStrength(inMaxStrength: number): void; GetPenetrationRecoverySpeed(): number; SetPenetrationRecoverySpeed(inSpeed: number): void; GetCharacterPadding(): number; GetMaxNumHits(): number; SetMaxNumHits(inMaxHits: number): void; GetHitReductionCosMaxAngle(): number; SetHitReductionCosMaxAngle(inCosMaxAngle: number): void; GetMaxHitsExceeded(): boolean; GetShapeOffset(): Vec3; SetShapeOffset(inShapeOffset: Vec3): void; GetUserData(): number; SetUserData(inUserData: number): void; GetInnerBodyID(): BodyID; StartTrackingContactChanges(): void; FinishTrackingContactChanges(): void; CancelVelocityTowardsSteepSlopes(inDesiredVelocity: Vec3): Vec3; Update(inDeltaTime: number, inGravity: Vec3, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter, inAllocator: TempAllocator): void; CanWalkStairs(inLinearVelocity: Vec3): boolean; WalkStairs(inDeltaTime: number, inStepUp: Vec3, inStepForward: Vec3, inStepForwardTest: Vec3, inStepDownExtra: Vec3, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter, inAllocator: TempAllocator): boolean; StickToFloor(inStepDown: Vec3, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter, inAllocator: TempAllocator): boolean; ExtendedUpdate(inDeltaTime: number, inGravity: Vec3, inSettings: ExtendedUpdateSettings, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter, inAllocator: TempAllocator): void; RefreshContacts(inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter, inAllocator: TempAllocator): void; UpdateGroundVelocity(): void; SetShape(inShape: Shape, inMaxPenetrationDepth: number, inBroadPhaseLayerFilter: BroadPhaseLayerFilter, inObjectLayerFilter: ObjectLayerFilter, inBodyFilter: BodyFilter, inShapeFilter: ShapeFilter, inAllocator: TempAllocator): boolean; SetInnerBodyShape(inShape: Shape): void; GetTransformedShape(): TransformedShape; HasCollidedWith(inBodyID: BodyID): boolean; HasCollidedWithCharacterID(inCharacterID: CharacterID): boolean; HasCollidedWithCharacter(inCharacter: CharacterVirtual): boolean; GetActiveContacts(): ArrayCharacterVirtualContact; } class LinearCurve { constructor(); Clear(): void; Reserve(inSize: number): void; AddPoint(inX: number, inY: number): void; Sort(): void; GetMinX(): number; GetMaxX(): number; GetValue(inX: number): number; } class ArrayFloat { constructor(); empty(): boolean; size(): number; at(inIndex: number): number; push_back(inValue: number): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; data(): FloatMemRef; } class ArrayUint { constructor(); empty(): boolean; size(): number; at(inIndex: number): number; push_back(inValue: number): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; data(): UintMemRef; } class ArrayUint8 { constructor(); empty(): boolean; size(): number; at(inIndex: number): number; push_back(inValue: number): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; data(): Uint8MemRef; } class ArrayVehicleAntiRollBar { constructor(); empty(): boolean; size(): number; at(inIndex: number): VehicleAntiRollBar; push_back(inValue: VehicleAntiRollBar): void; resize(inSize: number): void; clear(): void; } class ArrayWheelSettings { constructor(); empty(): boolean; size(): number; at(inIndex: number): WheelSettings; push_back(inValue: WheelSettings): void; resize(inSize: number): void; clear(): void; } class ArrayVehicleDifferentialSettings { constructor(); empty(): boolean; size(): number; at(inIndex: number): VehicleDifferentialSettings; push_back(inValue: VehicleDifferentialSettings): void; resize(inSize: number): void; clear(): void; } class VehicleCollisionTester { GetRefCount(): number; AddRef(): void; Release(): void; } class VehicleCollisionTesterRay extends VehicleCollisionTester { constructor(inObjectLayer: number, inUp?: Vec3, inMaxSlopeAngle?: number); } class VehicleCollisionTesterCastSphere extends VehicleCollisionTester { constructor(inObjectLayer: number, inRadius: number, inUp?: Vec3, inMaxSlopeAngle?: number); } class VehicleCollisionTesterCastCylinder extends VehicleCollisionTester { constructor(inObjectLayer: number, inConvexRadiusFraction?: number); } class VehicleConstraintSettings extends ConstraintSettings { constructor(); get_mUp(): Vec3; set_mUp(mUp: Vec3): void; mUp: Vec3; get_mForward(): Vec3; set_mForward(mForward: Vec3): void; mForward: Vec3; get_mMaxPitchRollAngle(): number; set_mMaxPitchRollAngle(mMaxPitchRollAngle: number): void; mMaxPitchRollAngle: number; get_mWheels(): ArrayWheelSettings; set_mWheels(mWheels: ArrayWheelSettings): void; mWheels: ArrayWheelSettings; get_mAntiRollBars(): ArrayVehicleAntiRollBar; set_mAntiRollBars(mAntiRollBars: ArrayVehicleAntiRollBar): void; mAntiRollBars: ArrayVehicleAntiRollBar; get_mController(): VehicleControllerSettings; set_mController(mController: VehicleControllerSettings): void; mController: VehicleControllerSettings; } class VehicleConstraint extends Constraint { constructor(inVehicleBody: Body, inSettings: VehicleConstraintSettings); SetMaxPitchRollAngle(inMaxPitchRollAngle: number): void; GetMaxPitchRollAngle(): number; SetVehicleCollisionTester(inTester: VehicleCollisionTester): void; GetVehicleCollisionTester(): VehicleCollisionTester; OverrideGravity(inGravity: Vec3): void; IsGravityOverridden(): boolean; GetGravityOverride(): Vec3; ResetGravityOverride(): void; GetLocalUp(): Vec3; GetLocalForward(): Vec3; GetWorldUp(): Vec3; GetVehicleBody(): Body; GetController(): VehicleController; GetWheel(inIdx: number): Wheel; GetWheelLocalTransform(inWheelIndex: number, inWheelRight: Vec3, inWheelUp: Vec3): Mat44; GetWheelWorldTransform(inWheelIndex: number, inWheelRight: Vec3, inWheelUp: Vec3): RMat44; GetAntiRollBars(): ArrayVehicleAntiRollBar; SetNumStepsBetweenCollisionTestActive(inSteps: number): void; GetNumStepsBetweenCollisionTestActive(): number; SetNumStepsBetweenCollisionTestInactive(inSteps: number): void; GetNumStepsBetweenCollisionTestInactive(): number; } class VehicleConstraintStepListener extends PhysicsStepListener { constructor(inConstraint: VehicleConstraint); } class VehicleConstraintCallbacksEm { SetVehicleConstraint(inConstraint: VehicleConstraint): void; } class VehicleConstraintCallbacksJS extends VehicleConstraintCallbacksEm { constructor(); GetCombinedFriction(inWheelIndex: number, inTireFrictionDirection: number, inTireFriction: number, inBody2: number, inSubShapeID2: number): number; OnPreStepCallback(inVehicle: number, inContext: number): void; OnPostCollideCallback(inVehicle: number, inContext: number): void; OnPostStepCallback(inVehicle: number, inContext: number): void; } class TireMaxImpulseCallbackResult { get_mLongitudinalImpulse(): number; set_mLongitudinalImpulse(mLongitudinalImpulse: number): void; mLongitudinalImpulse: number; get_mLateralImpulse(): number; set_mLateralImpulse(mLateralImpulse: number): void; mLateralImpulse: number; } class WheeledVehicleControllerCallbacksEm { SetWheeledVehicleController(inController: WheeledVehicleController): void; } class WheeledVehicleControllerCallbacksJS extends WheeledVehicleControllerCallbacksEm { constructor(); OnTireMaxImpulseCallback(inWheelIndex: number, outResult: number, inSuspensionImpulse: number, inLongitudinalFriction: number, inLateralFriction: number, inLongitudinalSlip: number, inLateralSlip: number, inDeltaTime: number): void; } class WheelSettings { constructor(); GetRefCount(): number; AddRef(): void; Release(): void; get_mPosition(): Vec3; set_mPosition(mPosition: Vec3): void; mPosition: Vec3; get_mSuspensionForcePoint(): Vec3; set_mSuspensionForcePoint(mSuspensionForcePoint: Vec3): void; mSuspensionForcePoint: Vec3; get_mSuspensionDirection(): Vec3; set_mSuspensionDirection(mSuspensionDirection: Vec3): void; mSuspensionDirection: Vec3; get_mSteeringAxis(): Vec3; set_mSteeringAxis(mSteeringAxis: Vec3): void; mSteeringAxis: Vec3; get_mWheelUp(): Vec3; set_mWheelUp(mWheelUp: Vec3): void; mWheelUp: Vec3; get_mWheelForward(): Vec3; set_mWheelForward(mWheelForward: Vec3): void; mWheelForward: Vec3; get_mSuspensionSpring(): SpringSettings; set_mSuspensionSpring(mSuspensionSpring: SpringSettings): void; mSuspensionSpring: SpringSettings; get_mSuspensionMinLength(): number; set_mSuspensionMinLength(mSuspensionMinLength: number): void; mSuspensionMinLength: number; get_mSuspensionMaxLength(): number; set_mSuspensionMaxLength(mSuspensionMaxLength: number): void; mSuspensionMaxLength: number; get_mSuspensionPreloadLength(): number; set_mSuspensionPreloadLength(mSuspensionPreloadLength: number): void; mSuspensionPreloadLength: number; get_mRadius(): number; set_mRadius(mRadius: number): void; mRadius: number; get_mWidth(): number; set_mWidth(mWidth: number): void; mWidth: number; get_mEnableSuspensionForcePoint(): boolean; set_mEnableSuspensionForcePoint(mEnableSuspensionForcePoint: boolean): void; mEnableSuspensionForcePoint: boolean; } class VehicleAntiRollBar { constructor(); get_mLeftWheel(): number; set_mLeftWheel(mLeftWheel: number): void; mLeftWheel: number; get_mRightWheel(): number; set_mRightWheel(mRightWheel: number): void; mRightWheel: number; get_mStiffness(): number; set_mStiffness(mStiffness: number): void; mStiffness: number; } class Wheel { constructor(inSettings: WheelSettings); GetSettings(): WheelSettings; GetAngularVelocity(): number; SetAngularVelocity(inVel: number): void; GetRotationAngle(): number; SetRotationAngle(inAngle: number): void; GetSteerAngle(): number; SetSteerAngle(inAngle: number): void; HasContact(): boolean; GetContactBodyID(): BodyID; GetContactPosition(): RVec3; GetContactPointVelocity(): Vec3; GetContactNormal(): Vec3; GetContactLongitudinal(): Vec3; GetContactLateral(): Vec3; GetSuspensionLength(): number; HasHitHardPoint(): boolean; GetSuspensionLambda(): number; GetLongitudinalLambda(): number; GetLateralLambda(): number; } class WheelSettingsWV extends WheelSettings { constructor(); get_mInertia(): number; set_mInertia(mInertia: number): void; mInertia: number; get_mAngularDamping(): number; set_mAngularDamping(mAngularDamping: number): void; mAngularDamping: number; get_mMaxSteerAngle(): number; set_mMaxSteerAngle(mMaxSteerAngle: number): void; mMaxSteerAngle: number; get_mLongitudinalFriction(): LinearCurve; set_mLongitudinalFriction(mLongitudinalFriction: LinearCurve): void; mLongitudinalFriction: LinearCurve; get_mLateralFriction(): LinearCurve; set_mLateralFriction(mLateralFriction: LinearCurve): void; mLateralFriction: LinearCurve; get_mMaxBrakeTorque(): number; set_mMaxBrakeTorque(mMaxBrakeTorque: number): void; mMaxBrakeTorque: number; get_mMaxHandBrakeTorque(): number; set_mMaxHandBrakeTorque(mMaxHandBrakeTorque: number): void; mMaxHandBrakeTorque: number; } class WheelWV extends Wheel { constructor(inWheel: WheelSettingsWV); GetSettings(): WheelSettingsWV; get_mLongitudinalSlip(): number; set_mLongitudinalSlip(mLongitudinalSlip: number): void; mLongitudinalSlip: number; get_mLateralSlip(): number; set_mLateralSlip(mLateralSlip: number): void; mLateralSlip: number; get_mCombinedLongitudinalFriction(): number; set_mCombinedLongitudinalFriction(mCombinedLongitudinalFriction: number): void; mCombinedLongitudinalFriction: number; get_mCombinedLateralFriction(): number; set_mCombinedLateralFriction(mCombinedLateralFriction: number): void; mCombinedLateralFriction: number; get_mBrakeImpulse(): number; set_mBrakeImpulse(mBrakeImpulse: number): void; mBrakeImpulse: number; } class WheelSettingsTV extends WheelSettings { constructor(); get_mLongitudinalFriction(): number; set_mLongitudinalFriction(mLongitudinalFriction: number): void; mLongitudinalFriction: number; get_mLateralFriction(): number; set_mLateralFriction(mLateralFriction: number): void; mLateralFriction: number; } class WheelTV extends Wheel { constructor(inWheel: WheelSettingsTV); GetSettings(): WheelSettingsTV; get_mTrackIndex(): number; set_mTrackIndex(mTrackIndex: number): void; mTrackIndex: number; get_mCombinedLongitudinalFriction(): number; set_mCombinedLongitudinalFriction(mCombinedLongitudinalFriction: number): void; mCombinedLongitudinalFriction: number; get_mCombinedLateralFriction(): number; set_mCombinedLateralFriction(mCombinedLateralFriction: number): void; mCombinedLateralFriction: number; get_mBrakeImpulse(): number; set_mBrakeImpulse(mBrakeImpulse: number): void; mBrakeImpulse: number; } class VehicleTrackSettings { get_mDrivenWheel(): number; set_mDrivenWheel(mDrivenWheel: number): void; mDrivenWheel: number; get_mWheels(): ArrayUint; set_mWheels(mWheels: ArrayUint): void; mWheels: ArrayUint; get_mInertia(): number; set_mInertia(mInertia: number): void; mInertia: number; get_mAngularDamping(): number; set_mAngularDamping(mAngularDamping: number): void; mAngularDamping: number; get_mMaxBrakeTorque(): number; set_mMaxBrakeTorque(mMaxBrakeTorque: number): void; mMaxBrakeTorque: number; get_mDifferentialRatio(): number; set_mDifferentialRatio(mDifferentialRatio: number): void; mDifferentialRatio: number; } class VehicleTrack extends VehicleTrackSettings { get_mAngularVelocity(): number; set_mAngularVelocity(mAngularVelocity: number): void; mAngularVelocity: number; } class WheeledVehicleControllerSettings extends VehicleControllerSettings { constructor(); get_mEngine(): VehicleEngineSettings; set_mEngine(mEngine: VehicleEngineSettings): void; mEngine: VehicleEngineSettings; get_mTransmission(): VehicleTransmissionSettings; set_mTransmission(mTransmission: VehicleTransmissionSettings): void; mTransmission: VehicleTransmissionSettings; get_mDifferentials(): ArrayVehicleDifferentialSettings; set_mDifferentials(mDifferentials: ArrayVehicleDifferentialSettings): void; mDifferentials: ArrayVehicleDifferentialSettings; get_mDifferentialLimitedSlipRatio(): number; set_mDifferentialLimitedSlipRatio(mDifferentialLimitedSlipRatio: number): void; mDifferentialLimitedSlipRatio: number; } class TrackedVehicleControllerSettings extends VehicleControllerSettings { constructor(); get_mEngine(): VehicleEngineSettings; set_mEngine(mEngine: VehicleEngineSettings): void; mEngine: VehicleEngineSettings; get_mTransmission(): VehicleTransmissionSettings; set_mTransmission(mTransmission: VehicleTransmissionSettings): void; mTransmission: VehicleTransmissionSettings; get_mTracks(index: number): VehicleTrackSettings; set_mTracks(index: number, mTracks: VehicleTrackSettings): void; mTracks: VehicleTrackSettings; } class TrackedVehicleController extends VehicleController { constructor(inSettings: TrackedVehicleControllerSettings, inConstraint: VehicleConstraint); SetDriverInput(inForward: number, inLeftRatio: number, inRightRatio: number, inBrake: number): void; SetForwardInput(inForward: number): void; GetForwardInput(): number; SetLeftRatio(inLeftRatio: number): void; GetLeftRatio(): number; SetRightRatio(inRightRatio: number): void; GetRightRatio(): number; SetBrakeInput(inBrake: number): void; GetBrakeInput(): number; GetEngine(): VehicleEngine; GetTransmission(): VehicleTransmission; GetTracks(): ReadonlyArray; } class VehicleEngineSettings { get_mMaxTorque(): number; set_mMaxTorque(mMaxTorque: number): void; mMaxTorque: number; get_mMinRPM(): number; set_mMinRPM(mMinRPM: number): void; mMinRPM: number; get_mMaxRPM(): number; set_mMaxRPM(mMaxRPM: number): void; mMaxRPM: number; get_mNormalizedTorque(): LinearCurve; set_mNormalizedTorque(mNormalizedTorque: LinearCurve): void; mNormalizedTorque: LinearCurve; get_mInertia(): number; set_mInertia(mInertia: number): void; mInertia: number; get_mAngularDamping(): number; set_mAngularDamping(mAngularDamping: number): void; mAngularDamping: number; } class VehicleEngine extends VehicleEngineSettings { ClampRPM(): void; GetCurrentRPM(): number; SetCurrentRPM(inRPM: number): void; GetAngularVelocity(): number; GetTorque(inAcceleration: number): number; } class VehicleTransmissionSettings { get_mMode(): ETransmissionMode; set_mMode(mMode: ETransmissionMode): void; mMode: ETransmissionMode; get_mGearRatios(): ArrayFloat; set_mGearRatios(mGearRatios: ArrayFloat): void; mGearRatios: ArrayFloat; get_mReverseGearRatios(): ArrayFloat; set_mReverseGearRatios(mReverseGearRatios: ArrayFloat): void; mReverseGearRatios: ArrayFloat; get_mSwitchTime(): number; set_mSwitchTime(mSwitchTime: number): void; mSwitchTime: number; get_mClutchReleaseTime(): number; set_mClutchReleaseTime(mClutchReleaseTime: number): void; mClutchReleaseTime: number; get_mSwitchLatency(): number; set_mSwitchLatency(mSwitchLatency: number): void; mSwitchLatency: number; get_mShiftUpRPM(): number; set_mShiftUpRPM(mShiftUpRPM: number): void; mShiftUpRPM: number; get_mShiftDownRPM(): number; set_mShiftDownRPM(mShiftDownRPM: number): void; mShiftDownRPM: number; get_mClutchStrength(): number; set_mClutchStrength(mClutchStrength: number): void; mClutchStrength: number; } class VehicleTransmission extends VehicleTransmissionSettings { Set(inCurrentGear: number, inClutchFriction: number): void; GetCurrentGear(): number; GetClutchFriction(): number; IsSwitchingGear(): boolean; GetCurrentRatio(): number; } class VehicleDifferentialSettings { constructor(); get_mLeftWheel(): number; set_mLeftWheel(mLeftWheel: number): void; mLeftWheel: number; get_mRightWheel(): number; set_mRightWheel(mRightWheel: number): void; mRightWheel: number; get_mDifferentialRatio(): number; set_mDifferentialRatio(mDifferentialRatio: number): void; mDifferentialRatio: number; get_mLeftRightSplit(): number; set_mLeftRightSplit(mLeftRightSplit: number): void; mLeftRightSplit: number; get_mLimitedSlipRatio(): number; set_mLimitedSlipRatio(mLimitedSlipRatio: number): void; mLimitedSlipRatio: number; get_mEngineTorqueRatio(): number; set_mEngineTorqueRatio(mEngineTorqueRatio: number): void; mEngineTorqueRatio: number; } class VehicleControllerSettings { } class VehicleController { GetConstraint(): VehicleConstraint; } class WheeledVehicleController extends VehicleController { constructor(inSettings: WheeledVehicleControllerSettings, inConstraint: VehicleConstraint); SetDriverInput(inForward: number, inRight: number, inBrake: number, inHandBrake: number): void; SetForwardInput(inForward: number): void; GetForwardInput(): number; SetRightInput(inRight: number): void; GetRightInput(): number; SetBrakeInput(inBrake: number): void; GetBrakeInput(): number; SetHandBrakeInput(inHandBrake: number): void; GetHandBrakeInput(): number; GetEngine(): VehicleEngine; GetTransmission(): VehicleTransmission; GetDifferentials(): ArrayVehicleDifferentialSettings; GetDifferentialLimitedSlipRatio(): number; SetDifferentialLimitedSlipRatio(inV: number): void; GetWheelSpeedAtClutch(): number; } class MotorcycleControllerSettings extends WheeledVehicleControllerSettings { constructor(); get_mMaxLeanAngle(): number; set_mMaxLeanAngle(mMaxLeanAngle: number): void; mMaxLeanAngle: number; get_mLeanSpringConstant(): number; set_mLeanSpringConstant(mLeanSpringConstant: number): void; mLeanSpringConstant: number; get_mLeanSpringDamping(): number; set_mLeanSpringDamping(mLeanSpringDamping: number): void; mLeanSpringDamping: number; get_mLeanSpringIntegrationCoefficient(): number; set_mLeanSpringIntegrationCoefficient(mLeanSpringIntegrationCoefficient: number): void; mLeanSpringIntegrationCoefficient: number; get_mLeanSpringIntegrationCoefficientDecay(): number; set_mLeanSpringIntegrationCoefficientDecay(mLeanSpringIntegrationCoefficientDecay: number): void; mLeanSpringIntegrationCoefficientDecay: number; get_mLeanSmoothingFactor(): number; set_mLeanSmoothingFactor(mLeanSmoothingFactor: number): void; mLeanSmoothingFactor: number; } class MotorcycleController extends WheeledVehicleController { constructor(inSettings: MotorcycleControllerSettings, inConstraint: VehicleConstraint); GetWheelBase(): number; EnableLeanController(inEnable: boolean): void; IsLeanControllerEnabled(): boolean; } class Skeleton { constructor(); AddJoint(inName: JPHString, inParentIndex: number): number; GetJointCount(): number; AreJointsCorrectlyOrdered(): boolean; CalculateParentJointIndices(): void; } class SkeletalAnimationJointState { FromMatrix(inMatrix: Mat44): void; ToMatrix(): Mat44; get_mTranslation(): Vec3; set_mTranslation(mTranslation: Vec3): void; mTranslation: Vec3; get_mRotation(): Quat; set_mRotation(mRotation: Quat): void; mRotation: Quat; } class SkeletalAnimationKeyframe extends SkeletalAnimationJointState { constructor(); get_mTime(): number; set_mTime(mTime: number): void; mTime: number; } class ArraySkeletonKeyframe { constructor(); empty(): boolean; size(): number; at(inIndex: number): SkeletalAnimationKeyframe; push_back(inValue: SkeletalAnimationKeyframe): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class SkeletalAnimationAnimatedJoint { constructor(); get_mJointName(): JPHString; set_mJointName(mJointName: JPHString): void; mJointName: JPHString; get_mKeyframes(): ArraySkeletonKeyframe; set_mKeyframes(mKeyframes: ArraySkeletonKeyframe): void; mKeyframes: ArraySkeletonKeyframe; } class ArraySkeletonAnimatedJoint { constructor(); empty(): boolean; size(): number; at(inIndex: number): SkeletalAnimationAnimatedJoint; push_back(inValue: SkeletalAnimationAnimatedJoint): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class SkeletalAnimation { constructor(); SetIsLooping(inLooping: boolean): void; IsLooping(): boolean; GetDuration(): number; ScaleJoints(inScale: number): void; Sample(inTime: number, ioPose: SkeletonPose): void; GetAnimatedJoints(): ArraySkeletonAnimatedJoint; } class SkeletonPose { constructor(); SetSkeleton(inSkeleton: Skeleton): void; GetSkeleton(): Skeleton; SetRootOffset(inOffset: RVec3): void; GetRootOffset(): RVec3; GetJointCount(): number; GetJoint(inJoint: number): SkeletalAnimationJointState; GetJointMatrices(): ArrayMat44; GetJointMatrix(inJoint: number): Mat44; CalculateJointMatrices(): void; CalculateJointStates(): void; } class RagdollPart extends BodyCreationSettings { get_mToParent(): TwoBodyConstraintSettings; set_mToParent(mToParent: TwoBodyConstraintSettings): void; mToParent: TwoBodyConstraintSettings; } class ArrayRagdollPart { constructor(); empty(): boolean; size(): number; at(inIndex: number): RagdollPart; push_back(inValue: RagdollPart): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class RagdollAdditionalConstraint { get_mBodyIdx(index: number): number; set_mBodyIdx(index: number, mBodyIdx: number): void; mBodyIdx: number; get_mConstraint(): TwoBodyConstraintSettings; set_mConstraint(mConstraint: TwoBodyConstraintSettings): void; mConstraint: TwoBodyConstraintSettings; } class ArrayRagdollAdditionalConstraint { constructor(); empty(): boolean; size(): number; at(inIndex: number): RagdollAdditionalConstraint; push_back(inValue: RagdollAdditionalConstraint): void; reserve(inSize: number): void; resize(inSize: number): void; clear(): void; } class RagdollSettings { constructor(); Stabilize(): boolean; CreateRagdoll(inCollisionGroup: number, inUserData: number, inSystem: PhysicsSystem): Ragdoll; GetSkeleton(): Skeleton; DisableParentChildCollisions(inJointMatrices?: Mat44MemRef, inMinSeparationDistance?: number): void; CalculateConstraintPriorities(inBasePriority?: number): void; CalculateBodyIndexToConstraintIndex(): void; CalculateConstraintIndexToBodyIdxPair(): void; get_mSkeleton(): Skeleton; set_mSkeleton(mSkeleton: Skeleton): void; mSkeleton: Skeleton; get_mParts(): ArrayRagdollPart; set_mParts(mParts: ArrayRagdollPart): void; mParts: ArrayRagdollPart; get_mAdditionalConstraints(): ArrayRagdollAdditionalConstraint; set_mAdditionalConstraints(mAdditionalConstraints: ArrayRagdollAdditionalConstraint): void; mAdditionalConstraints: ArrayRagdollAdditionalConstraint; } class Ragdoll { constructor(inSystem: PhysicsSystem); AddToPhysicsSystem(inActivationMode: EActivation, inLockBodies?: boolean): void; RemoveFromPhysicsSystem(inLockBodies?: boolean): void; Activate(inLockBodies?: boolean): void; IsActive(inLockBodies?: boolean): boolean; SetGroupID(inGroupID: number, inLockBodies?: boolean): void; SetPose(inPose: SkeletonPose, inLockBodies?: boolean): void; GetPose(outPose: SkeletonPose, inLockBodies?: boolean): void; ResetWarmStart(): void; DriveToPoseUsingKinematics(inPose: SkeletonPose, inDeltaTime: number, inLockBodies?: boolean): void; DriveToPoseUsingMotors(inPose: SkeletonPose): void; SetLinearAndAngularVelocity(inLinearVelocity: Vec3, inAngularVelocity: Vec3, inLockBodies?: boolean): void; SetLinearVelocity(inLinearVelocity: Vec3, inLockBodies?: boolean): void; AddLinearVelocity(inLinearVelocity: Vec3, inLockBodies?: boolean): void; AddImpulse(inImpulse: Vec3, inLockBodies?: boolean): void; GetRootTransform(outPosition: RVec3, outRotation: Quat, inLockBodies?: boolean): void; GetBodyCount(): number; GetBodyID(inBodyIndex: number): BodyID; GetBodyIDs(): BodyIDVector; GetConstraintCount(): number; GetWorldSpaceBounds(inLockBodies?: boolean): AABox; GetConstraint(inConstraintIndex: number): TwoBodyConstraint; GetRagdollSettings(): RagdollSettings; } class BroadPhaseLayerInterface { GetNumBroadPhaseLayers(): number; } class BroadPhaseLayer { constructor(inLayer: number); GetValue(): number; } class BroadPhaseLayerInterfaceEm extends BroadPhaseLayerInterface { } class BroadPhaseLayerInterfaceJS extends BroadPhaseLayerInterfaceEm { constructor(); GetNumBroadPhaseLayers(): number; GetBPLayer(inLayer: number): number; } class BroadPhaseLayerInterfaceTable extends BroadPhaseLayerInterface { constructor(inNumObjectLayers: number, inNumBroadPhaseLayers: number); MapObjectToBroadPhaseLayer(inObjectLayer: number, inBroadPhaseLayer: BroadPhaseLayer): void; } class ObjectVsBroadPhaseLayerFilterTable extends ObjectVsBroadPhaseLayerFilter { constructor(inBroadPhaseLayerInterface: BroadPhaseLayerInterface, inNumBroadPhaseLayers: number, inObjectLayerPairFilter: ObjectLayerPairFilter, inNumObjectLayers: number); } class ObjectLayerPairFilterTable extends ObjectLayerPairFilter { constructor(inNumObjectLayers: number); GetNumObjectLayers(): number; DisableCollision(inLayer1: number, inLayer2: number): void; EnableCollision(inLayer1: number, inLayer2: number): void; } class BroadPhaseLayerInterfaceMask extends BroadPhaseLayerInterface { constructor(inNumBroadPhaseLayers: number); ConfigureLayer(inBroadPhaseLayer: BroadPhaseLayer, inGroupsToInclude: number, inGroupsToExclude: number): void; } class ObjectVsBroadPhaseLayerFilterMask extends ObjectVsBroadPhaseLayerFilter { constructor(inBroadPhaseLayerInterface: BroadPhaseLayerInterfaceMask); } class ObjectLayerPairFilterMask extends ObjectLayerPairFilter { constructor(); sGetObjectLayer(inGroup: number, inMask: number): number; sGetGroup(inObjectLayer: number): number; sGetMask(inObjectLayer: number): number; } class JoltSettings { constructor(); get_mMaxBodies(): number; set_mMaxBodies(mMaxBodies: number): void; mMaxBodies: number; get_mMaxBodyPairs(): number; set_mMaxBodyPairs(mMaxBodyPairs: number): void; mMaxBodyPairs: number; get_mMaxContactConstraints(): number; set_mMaxContactConstraints(mMaxContactConstraints: number): void; mMaxContactConstraints: number; get_mMaxWorkerThreads(): number; set_mMaxWorkerThreads(mMaxWorkerThreads: number): void; mMaxWorkerThreads: number; get_mBroadPhaseLayerInterface(): BroadPhaseLayerInterface; set_mBroadPhaseLayerInterface(mBroadPhaseLayerInterface: BroadPhaseLayerInterface): void; mBroadPhaseLayerInterface: BroadPhaseLayerInterface; get_mObjectVsBroadPhaseLayerFilter(): ObjectVsBroadPhaseLayerFilter; set_mObjectVsBroadPhaseLayerFilter(mObjectVsBroadPhaseLayerFilter: ObjectVsBroadPhaseLayerFilter): void; mObjectVsBroadPhaseLayerFilter: ObjectVsBroadPhaseLayerFilter; get_mObjectLayerPairFilter(): ObjectLayerPairFilter; set_mObjectLayerPairFilter(mObjectLayerPairFilter: ObjectLayerPairFilter): void; mObjectLayerPairFilter: ObjectLayerPairFilter; } class JoltInterface { constructor(inSettings: JoltSettings); Step(inDeltaTime: number, inCollisionSteps: number): void; GetPhysicsSystem(): PhysicsSystem; GetTempAllocator(): TempAllocator; GetObjectLayerPairFilter(): ObjectLayerPairFilter; GetObjectVsBroadPhaseLayerFilter(): ObjectVsBroadPhaseLayerFilter; sGetTotalMemory(): number; sGetFreeMemory(): number; } }