export declare class LAppSprite { constructor(x: number, y: number, width: number, height: number, textureId: WebGLTexture); release(): void; getTexture(): WebGLTexture; render(programId: WebGLProgram): void; isHit(pointX: number, pointY: number): boolean; _texture: WebGLTexture; _vertexBuffer: WebGLBuffer; _uvBuffer: WebGLBuffer; _indexBuffer: WebGLBuffer; _rect: Rect; _positionLocation: number; _uvLocation: number; _textureLocation: WebGLUniformLocation; _positionArray: Float32Array; _uvArray: Float32Array; _indexArray: Uint16Array; _firstDraw: boolean; } export declare class Rect { left: number; right: number; up: number; down: number; }