import { JilScene } from './components'; /** * Scene Manager Object (use UMD: Universal Module Definition) */ export declare class SceneManager { /** * Create the JIL root and append it to the document.body * * @param width Native width of the game * @param height Native height of the game */ static init(width?: number, height?: number): void; /** * Create a new scene * * @param id SceneId (need to be unique) */ static create(id: string): JilScene; /** * Switch to a different scene * * @param id SceneId */ static use(id: string): void; }