import type { Theme } from '@mui/material'; export declare function getContrastBaseMap(theme: Theme): { [k: string]: string; }; export declare function getColorBaseMap(theme: Theme): { a: string; c: string; g: string; t: string; }; export declare function fillRect(ctx: CanvasRenderingContext2D, l: number, t: number, w: number, h: number, cw: number, color?: string): void; export declare function getCharWidthHeight(): { charWidth: number; charHeight: number; };