const PIXI = require("pixi.js") // const App = new PIXI.Application(); // // The application will create a canvas element for you that you // // can then insert into the DOM // document.body.appendChild(App.view); // // load the texture we need // PIXI.loader.add('bunny', '/ui-assets/images/adore/miniheart-click.png').load((loader, resources) => { // // This creates a texture from a 'bunny.png' image // const bunny = new PIXI.Sprite(resources.bunny.texture); // // Setup the position of the bunny // bunny.x = App.renderer.width / 2; // bunny.y = App.renderer.height / 2; // // Rotate around the center // bunny.anchor.x = 0.5; // bunny.anchor.y = 0.5; // // Add the bunny to the scene we are building // App.stage.addChild(bunny); // // Listen for frame updates // App.ticker.add(() => { // // each frame we spin the bunny around a bit // bunny.rotation += 0.01; // }); // }); // Create the application const App = new PIXI.Application() // Add the view to the DOM const whatEverDOM = document.getElementById("whatever") if (!whatEverDOM) { console.log("???") } else { whatEverDOM.appendChild(App.view) } // ex, add display objects App.stage.addChild(PIXI.Sprite.fromImage("something.png")) export default App