/** * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ import { mat4, quat, vec3 } from 'gl-matrix'; import { P_RIGID_TRANSFORM } from '../private.js'; export declare class XRRigidTransform { [P_RIGID_TRANSFORM]: { matrix: mat4; position: vec3; orientation: quat; inverse: XRRigidTransform | null; }; constructor(position?: DOMPointInit, orientation?: DOMPointInit); private updateMatrix; get matrix(): Float32Array; get position(): DOMPointReadOnly; get orientation(): DOMPointReadOnly; get inverse(): XRRigidTransform; } //# sourceMappingURL=XRRigidTransform.d.ts.map