export default class Matrix3x3 { static readonly ZERO: Matrix3x3; static readonly ONE: Matrix3x3; private _values; readonly values: number[]; constructor(values: number[]); mul(other: Matrix3x3): this; rotateX(degree: number): void; rotateY(degree: number): void; rotateZ(degree: number): void; scale(props?: { x: number; y: number; z: number; }): void; toString4x4(): string; match(other: Matrix3x3): boolean; private _multiply3x3(other); private _degToRad(degree); }