import type { TearFlag } from "isaac-typescript-definitions"; /** * These are the possible types that player stats can be. For example, `EntityPlayer.Damage` is of * type `float`, `EntityPlayer.CanFly` is of type `boolean`, and so on. */ export type PossibleStatType = number | boolean | BitFlags | Color | Vector; //# sourceMappingURL=PossibleStatType.d.ts.map