local ____exports = {}
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
____exports.ROOM_TYPE_SPECIAL_GOTO_PREFIXES = {
    [RoomType.DEFAULT] = "default",
    [RoomType.SHOP] = "shop",
    [RoomType.ERROR] = "error",
    [RoomType.TREASURE] = "treasure",
    [RoomType.BOSS] = "boss",
    [RoomType.MINI_BOSS] = "miniboss",
    [RoomType.SECRET] = "secret",
    [RoomType.SUPER_SECRET] = "supersecret",
    [RoomType.ARCADE] = "arcade",
    [RoomType.CURSE] = "curse",
    [RoomType.CHALLENGE] = "challenge",
    [RoomType.LIBRARY] = "library",
    [RoomType.SACRIFICE] = "sacrifice",
    [RoomType.DEVIL] = "devil",
    [RoomType.ANGEL] = "angel",
    [RoomType.DUNGEON] = "itemdungeon",
    [RoomType.BOSS_RUSH] = "bossrush",
    [RoomType.CLEAN_BEDROOM] = "isaacs",
    [RoomType.DIRTY_BEDROOM] = "barren",
    [RoomType.VAULT] = "chest",
    [RoomType.DICE] = "dice",
    [RoomType.BLACK_MARKET] = "blackmarket",
    [RoomType.GREED_EXIT] = "greedexit",
    [RoomType.PLANETARIUM] = "planetarium",
    [RoomType.TELEPORTER] = "teleporter",
    [RoomType.TELEPORTER_EXIT] = "teleporterexit",
    [RoomType.SECRET_EXIT] = "secretexit",
    [RoomType.BLUE] = "blue",
    [RoomType.ULTRA_SECRET] = "ultrasecret",
    [RoomType.DEATHMATCH] = "deathmatch"
}
return ____exports
