local ____exports = {}
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
____exports.ROOM_TYPE_NAMES = {
    [RoomType.DEFAULT] = "Default Room",
    [RoomType.SHOP] = "Shop",
    [RoomType.ERROR] = "I AM ERROR Room",
    [RoomType.TREASURE] = "Treasure Room",
    [RoomType.BOSS] = "Boss Room",
    [RoomType.MINI_BOSS] = "Miniboss Room",
    [RoomType.SECRET] = "Secret Room",
    [RoomType.SUPER_SECRET] = "Super Secret Room",
    [RoomType.ARCADE] = "Arcade",
    [RoomType.CURSE] = "Curse Room",
    [RoomType.CHALLENGE] = "Challenge Room",
    [RoomType.LIBRARY] = "Library",
    [RoomType.SACRIFICE] = "Sacrifice Room",
    [RoomType.DEVIL] = "Devil Room",
    [RoomType.ANGEL] = "Angel Room",
    [RoomType.DUNGEON] = "Crawl Space",
    [RoomType.BOSS_RUSH] = "Boss Rush",
    [RoomType.CLEAN_BEDROOM] = "Clean Bedroom",
    [RoomType.DIRTY_BEDROOM] = "Dirty Bedroom",
    [RoomType.VAULT] = "Vault",
    [RoomType.DICE] = "Dice Room",
    [RoomType.BLACK_MARKET] = "Black Market",
    [RoomType.GREED_EXIT] = "Greed Exit Room",
    [RoomType.PLANETARIUM] = "Planetarium",
    [RoomType.TELEPORTER] = "Teleporter Room",
    [RoomType.TELEPORTER_EXIT] = "Teleporter Exit Room",
    [RoomType.SECRET_EXIT] = "Secret Exit",
    [RoomType.BLUE] = "Blue Room",
    [RoomType.ULTRA_SECRET] = "Ultra Secret Room",
    [RoomType.DEATHMATCH] = "Deathmatch"
}
return ____exports
