local ____exports = {}
--- This represents the kinds of stats that a player can have.
____exports.PlayerStat = {}
____exports.PlayerStat.DAMAGE = 0
____exports.PlayerStat[____exports.PlayerStat.DAMAGE] = "DAMAGE"
____exports.PlayerStat.FIRE_DELAY = 1
____exports.PlayerStat[____exports.PlayerStat.FIRE_DELAY] = "FIRE_DELAY"
____exports.PlayerStat.SHOT_SPEED = 2
____exports.PlayerStat[____exports.PlayerStat.SHOT_SPEED] = "SHOT_SPEED"
____exports.PlayerStat.TEAR_HEIGHT = 3
____exports.PlayerStat[____exports.PlayerStat.TEAR_HEIGHT] = "TEAR_HEIGHT"
____exports.PlayerStat.TEAR_RANGE = 4
____exports.PlayerStat[____exports.PlayerStat.TEAR_RANGE] = "TEAR_RANGE"
____exports.PlayerStat.TEAR_FALLING_ACCELERATION = 5
____exports.PlayerStat[____exports.PlayerStat.TEAR_FALLING_ACCELERATION] = "TEAR_FALLING_ACCELERATION"
____exports.PlayerStat.TEAR_FALLING_SPEED = 6
____exports.PlayerStat[____exports.PlayerStat.TEAR_FALLING_SPEED] = "TEAR_FALLING_SPEED"
____exports.PlayerStat.MOVE_SPEED = 7
____exports.PlayerStat[____exports.PlayerStat.MOVE_SPEED] = "MOVE_SPEED"
____exports.PlayerStat.TEAR_FLAG = 8
____exports.PlayerStat[____exports.PlayerStat.TEAR_FLAG] = "TEAR_FLAG"
____exports.PlayerStat.TEAR_COLOR = 9
____exports.PlayerStat[____exports.PlayerStat.TEAR_COLOR] = "TEAR_COLOR"
____exports.PlayerStat.FLYING = 10
____exports.PlayerStat[____exports.PlayerStat.FLYING] = "FLYING"
____exports.PlayerStat.LUCK = 11
____exports.PlayerStat[____exports.PlayerStat.LUCK] = "LUCK"
____exports.PlayerStat.SIZE = 12
____exports.PlayerStat[____exports.PlayerStat.SIZE] = "SIZE"
return ____exports
