export enum PickupPrice { /** `Pickup.Price` will be equal to 0 for non-purchasable pickups. */ NULL = 0, ONE_HEART = -1, TWO_HEARTS = -2, THREE_SOUL_HEARTS = -3, ONE_HEART_AND_TWO_SOUL_HEARTS = -4, /** A Pound of Flesh causes non-collectible shop pickups to be surrounded by spikes. */ SPIKES = -5, /** * The price when you have the Your Soul trinket. (The collectible will be free and the trinket * will be consumed.) */ YOUR_SOUL = -6, ONE_SOUL_HEART = -7, TWO_SOUL_HEARTS = -8, ONE_HEART_AND_ONE_SOUL_HEART = -9, /** * Added in Repentance+. * * The official in-game enum does not have this value, but it is the correct value used by game. * It corresponds to the Devil Room mechanic with the `devilsacrifice` collectible tag. */ DEVIL_SACRIFICE_SPIKES = -10, /** The Store Credit trinket causes items in the shop to cost 0 cents. */ FREE = -1000, }