/** * Matches the "id" field in the "resources/curses.xml" file. This is used to compute the * `LevelCurse` enum. * * The values of this enum are integers. Do not use this enum to check for the presence of curses; * use the `LevelCurse` enum instead, which has bit flag values. */ export enum CurseID { DARKNESS = 1, LABYRINTH = 2, LOST = 3, UNKNOWN = 4, CURSED = 5, MAZE = 6, BLIND = 7, GIANT = 8, }