local ____exports = {}
--- EntityType.FAMILIAR (3), FamiliarVariant.LOST_SOUL (211).
____exports.LostSoulState = {}
____exports.LostSoulState.ALIVE = 1
____exports.LostSoulState[____exports.LostSoulState.ALIVE] = "ALIVE"
____exports.LostSoulState.DEAD = 4
____exports.LostSoulState[____exports.LostSoulState.DEAD] = "DEAD"
--- For `EntityType.FAMINE` (63).
____exports.FamineState = {}
____exports.FamineState.MOVE = 4
____exports.FamineState[____exports.FamineState.MOVE] = "MOVE"
____exports.FamineState.HORIZONTAL_CHARGE = 8
____exports.FamineState[____exports.FamineState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE"
____exports.FamineState.PHASE_2 = 9
____exports.FamineState[____exports.FamineState.PHASE_2] = "PHASE_2"
____exports.FamineState.SUMMON = 13
____exports.FamineState[____exports.FamineState.SUMMON] = "SUMMON"
--- For `EntityType.PESTILENCE` (64).
____exports.PestilenceState = {}
____exports.PestilenceState.MOVE = 4
____exports.PestilenceState[____exports.PestilenceState.MOVE] = "MOVE"
____exports.PestilenceState.ATTACK_IPECAC = 8
____exports.PestilenceState[____exports.PestilenceState.ATTACK_IPECAC] = "ATTACK_IPECAC"
____exports.PestilenceState.SUMMON = 13
____exports.PestilenceState[____exports.PestilenceState.SUMMON] = "SUMMON"
--- For `EntityType.WAR` (65), `WarVariant.WAR (0).
____exports.WarState = {}
____exports.WarState.MOVE = 4
____exports.WarState[____exports.WarState.MOVE] = "MOVE"
____exports.WarState.JUMP_AND_SPAWN_TROLL_BOMBS = 6
____exports.WarState[____exports.WarState.JUMP_AND_SPAWN_TROLL_BOMBS] = "JUMP_AND_SPAWN_TROLL_BOMBS"
____exports.WarState.HORIZONTAL_CHARGE = 9
____exports.WarState[____exports.WarState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE"
--- For `EntityType.WAR` (65), `WarVariant.CONQUEST (1).
____exports.ConquestState = {}
____exports.ConquestState.MOVE = 4
____exports.ConquestState[____exports.ConquestState.MOVE] = "MOVE"
____exports.ConquestState.JUMP_AND_SPAWN_BEAMS = 6
____exports.ConquestState[____exports.ConquestState.JUMP_AND_SPAWN_BEAMS] = "JUMP_AND_SPAWN_BEAMS"
____exports.ConquestState.TEAR_ATTACK = 8
____exports.ConquestState[____exports.ConquestState.TEAR_ATTACK] = "TEAR_ATTACK"
____exports.ConquestState.HORIZONTAL_CHARGE = 9
____exports.ConquestState[____exports.ConquestState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE"
--- For `EntityType.WAR` (65), `WarVariant.WAR_WITHOUT_HORSE (2).
____exports.WarWithoutHorseState = {}
____exports.WarWithoutHorseState.MOVE = 4
____exports.WarWithoutHorseState[____exports.WarWithoutHorseState.MOVE] = "MOVE"
____exports.WarWithoutHorseState.SIT = 8
____exports.WarWithoutHorseState[____exports.WarWithoutHorseState.SIT] = "SIT"
--- For `EntityType.DEATH` (66).
____exports.DeathState = {}
____exports.DeathState.APPEAR = 1
____exports.DeathState[____exports.DeathState.APPEAR] = "APPEAR"
____exports.DeathState.SCYTHE_APPEAR = 3
____exports.DeathState[____exports.DeathState.SCYTHE_APPEAR] = "SCYTHE_APPEAR"
____exports.DeathState.MOVE = 4
____exports.DeathState[____exports.DeathState.MOVE] = "MOVE"
____exports.DeathState.JUMP_OFF_HORSE = 7
____exports.DeathState[____exports.DeathState.JUMP_OFF_HORSE] = "JUMP_OFF_HORSE"
____exports.DeathState.SLOW_ATTACK = 8
____exports.DeathState[____exports.DeathState.SLOW_ATTACK] = "SLOW_ATTACK"
____exports.DeathState.SUMMON_KNIGHTS = 13
____exports.DeathState[____exports.DeathState.SUMMON_KNIGHTS] = "SUMMON_KNIGHTS"
____exports.DeathState.SUMMON_SCYTHES = 14
____exports.DeathState[____exports.DeathState.SUMMON_SCYTHES] = "SUMMON_SCYTHES"
--- For `EntityType.DADDY_LONG_LEGS` (101).
____exports.DaddyLongLegsState = {}
____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST = 4
____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST] = "SLAM_WITH_PROJECTILE_BURST"
____exports.DaddyLongLegsState.STOMP_ATTACK_LEG = 7
____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.STOMP_ATTACK_LEG] = "STOMP_ATTACK_LEG"
____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK = 8
____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK] = "SPITTING_SPIDERS_ATTACK"
____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN = 9
____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN] = "MULTI_STOMP_ATTACK_MAIN"
--- For `EntityType.BIG_HORN` (411), `BigHornVariant.BIG_HORN` (0).
____exports.BigHornState = {}
____exports.BigHornState.IDLE = 3
____exports.BigHornState[____exports.BigHornState.IDLE] = "IDLE"
____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE = 4
____exports.BigHornState[____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE] = "HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE"
____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE = 5
____exports.BigHornState[____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE] = "HAND_GOING_DOWN_INTO_HOLE"
____exports.BigHornState.HAND_SLAM_ATTACK = 8
____exports.BigHornState[____exports.BigHornState.HAND_SLAM_ATTACK] = "HAND_SLAM_ATTACK"
____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK = 9
____exports.BigHornState[____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK] = "HAND_THROW_TROLL_BOMB_ATTACK"
____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK = 10
____exports.BigHornState[____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK] = "HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK"
____exports.BigHornState.HEAD_BALL_ATTACK = 13
____exports.BigHornState[____exports.BigHornState.HEAD_BALL_ATTACK] = "HEAD_BALL_ATTACK"
--- For `EntityType.REAP_CREEP` (900).
____exports.ReapCreepState = {}
____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE = 3
____exports.ReapCreepState[____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE] = "CRAWLING_FROM_SIDE_TO_SIDE"
____exports.ReapCreepState.JUMPING_TO_TOP_WALL = 6
____exports.ReapCreepState[____exports.ReapCreepState.JUMPING_TO_TOP_WALL] = "JUMPING_TO_TOP_WALL"
____exports.ReapCreepState.WALL_SLAM_ATTACK = 7
____exports.ReapCreepState[____exports.ReapCreepState.WALL_SLAM_ATTACK] = "WALL_SLAM_ATTACK"
____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK = 8
____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK] = "PROJECTILE_SPIT_LINE_ATTACK"
____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK = 9
____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK] = "PROJECTILE_SPIT_BURST_ATTACK"
____exports.ReapCreepState.BRIMSTONE_ATTACK = 10
____exports.ReapCreepState[____exports.ReapCreepState.BRIMSTONE_ATTACK] = "BRIMSTONE_ATTACK"
____exports.ReapCreepState.SPAWNING_WALL_SPIDERS = 13
____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_WALL_SPIDERS] = "SPAWNING_WALL_SPIDERS"
____exports.ReapCreepState.SPAWNING_SPIDERS = 14
____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_SPIDERS] = "SPAWNING_SPIDERS"
____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE = 16
____exports.ReapCreepState[____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE] = "TRANSFORMING_TO_NEXT_PHASE"
--- For `EntityType.COLOSTOMIA` (917).
____exports.ColostomiaState = {}
____exports.ColostomiaState.IDLE_PHASE_1 = 3
____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_1] = "IDLE_PHASE_1"
____exports.ColostomiaState.IDLE_PHASE_2 = 4
____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_2] = "IDLE_PHASE_2"
____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH = 6
____exports.ColostomiaState[____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH] = "JUMP_ATTACK_WITH_PROJECTILE_SPLASH"
____exports.ColostomiaState.CHARGE_SLIDE = 8
____exports.ColostomiaState[____exports.ColostomiaState.CHARGE_SLIDE] = "CHARGE_SLIDE"
____exports.ColostomiaState.SPIT_POOP_BOMB = 9
____exports.ColostomiaState[____exports.ColostomiaState.SPIT_POOP_BOMB] = "SPIT_POOP_BOMB"
____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS = 10
____exports.ColostomiaState[____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS] = "SPIT_TWO_POOP_BOMBS"
____exports.ColostomiaState.FART_ATTACK = 11
____exports.ColostomiaState[____exports.ColostomiaState.FART_ATTACK] = "FART_ATTACK"
____exports.ColostomiaState.TRANSITION_TO_PHASE_2 = 16
____exports.ColostomiaState[____exports.ColostomiaState.TRANSITION_TO_PHASE_2] = "TRANSITION_TO_PHASE_2"
--- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREED` (0).
____exports.UltraGreedState = {}
____exports.UltraGreedState.HANGING = 2
____exports.UltraGreedState[____exports.UltraGreedState.HANGING] = "HANGING"
____exports.UltraGreedState.IDLE = 3
____exports.UltraGreedState[____exports.UltraGreedState.IDLE] = "IDLE"
____exports.UltraGreedState.MOVE = 4
____exports.UltraGreedState[____exports.UltraGreedState.MOVE] = "MOVE"
____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT = 16
____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT] = "GOLD_STATUE_BREAKING_OUT"
____exports.UltraGreedState.EYES_SPINNING = 100
____exports.UltraGreedState[____exports.UltraGreedState.EYES_SPINNING] = "EYES_SPINNING"
____exports.UltraGreedState.STOMPING = 200
____exports.UltraGreedState[____exports.UltraGreedState.STOMPING] = "STOMPING"
____exports.UltraGreedState.BLOCKING_WITH_ARMS = 400
____exports.UltraGreedState[____exports.UltraGreedState.BLOCKING_WITH_ARMS] = "BLOCKING_WITH_ARMS"
____exports.UltraGreedState.SPIN_ATTACK = 510
____exports.UltraGreedState[____exports.UltraGreedState.SPIN_ATTACK] = "SPIN_ATTACK"
____exports.UltraGreedState.SHOOT_4_COINS = 600
____exports.UltraGreedState[____exports.UltraGreedState.SHOOT_4_COINS] = "SHOOT_4_COINS"
____exports.UltraGreedState.DYING = 9000
____exports.UltraGreedState[____exports.UltraGreedState.DYING] = "DYING"
____exports.UltraGreedState.GOLD_STATUE = 9001
____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE] = "GOLD_STATUE"
--- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREEDIER` (1).
____exports.UltraGreedierState = {}
____exports.UltraGreedierState.IDLE = 3
____exports.UltraGreedierState[____exports.UltraGreedierState.IDLE] = "IDLE"
____exports.UltraGreedierState.MOVE = 4
____exports.UltraGreedierState[____exports.UltraGreedierState.MOVE] = "MOVE"
____exports.UltraGreedierState.JUMP = 6
____exports.UltraGreedierState[____exports.UltraGreedierState.JUMP] = "JUMP"
____exports.UltraGreedierState.STOMPING = 200
____exports.UltraGreedierState[____exports.UltraGreedierState.STOMPING] = "STOMPING"
____exports.UltraGreedierState.SHOOT_4_COINS = 600
____exports.UltraGreedierState[____exports.UltraGreedierState.SHOOT_4_COINS] = "SHOOT_4_COINS"
____exports.UltraGreedierState.FIST_POUND = 700
____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND] = "FIST_POUND"
____exports.UltraGreedierState.FIST_POUND_TRIPLE = 710
____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND_TRIPLE] = "FIST_POUND_TRIPLE"
____exports.UltraGreedierState.DYING = 9000
____exports.UltraGreedierState[____exports.UltraGreedierState.DYING] = "DYING"
____exports.UltraGreedierState.POST_EXPLOSION = 9001
____exports.UltraGreedierState[____exports.UltraGreedierState.POST_EXPLOSION] = "POST_EXPLOSION"
return ____exports
