local ____exports = {}
--- This enum is contiguous. (Every value is satisfied between 1 and 29, inclusive.)
____exports.RoomType = {}
____exports.RoomType.DEFAULT = 1
____exports.RoomType[____exports.RoomType.DEFAULT] = "DEFAULT"
____exports.RoomType.SHOP = 2
____exports.RoomType[____exports.RoomType.SHOP] = "SHOP"
____exports.RoomType.ERROR = 3
____exports.RoomType[____exports.RoomType.ERROR] = "ERROR"
____exports.RoomType.TREASURE = 4
____exports.RoomType[____exports.RoomType.TREASURE] = "TREASURE"
____exports.RoomType.BOSS = 5
____exports.RoomType[____exports.RoomType.BOSS] = "BOSS"
____exports.RoomType.MINI_BOSS = 6
____exports.RoomType[____exports.RoomType.MINI_BOSS] = "MINI_BOSS"
____exports.RoomType.SECRET = 7
____exports.RoomType[____exports.RoomType.SECRET] = "SECRET"
____exports.RoomType.SUPER_SECRET = 8
____exports.RoomType[____exports.RoomType.SUPER_SECRET] = "SUPER_SECRET"
____exports.RoomType.ARCADE = 9
____exports.RoomType[____exports.RoomType.ARCADE] = "ARCADE"
____exports.RoomType.CURSE = 10
____exports.RoomType[____exports.RoomType.CURSE] = "CURSE"
____exports.RoomType.CHALLENGE = 11
____exports.RoomType[____exports.RoomType.CHALLENGE] = "CHALLENGE"
____exports.RoomType.LIBRARY = 12
____exports.RoomType[____exports.RoomType.LIBRARY] = "LIBRARY"
____exports.RoomType.SACRIFICE = 13
____exports.RoomType[____exports.RoomType.SACRIFICE] = "SACRIFICE"
____exports.RoomType.DEVIL = 14
____exports.RoomType[____exports.RoomType.DEVIL] = "DEVIL"
____exports.RoomType.ANGEL = 15
____exports.RoomType[____exports.RoomType.ANGEL] = "ANGEL"
____exports.RoomType.DUNGEON = 16
____exports.RoomType[____exports.RoomType.DUNGEON] = "DUNGEON"
____exports.RoomType.BOSS_RUSH = 17
____exports.RoomType[____exports.RoomType.BOSS_RUSH] = "BOSS_RUSH"
____exports.RoomType.CLEAN_BEDROOM = 18
____exports.RoomType[____exports.RoomType.CLEAN_BEDROOM] = "CLEAN_BEDROOM"
____exports.RoomType.DIRTY_BEDROOM = 19
____exports.RoomType[____exports.RoomType.DIRTY_BEDROOM] = "DIRTY_BEDROOM"
____exports.RoomType.VAULT = 20
____exports.RoomType[____exports.RoomType.VAULT] = "VAULT"
____exports.RoomType.DICE = 21
____exports.RoomType[____exports.RoomType.DICE] = "DICE"
____exports.RoomType.BLACK_MARKET = 22
____exports.RoomType[____exports.RoomType.BLACK_MARKET] = "BLACK_MARKET"
____exports.RoomType.GREED_EXIT = 23
____exports.RoomType[____exports.RoomType.GREED_EXIT] = "GREED_EXIT"
____exports.RoomType.PLANETARIUM = 24
____exports.RoomType[____exports.RoomType.PLANETARIUM] = "PLANETARIUM"
____exports.RoomType.TELEPORTER = 25
____exports.RoomType[____exports.RoomType.TELEPORTER] = "TELEPORTER"
____exports.RoomType.TELEPORTER_EXIT = 26
____exports.RoomType[____exports.RoomType.TELEPORTER_EXIT] = "TELEPORTER_EXIT"
____exports.RoomType.SECRET_EXIT = 27
____exports.RoomType[____exports.RoomType.SECRET_EXIT] = "SECRET_EXIT"
____exports.RoomType.BLUE = 28
____exports.RoomType[____exports.RoomType.BLUE] = "BLUE"
____exports.RoomType.ULTRA_SECRET = 29
____exports.RoomType[____exports.RoomType.ULTRA_SECRET] = "ULTRA_SECRET"
____exports.RoomType.DEATHMATCH = 30
____exports.RoomType[____exports.RoomType.DEATHMATCH] = "DEATHMATCH"
return ____exports
