local ____exports = {}
____exports.GridCollisionClass = {}
____exports.GridCollisionClass.NONE = 0
____exports.GridCollisionClass[____exports.GridCollisionClass.NONE] = "NONE"
____exports.GridCollisionClass.PIT = 1
____exports.GridCollisionClass[____exports.GridCollisionClass.PIT] = "PIT"
____exports.GridCollisionClass.OBJECT = 2
____exports.GridCollisionClass[____exports.GridCollisionClass.OBJECT] = "OBJECT"
____exports.GridCollisionClass.SOLID = 3
____exports.GridCollisionClass[____exports.GridCollisionClass.SOLID] = "SOLID"
____exports.GridCollisionClass.WALL = 4
____exports.GridCollisionClass[____exports.GridCollisionClass.WALL] = "WALL"
____exports.GridCollisionClass.WALL_EXCEPT_PLAYER = 5
____exports.GridCollisionClass[____exports.GridCollisionClass.WALL_EXCEPT_PLAYER] = "WALL_EXCEPT_PLAYER"
return ____exports
