local ____exports = {}
____exports.EntityGridCollisionClass = {}
____exports.EntityGridCollisionClass.NONE = 0
____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.NONE] = "NONE"
____exports.EntityGridCollisionClass.WALLS_X = 1
____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.WALLS_X] = "WALLS_X"
____exports.EntityGridCollisionClass.WALLS_Y = 2
____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.WALLS_Y] = "WALLS_Y"
____exports.EntityGridCollisionClass.WALLS = 3
____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.WALLS] = "WALLS"
____exports.EntityGridCollisionClass.BULLET = 4
____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.BULLET] = "BULLET"
____exports.EntityGridCollisionClass.GROUND = 5
____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.GROUND] = "GROUND"
____exports.EntityGridCollisionClass.NO_PITS = 6
____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.NO_PITS] = "NO_PITS"
____exports.EntityGridCollisionClass.PITS_ONLY = 7
____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.PITS_ONLY] = "PITS_ONLY"
return ____exports
