local ____exports = {}
____exports.EntityCollisionClass = {}
____exports.EntityCollisionClass.NONE = 0
____exports.EntityCollisionClass[____exports.EntityCollisionClass.NONE] = "NONE"
____exports.EntityCollisionClass.PLAYER_ONLY = 1
____exports.EntityCollisionClass[____exports.EntityCollisionClass.PLAYER_ONLY] = "PLAYER_ONLY"
____exports.EntityCollisionClass.PLAYER_OBJECTS = 2
____exports.EntityCollisionClass[____exports.EntityCollisionClass.PLAYER_OBJECTS] = "PLAYER_OBJECTS"
____exports.EntityCollisionClass.ENEMIES = 3
____exports.EntityCollisionClass[____exports.EntityCollisionClass.ENEMIES] = "ENEMIES"
____exports.EntityCollisionClass.ALL = 4
____exports.EntityCollisionClass[____exports.EntityCollisionClass.ALL] = "ALL"
return ____exports
