local ____exports = {}
--- The values accepted by the `debug` console command.
____exports.DebugCommand = {}
____exports.DebugCommand.ENTITY_POSITIONS = 1
____exports.DebugCommand[____exports.DebugCommand.ENTITY_POSITIONS] = "ENTITY_POSITIONS"
____exports.DebugCommand.GRID_COST = 2
____exports.DebugCommand[____exports.DebugCommand.GRID_COST] = "GRID_COST"
____exports.DebugCommand.INFINITE_HP = 3
____exports.DebugCommand[____exports.DebugCommand.INFINITE_HP] = "INFINITE_HP"
____exports.DebugCommand.HIGH_DAMAGE = 4
____exports.DebugCommand[____exports.DebugCommand.HIGH_DAMAGE] = "HIGH_DAMAGE"
____exports.DebugCommand.SHOW_ROOM_INFO = 5
____exports.DebugCommand[____exports.DebugCommand.SHOW_ROOM_INFO] = "SHOW_ROOM_INFO"
____exports.DebugCommand.SHOW_HITSPHERES = 6
____exports.DebugCommand[____exports.DebugCommand.SHOW_HITSPHERES] = "SHOW_HITSPHERES"
____exports.DebugCommand.SHOW_DAMAGE_VALUES = 7
____exports.DebugCommand[____exports.DebugCommand.SHOW_DAMAGE_VALUES] = "SHOW_DAMAGE_VALUES"
____exports.DebugCommand.INFINITE_ITEM_CHARGES = 8
____exports.DebugCommand[____exports.DebugCommand.INFINITE_ITEM_CHARGES] = "INFINITE_ITEM_CHARGES"
____exports.DebugCommand.HIGH_LUCK = 9
____exports.DebugCommand[____exports.DebugCommand.HIGH_LUCK] = "HIGH_LUCK"
____exports.DebugCommand.QUICK_KILL = 10
____exports.DebugCommand[____exports.DebugCommand.QUICK_KILL] = "QUICK_KILL"
____exports.DebugCommand.GRID_INFO = 11
____exports.DebugCommand[____exports.DebugCommand.GRID_INFO] = "GRID_INFO"
____exports.DebugCommand.PLAYER_ITEM_INFO = 12
____exports.DebugCommand[____exports.DebugCommand.PLAYER_ITEM_INFO] = "PLAYER_ITEM_INFO"
____exports.DebugCommand.SHOW_GRID_COLLISION_POINTS = 13
____exports.DebugCommand[____exports.DebugCommand.SHOW_GRID_COLLISION_POINTS] = "SHOW_GRID_COLLISION_POINTS"
return ____exports
