import type { ProjectileVariant } from "../../enums/collections/variants"; import type { ProjectileFlag } from "../../enums/flags/ProjectileFlag"; declare global { function ProjectileParams(this: void): ProjectileParams; interface ProjectileParams extends IsaacAPIClass { Acceleration: float; BulletFlags: BitFlags; ChangeFlags: BitFlags; ChangeTimeout: int; ChangeVelocity: float; CircleAngle: float; Color: Color; CurvingStrength: float; DepthOffset: float; DotProductLimit: float; FallingAccelModifier: float; FallingSpeedModifier: float; FireDirectionLimit: Vector; GridCollision: boolean; HeightModifier: float; HomingStrength: float; PositionOffset: Vector; Scale: float; Spread: float; TargetPosition: Vector; Variant: ProjectileVariant; VelocityMulti: float; WiggleFrameOffset: int; } }