export enum RenderMode { /** Currently not rendering room entities. */ NULL = 0, /** Rendering room entities normally (in a dry room). */ NORMAL = 1, SKIP = 2, /** Rendering room entities above the water in a flooded room. */ WATER_ABOVE = 3, /** Rendering room entities below the water in a flooded room. */ WATER_REFRACT = 4, /** Rendering the reflection of room entities in a flooded room. */ WATER_REFLECT = 5, }