/** Corresponds to "resources/gfx/001.000_player.anm2". */ export enum PlayerSpriteLayer { GLOW = 0, BODY = 1, BODY_0 = 2, BODY_1 = 3, HEAD = 4, HEAD_0 = 5, HEAD_1 = 6, HEAD_2 = 7, HEAD_3 = 8, HEAD_4 = 9, HEAD_5 = 10, TOP_0 = 11, EXTRA = 12, GHOST = 13, BACK = 14, }