export enum LineCheckMode { /** Stopped by pits and rocks (e.g. like a Gaper's behavior). */ NORMAL = 0, /** Same as MODE_NORMAL, but less resource-intensive. */ ECONOMIC = 1, /** Only blocked by walls and metal blocks. */ EXPLOSION = 2, /** Not blocked by pits. Used by enemies that shoot projectiles at you, such as Hosts. */ PROJECTILE = 3, }