/** Corresponds to "resources/gfx/005.100_collectible.anm2". */ export enum CollectibleSpriteLayer { /** The pedestal. */ BODY = 0, /** The bouncing collectible. */ HEAD = 1, SPARKLE = 2, /** The shadow below the pedestal. */ SHADOW = 3, /** The shadow on top of the pedestal. */ ITEM_SHADOW = 4, ALTAR = 5, }