#if UNITY_ANDROID using UnityEngine; #endif namespace JustTrack { /// /// Represents the result of a validation operation in the justtrack SDK. /// public class ValidateResult { private ValidateResult(bool pValid, RetargetingParameters? pValidParameters, AttributionResponse pAttributionResponse) { this.Valid = pValid; this.ValidParameters = pValidParameters; this.AttributionResponse = pAttributionResponse; } /// /// Gets a value indicating whether the validation was successful. /// public bool Valid { get; private set; } /// /// Gets the valid retargeting parameters if validation was successful. /// public RetargetingParameters? ValidParameters { get; private set; } /// /// Gets the attribution response associated with the validation. /// public AttributionResponse AttributionResponse { get; private set; } #if UNITY_ANDROID internal static ValidateResult FromAndroidObject(AndroidJavaObject pObject) { using var validParameters = pObject.Call("validParameters"); using var response = pObject.Call("attributionResponse"); return new ValidateResult( pObject.Call("isValid"), validParameters == null ? null : RetargetingParameters.FromAndroidObject(validParameters), AttributionResponse.FromAndroidObject(response) ); } #endif #if UNITY_IOS internal static ValidateResult CreateValidateResult(RetargetingParameters? pValidParameters, AttributionResponse pAttributionResponse) { return new ValidateResult(pValidParameters != null, pValidParameters, pAttributionResponse); } #endif #if UNITY_EDITOR internal static ValidateResult CreateFakeResult() { return new ValidateResult(false, null, AttributionResponse.CreateFakeResponse()); } #endif } }