using UnityEngine; namespace JustTrack { /// /// Handles Unity application exceptions for the justtrack SDK. /// public class ExceptionHandler { /// /// Delegate for handling exception events. /// /// The exception message. /// The exception stack trace. public delegate void OnReceiveExceptionHandler(string message, string stackTrace); /// /// Event raised when an exception is received. /// public event OnReceiveExceptionHandler? OnReceiveException; /// /// Initializes a new instance of the class. /// public ExceptionHandler() { Application.logMessageReceived += HandleLog; } /// /// Finalizes an instance of the class. /// ~ExceptionHandler() { Application.logMessageReceived -= HandleLog; } private void HandleLog(string logString, string stackTrace, LogType type) { if (type == LogType.Exception) { OnReceiveException?.Invoke(logString, stackTrace); } } } }