namespace Test.Zinnia.Utility.Mock { /// /// Allows listening to a UnityEvent that emits a value and checking if the event was emitted as well as the value that was emitted. /// /// The type of the emitted value. public class UnityEventValueListenerMock { /// /// Whether the event emitted was received by the listener. /// public bool Received { get; private set; } /// /// The received event value. /// public T Value { get; private set; } /// /// The Reset method resets the listener state. /// public virtual void Reset() { Received = false; Value = default; } /// /// The callback for the event. /// /// The event's value. public virtual void Listen(T value) { Received = true; Value = value; } } }