using Zinnia.Tracking.Collision; namespace Test.Zinnia.Utility.Helper { using UnityEngine; public static class CollisionNotifierHelper { public static CollisionNotifier.EventData GetEventData(out GameObject container, Vector3 position = default) { container = new GameObject("CollisionNotifierHelper"); BoxCollider collider = container.AddComponent(); collider.transform.position = position; return new CollisionNotifier.EventData().Set(null, true, null, collider); } } }