using Zinnia.Extension; using Zinnia.Rule; using BaseRule = Zinnia.Rule.Rule; namespace Test.Zinnia.Rule { using NUnit.Framework; using UnityEngine; public class StringMatchesRuleTest { private GameObject containingObject; private RuleContainer container; private StringMatchesRule subject; [SetUp] public void SetUp() { containingObject = new GameObject("StringMatchesRuleTest"); container = new RuleContainer(); subject = containingObject.AddComponent(); container.Interface = subject; } [TearDown] public void TearDown() { Object.DestroyImmediate(containingObject); } [Test] public void AcceptsExactMatch() { string toFind = "test"; subject.TargetPattern = "test"; Assert.IsTrue(container.Accepts(toFind)); } [Test] public void RefuseNoMatch() { string toFind = "test"; subject.TargetPattern = "nottest"; Assert.IsFalse(container.Accepts(toFind)); } [Test] public void AcceptsFuzzyMatch() { string toFind = "one two three"; subject.TargetPattern = "^one.*$"; Assert.IsTrue(container.Accepts(toFind)); } [Test] public void RefuseNotFoundFuzzy() { string toFind = "one two three"; subject.TargetPattern = "^.*one$"; Assert.IsFalse(container.Accepts(toFind)); } [Test] public void RefuseInactiveGameObject() { string toFind = "test"; subject.TargetPattern = "test"; subject.gameObject.SetActive(false); Assert.IsFalse(container.Accepts(toFind)); } [Test] public void RefuseInactiveComponent() { string toFind = "test"; subject.TargetPattern = "test"; subject.enabled = false; Assert.IsFalse(container.Accepts(toFind)); } [Test] public void AcceptsInactiveGameObject() { string toFind = "test"; subject.TargetPattern = "test"; subject.AutoRejectStates = BaseRule.RejectRuleStates.RuleComponentIsDisabled; subject.gameObject.SetActive(false); Assert.IsTrue(container.Accepts(toFind)); } [Test] public void AcceptsInactiveComponent() { string toFind = "test"; subject.TargetPattern = "test"; subject.AutoRejectStates = BaseRule.RejectRuleStates.RuleGameObjectIsNotActiveInHierarchy; subject.enabled = false; Assert.IsTrue(container.Accepts(toFind)); } } }